Player Matchup

Hades
Hades
GGN Orphan
Hades
Level 148
God Stats
13W - 6L
1,653 SR
Queue Stats
291W - 294L
1,436 Elo+
Party 1
Odin
Odin
JPtomplati
Odin
Level 97
God Stats
17W - 8L
1,627 SR
Queue Stats
204W - 230L
1,490 Elo+
Party 3
Danzaburou
Danzaburou
McAnkles98
Danzaburou
Level 102
God Stats
17W - 15L
1,551 SR
Queue Stats
194W - 186L
1,518 Elo+
Party 3
Chang'e
Chang'e
StronG-007pty
Chang'e
Level 114
God Stats
3W - 2L
1,590 SR
Queue Stats
962W - 976L
1,529 Elo+
Solo
Chaac
Chaac
aubjew
Chaac
Level 151
God Stats
57W - 51L
1,524 SR
Queue Stats
303W - 301L
1,429 Elo+
Party 1
Team Averages
Level 122
1,589 SR
1,481 Elo+

VS

Team Averages
Level 100
1,464 SR
1,481 Elo+
Surtr
Surtr
GFP007
Surtr
Level 125
God Stats
1W - 1L
1,604 SR
Queue Stats
10W - 9L
1,503 Elo+
Solo
Hou Yi
Hou Yi
Oknesenep
Hou Yi
Level 61
God Stats
2W - 3L
1,430 SR
Queue Stats
77W - 77L
1,486 Elo+
Solo
Serqet
Serqet
Sigma7020
Serqet
Level 157
God Stats
0W - 5L
1,279 SR
Queue Stats
262W - 270L
1,482 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aznee_uzamaki
Morgan Le Fay
Level 119
God Stats
38W - 47L
1,442 SR
Queue Stats
594W - 601L
1,448 Elo+
Solo
Aphrodite
Aphrodite
obsidian12
Aphrodite
Level 38
God Stats
12W - 10L
1,568 SR
Queue Stats
44W - 43L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
8 / 5 / 6
9,705
511
10,796
15,981
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
6 / 1 / 8
10,457
550
10,143
13,760
13,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
McAnkles98
Danzaburou
19
4 / 1 / 11
11,294
594
12,217
14,601
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
17
4 / 1 / 15
10,784
568
15,855
15,600
5,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
aubjew
Chaac
15
6 / 5 / 8
9,652
508
9,637
20,065
14,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GFP007
Surtr
13
1 / 5 / 4
8,376
441
8,890
16,253
13,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
Oknesenep
Hou Yi
13
2 / 9 / 5
8,112
427
10,953
16,943
5,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
Sigma7020
Serqet
16
1 / 8 / 3
8,726
459
7,917
17,490
7,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
aznee_uzamaki
Morgan Le Fay
14
4 / 4 / 0
8,692
457
14,854
14,981
4,641
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Aphrodite
obsidian12
Aphrodite
13
4 / 3 / 4
9,078
478
7,130
16,414
15,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
28
Kills
12
13
Deaths
29
48
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Surtr
GFP007
Surtr
1
5
4
0.6
W
Hades
8
5
6
2.2
W
6
1
8
10
W
Danzaburou
McAnkles98
Danzaburou
4
1
11
9.5
L
Hou Yi
Oknesenep
Hou Yi
2
9
5
0.5
L
Serqet
Sigma7020
Serqet
1
8
3
0.31
W
Chang'e
4
1
15
11.5
W
Chaac
aubjew
Chaac
6
5
8
2
L
Morgan Le Fay
aznee_uzamaki
Morgan Le Fay
4
4
0
1
L
Aphrodite
obsidian12
Aphrodite
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,648
Damage
49,744
80,007
Taken
82,081
46,110
Mitigated
46,069
34,016
Healing
21,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
GFP007
Surtr
8,890
1,974
0
4,346
16,253
13,275
119
2,648
12,650
2,238
36,297
W
Hades
10,796
320
220
5,585
15,981
7,832
1,579
7,298
8,643
39,378
0
W
10,143
879
0
2,320
13,760
13,936
779
2,554
10,464
0
58,813
W
Danzaburou
McAnkles98
Danzaburou
12,217
3,621
0
7,508
14,601
5,031
2,393
3,372
10,375
0
102,998
L
Hou Yi
Oknesenep
Hou Yi
10,953
3,944
0
2,988
16,943
5,668
1,407
5,691
10,987
0
56,858
L
Serqet
Sigma7020
Serqet
7,917
1,411
0
327
17,490
7,400
14
2,911
14,239
0
86,910
W
Chang'e
15,855
328
3,169
8,656
15,600
5,132
2,446
5,631
9,150
61,921
290
W
Chaac
aubjew
Chaac
9,637
1,591
235
6,323
20,065
14,179
1,308
3,365
16,700
0
46,204
L
Morgan Le Fay
aznee_uzamaki
Morgan Le Fay
14,854
2,298
0
5,655
14,981
4,641
9
7,249
7,125
44,442
3,129
L
Aphrodite
obsidian12
Aphrodite
7,130
552
3,073
5,186
16,414
15,085
677
6,597
9,353
34,534
487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,892
Gold Earned
42,984
489
Minions Killed
373
0
Camps Cleared
0
2,002,704
Distance Traveled
1,780,633
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,376
441
59
3
0
330,343
7
W
Hades
9,705
511
58
3
0
368,562
4
W
Odin
10,457
550
89
5
0
413,313
0
W
Danzaburou
11,294
594
151
8
0
417,862
0
L
Hou Yi
8,112
427
75
4
0
341,413
0
L
Serqet
8,726
459
119
6
0
437,107
0
W
Chang'e
10,784
568
121
6
0
429,856
9
W
Chaac
9,652
508
70
4
0
373,111
1
L
Morgan Le Fay
8,692
457
62
3
0
348,807
1
L
Aphrodite
9,078
478
58
3
0
322,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role