Player Matchup

Olorun
Olorun
ASRENZO237
Olorun
Level 117
God Stats
23W - 37L
1,377 SR
Queue Stats
386W - 375L
1,549 Elo+
Solo
Charybdis
Charybdis
Jugador 15343
Charybdis
Level 59
God Stats
30W - 31L
1,511 SR
Queue Stats
98W - 107L
1,504 Elo+
Solo
Hercules
Hercules
SunMalco
Hercules
Level 154
God Stats
38W - 29L
1,585 SR
Queue Stats
378W - 325L
1,568 Elo+
Party 1
Sobek
Sobek
YesClay
Sobek
Level 123
God Stats
11W - 7L
1,712 SR
Queue Stats
445W - 390L
1,549 Elo+
Party 1
Zeus
Zeus
atkocska
Zeus
Level 140
God Stats
233W - 165L
1,595 SR
Queue Stats
423W - 416L
1,508 Elo+
Solo
Team Averages
Level 119
1,556 SR
1,536 Elo+

VS

Team Averages
Level 107
1,567 SR
1,514 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DR3WDAK1D
Danzaburou
Level 125
God Stats
16W - 11L
1,620 SR
Queue Stats
74W - 74L
1,471 Elo+
Solo
Agni
Agni
FusingLawyer64
Agni
Level 105
God Stats
52W - 33L
1,595 SR
Queue Stats
247W - 211L
1,574 Elo+
Solo
Surtr
Surtr
MrGNx
Surtr
Level 41
God Stats
4W - 3L
1,621 SR
Queue Stats
32W - 30L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ASRENZO237
Olorun
12
1 / 2 / 0
5,910
537
5,341
10,119
6,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Jugador 15343
Charybdis
10
1 / 7 / 1
5,655
514
7,021
10,619
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
SunMalco
Hercules
11
5 / 2 / 2
6,575
598
3,947
8,131
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
YesClay
Sobek
9
1 / 4 / 4
5,760
524
3,275
10,788
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
12
4 / 3 / 3
7,086
644
6,334
5,960
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 1 / 2
7,921
720
7,911
10,645
8,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
 
Kali
12
3 / 2 / 3
6,346
577
4,624
12,043
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
DR3WDAK1D
Danzaburou
12
5 / 1 / 2
7,576
689
6,651
7,055
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 6 / 5
6,770
615
7,874
6,779
1,815
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
MrGNx
Surtr
11
6 / 2 / 3
6,848
623
6,143
7,362
3,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
12
Kills
18
18
Deaths
12
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
2
3
W
Kali
 
Kali
3
2
3
2.25
L
Olorun
ASRENZO237
Olorun
1
2
0
0.5
W
Danzaburou
DR3WDAK1D
Danzaburou
5
1
2
6
W
2
6
5
0.75
L
Charybdis
Jugador 15343
Charybdis
1
7
1
0.21
W
Surtr
MrGNx
Surtr
6
2
3
3.75
L
Hercules
SunMalco
Hercules
5
2
2
3
L
Sobek
YesClay
Sobek
1
4
4
0.75
L
Zeus
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,918
Damage
33,203
45,617
Taken
43,884
20,492
Mitigated
20,819
14,144
Healing
18,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,911
2,978
0
4,002
10,645
8,843
0
6,068
4,515
62,172
3,012
W
Kali
 
Kali
4,624
1,537
0
6,927
12,043
4,408
0
3,307
8,438
0
36,715
L
Olorun
ASRENZO237
Olorun
5,341
3,025
0
4,609
10,119
6,116
0
6,859
3,220
38,421
3,251
W
Danzaburou
DR3WDAK1D
Danzaburou
6,651
2,758
0
4,014
7,055
1,939
541
399
6,614
0
50,038
W
7,874
240
0
1,297
6,779
1,815
0
2,537
3,958
40,900
0
L
Charybdis
Jugador 15343
Charybdis
7,021
2,724
0
1,810
10,619
2,732
0
971
9,529
0
41,508
W
Surtr
MrGNx
Surtr
6,143
2,604
0
1,823
7,362
3,814
48
1,851
5,423
578
25,127
L
Hercules
SunMalco
Hercules
3,947
1,518
0
3,030
8,131
3,295
0
988
6,998
0
36,050
L
Sobek
YesClay
Sobek
3,275
370
0
2,765
10,788
6,941
0
4,140
6,424
10,246
0
L
Zeus
6,334
432
0
1,930
5,960
1,408
0
2,975
2,949
40,598
747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
35,461
320
Minions Killed
370
0
Camps Cleared
0
1,076,621
Distance Traveled
1,171,318
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,921
720
107
10
0
207,765
0
W
Kali
6,346
577
61
6
0
263,296
0
L
Olorun
5,910
537
66
6
0
192,313
2
W
Danzaburou
7,576
689
89
8
0
196,940
2
W
Agni
6,770
615
72
7
0
236,078
1
L
Charybdis
5,655
514
66
6
0
192,168
0
W
Surtr
6,848
623
41
4
0
267,239
3
L
Hercules
6,575
598
79
7
0
247,094
0
L
Sobek
5,760
524
16
1
0
241,744
2
L
Zeus
7,086
644
93
8
0
203,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role