Player Matchup

Pele
Pele
 
Pele
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
B0boBhaddie
Ra
Level 54
God Stats
8W - 2L
1,651 SR
Queue Stats
142W - 114L
1,605 Elo+
Solo
Cerberus
Cerberus
Blakatuskidio
Cerberus
Level 129
God Stats
5W - 4L
1,564 SR
Queue Stats
174W - 180L
1,524 Elo+
Solo
Athena
Athena
GOLD Angel9172
Athena
Level 121
God Stats
5W - 2L
1,756 SR
Queue Stats
145W - 123L
1,566 Elo+
Solo
Izanami
Izanami
fooxxiic
Izanami
Level 157
God Stats
2W - 1L
1,490 SR
Queue Stats
71W - 73L
1,522 Elo+
Solo
Team Averages
Level 118
1,592 SR
1,543 Elo+

VS

Team Averages
Level 97
1,692 SR
1,559 Elo+
Poseidon
Poseidon
Astorenn
Poseidon
Level 102
God Stats
15W - 9L
1,662 SR
Queue Stats
549W - 520L
1,484 Elo+
Solo
Aphrodite
Aphrodite
B_Chris97
Aphrodite
Level 102
God Stats
0W - 2L
1,517 SR
Queue Stats
80W - 85L
1,514 Elo+
Party 1
Ao Kuang
Ao Kuang
Glacierez
Ao Kuang
Level 149
God Stats
2W - 3L
1,611 SR
Queue Stats
103W - 74L
1,613 Elo+
Party 2
Arachne
Arachne
JesterDeth
Arachne
Level 27
God Stats
13W - 5L
1,821 SR
Queue Stats
56W - 62L
1,498 Elo+
Party 1
Neith
Neith
SlimJesus2185
Neith
Level 104
God Stats
13W - 3L
1,847 SR
Queue Stats
155W - 106L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 6 / 1
8,677
620
7,418
13,912
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
5 / 1 / 6
9,507
679
9,843
8,838
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Blakatuskidio
Cerberus
13
5 / 0 / 3
8,810
629
3,662
9,608
7,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
2 / 1 / 7
7,258
518
6,226
9,402
4,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
fooxxiic
Izanami
15
3 / 2 / 2
8,811
629
7,462
9,235
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Astorenn
Poseidon
10
1 / 4 / 0
6,177
441
5,462
6,539
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
B_Chris97
Aphrodite
12
1 / 4 / 0
6,864
490
3,115
9,702
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Glacierez
Ao Kuang
15
5 / 3 / 1
8,934
638
10,726
15,343
8,609
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
JesterDeth
Arachne
12
3 / 4 / 2
6,720
480
6,460
13,162
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 2
6,900
493
4,094
9,326
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
18
Kills
10
10
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
6
1
0.58
L
Poseidon
Astorenn
Poseidon
1
4
0
0.25
W
5
1
6
8
L
Aphrodite
B_Chris97
Aphrodite
1
4
0
0.25
W
Cerberus
Blakatuskidio
Cerberus
5
0
3
6.5
W
2
1
7
5.5
L
Ao Kuang
Glacierez
Ao Kuang
5
3
1
1.83
L
Arachne
JesterDeth
Arachne
3
4
2
1
L
0
4
2
0.25
W
Izanami
fooxxiic
Izanami
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,611
Damage
29,857
50,995
Taken
54,072
27,781
Mitigated
20,806
24,498
Healing
23,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,418
1,557
0
6,709
13,912
8,021
300
8,770
5,142
0
55,140
L
Poseidon
Astorenn
Poseidon
5,462
840
0
1,524
6,539
1,734
0
3,427
3,112
43,794
0
W
9,843
1,161
1,603
3,617
8,838
3,860
67
3,578
5,260
81,197
2,566
L
Aphrodite
B_Chris97
Aphrodite
3,115
630
1,389
4,738
9,702
4,176
0
4,861
4,777
22,738
0
W
Cerberus
Blakatuskidio
Cerberus
3,662
285
0
4,162
9,608
7,480
112
1,723
7,885
30,669
0
W
6,226
2,162
0
4,114
9,402
4,923
315
3,697
5,705
37,837
941
L
Ao Kuang
Glacierez
Ao Kuang
10,726
2,101
0
7,896
15,343
8,609
0
1,825
12,986
62,835
6,067
L
Arachne
JesterDeth
Arachne
6,460
4,204
0
5,512
13,162
3,789
0
6,876
6,286
0
34,151
L
4,094
1,410
0
1,953
9,326
2,498
0
1,961
7,325
0
59,033
W
Izanami
fooxxiic
Izanami
7,462
5,380
0
4,293
9,235
3,497
2,239
1,507
7,728
0
77,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,063
Gold Earned
35,595
550
Minions Killed
397
0
Camps Cleared
0
1,432,129
Distance Traveled
1,275,873
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,677
620
114
8
0
272,497
2
L
Poseidon
6,177
441
81
6
0
195,479
0
W
Ra
9,507
679
161
12
0
286,313
0
L
Aphrodite
6,864
490
46
3
0
268,908
0
W
Cerberus
8,810
629
66
5
0
280,254
4
W
Athena
7,258
518
66
5
0
350,288
5
L
Ao Kuang
8,934
638
113
8
0
271,767
0
L
Arachne
6,720
480
53
4
0
294,504
0
L
Neith
6,900
493
104
7
0
245,215
0
W
Izanami
8,811
629
143
10
0
242,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role