Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
DHomme
Fafnir
Level 160
God Stats
30W - 5L
2,009 SR
Queue Stats
1,376W - 669L
1,745 Elo+
Party 1
Thanatos
Thanatos
DonnieD4rk0
Thanatos
Level 137
God Stats
12W - 7L
1,673 SR
Queue Stats
1,243W - 515L
1,718 Elo+
Party 1
Ix Chel
Ix Chel
Preite
Ix Chel
Level 159
God Stats
2W - 7L
1,187 SR
Queue Stats
435W - 399L
1,630 Elo+
Party 1
Discordia
Discordia
Tuckysoprano
Discordia
Level 124
God Stats
7W - 4L
1,590 SR
Queue Stats
345W - 215L
1,754 Elo+
Party 1
Team Averages
Level 154
1,592 SR
1,669 Elo+

VS

Team Averages
Level 136
1,440 SR
1,514 Elo+
Horus
Horus
Inochiii
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,543 Elo+
Party 2
Vamana
Vamana
OnlyJungleeee
Vamana
Level 148
God Stats
0W - 2L
1,271 SR
Queue Stats
102W - 106L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
VMENOVCID
Cu Chulainn
Level 143
God Stats
0W - 2L
1,526 SR
Queue Stats
19W - 20L
1,548 Elo+
Party 2
Ymir
Ymir
chili_royal
Ymir
Level 159
God Stats
5W - 3L
1,602 SR
Queue Stats
387W - 398L
1,491 Elo+
Party 3
Ishtar
Ishtar
physiobolt
Ishtar
Level 107
God Stats
0W - 2L
1,301 SR
Queue Stats
105W - 112L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
8 / 2 / 22
9,495
950
12,457
17,353
32,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
DHomme
Fafnir
16
0 / 0 / 30
10,166
1,017
6,843
15,028
19,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
DonnieD4rk0
Thanatos
17
13 / 1 / 16
10,381
1,038
16,968
14,535
7,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Preite
Ix Chel
16
4 / 0 / 27
10,036
1,004
12,174
14,279
7,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Tuckysoprano
Discordia
16
7 / 2 / 21
9,646
965
23,295
9,134
4,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Inochiii
Horus
14
1 / 5 / 1
7,588
759
13,223
17,312
14,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 0
7,550
755
9,604
13,365
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
VMENOVCID
Cu Chulainn
12
0 / 8 / 1
6,712
671
10,876
17,928
18,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
0 / 6 / 0
6,415
642
4,928
16,650
16,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
physiobolt
Ishtar
12
2 / 7 / 1
7,283
728
11,344
10,361
3,982
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
8
32
Kills
5
5
Deaths
32
116
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
8
2
22
9.5
W
Fafnir
DHomme
Fafnir
0
0
30
15
W
Thanatos
DonnieD4rk0
Thanatos
13
1
16
21
L
Horus
Inochiii
Horus
1
5
1
0.3
L
2
6
0
0.33
W
Ix Chel
Preite
Ix Chel
4
0
27
17.5
W
Discordia
Tuckysoprano
Discordia
7
2
21
8.75
L
Cu Chulainn
VMENOVCID
Cu Chulainn
0
8
1
0.06
L
0
6
0
0
L
Ishtar
physiobolt
Ishtar
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,737
Damage
49,975
70,329
Taken
75,616
72,615
Mitigated
66,164
41,734
Healing
17,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
12,457
3,205
160
2,181
17,353
32,576
610
2,931
13,977
15,991
2,290
W
Fafnir
DHomme
Fafnir
6,843
1,128
3,477
4,734
15,028
19,946
761
2,558
12,000
10,949
1,240
W
Thanatos
DonnieD4rk0
Thanatos
16,968
3,538
708
7,804
14,535
7,768
800
3,499
10,731
0
24,701
L
Horus
Inochiii
Horus
13,223
1,607
1,903
4,474
17,312
14,602
0
12,161
4,751
12,113
10,534
L
9,604
3,528
354
1,937
13,365
12,404
0
8,651
4,565
0
18,415
W
Ix Chel
Preite
Ix Chel
12,174
3,051
15,593
6,489
14,279
7,832
1,431
2,693
11,362
29,366
0
W
Discordia
Tuckysoprano
Discordia
23,295
856
363
225
9,134
4,493
1,796
1,764
7,105
39,934
543
L
Cu Chulainn
VMENOVCID
Cu Chulainn
10,876
1,039
395
3,511
17,928
18,642
0
10,946
6,680
0
19,410
L
4,928
153
617
3,313
16,650
16,534
0
12,583
3,777
11,682
0
L
Ishtar
physiobolt
Ishtar
11,344
3,738
0
652
10,361
3,982
0
7,280
2,913
0
19,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,724
Gold Earned
35,548
127
Minions Killed
96
0
Camps Cleared
0
1,051,223
Distance Traveled
862,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,495
950
10
1
0
190,600
0
W
Fafnir
10,166
1,017
10
1
0
201,481
0
W
Thanatos
10,381
1,038
22
2
0
247,387
0
L
Horus
7,588
759
22
2
0
178,347
0
L
Vamana
7,550
755
16
2
0
177,284
0
W
Ix Chel
10,036
1,004
36
4
0
213,800
0
W
Discordia
9,646
965
49
5
0
197,955
0
L
Cu Chulainn
6,712
671
21
2
0
180,285
0
L
Ymir
6,415
642
11
1
0
185,351
0
L
Ishtar
7,283
728
26
3
0
141,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role