Player Matchup

Skadi
Skadi
VictorCoomerhand
Skadi
Level 53
God Stats
27W - 16L
1,618 SR
Queue Stats
29W - 23L
1,483 Elo+
Party 2
Nemesis
Nemesis
corsario276veloz
Nemesis
Level 51
God Stats
1W - 1L
1,583 SR
Queue Stats
79W - 77L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
dantesimeoni
Nu Wa
Level 88
God Stats
12W - 2L
1,603 SR
Queue Stats
54W - 48L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
dylangamer-_
Cthulhu
Level 104
God Stats
16W - 11L
1,659 SR
Queue Stats
317W - 269L
1,535 Elo+
Party 1
Ares
Ares
patyczny
Ares
Level 20
God Stats
4W - 1L
1,660 SR
Queue Stats
27W - 21L
1,483 Elo+
Party 2
Team Averages
Level 63
1,625 SR
1,484 Elo+

VS

Team Averages
Level 85
1,422 SR
1,507 Elo+
Medusa
Medusa
Aruca_H
Medusa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 153L
1,490 Elo+
Party 3
Izanami
Izanami
GuiHeiderich
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Vulcan
Vulcan
N64N1C0L3
Vulcan
Level 135
God Stats
32W - 30L
1,508 SR
Queue Stats
283W - 266L
1,540 Elo+
Solo
Thanatos
Thanatos
QuickChatChampp
Thanatos
Level 30
God Stats
0W - 2L
1,316 SR
Queue Stats
4W - 6L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
mateussouza415
Zhong Kui
Level 129
God Stats
0W - 2L
1,288 SR
Queue Stats
86W - 93L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,361
536
2,402
5,601
1,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 0 / 1
5,564
556
1,373
5,573
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 3
7,495
750
8,143
3,870
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
dylangamer-_
Cthulhu
13
7 / 0 / 2
7,525
753
7,999
5,836
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
9
0 / 0 / 1
5,338
534
1,563
5,666
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aruca_H
Medusa
8
0 / 6 / 0
4,569
457
1,398
8,307
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
GuiHeiderich
Izanami
10
3 / 1 / 1
5,825
583
3,639
4,803
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
N64N1C0L3
Vulcan
8
0 / 5 / 0
5,040
504
2,020
5,308
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
9
1 / 3 / 0
4,919
492
3,453
8,492
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
mateussouza415
Zhong Kui
9
1 / 1 / 3
5,557
556
3,562
5,385
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
16
Kills
5
5
Deaths
16
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aruca_H
Medusa
0
6
0
0
L
Izanami
GuiHeiderich
Izanami
3
1
1
3.5
L
Vulcan
N64N1C0L3
Vulcan
0
5
0
0
L
Thanatos
1
3
0
0.33
W
1
4
0
0.25
W
2
0
1
2.5
W
6
1
3
7.5
W
Cthulhu
dylangamer-_
Cthulhu
7
0
2
8
L
Zhong Kui
mateussouza415
Zhong Kui
1
1
3
2.5
W
Ares
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,480
Damage
14,072
26,546
Taken
32,295
9,936
Mitigated
11,496
6,555
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aruca_H
Medusa
1,398
521
0
1,448
8,307
1,672
0
5,642
2,023
0
17,003
L
Izanami
GuiHeiderich
Izanami
3,639
2,748
0
1,942
4,803
1,631
0
1,053
3,692
0
41,576
L
Vulcan
N64N1C0L3
Vulcan
2,020
81
0
280
5,308
1,297
0
3,627
1,481
27,517
0
L
Thanatos
3,453
928
0
4,254
8,492
2,469
0
3,493
4,721
0
26,445
W
2,402
1,426
10
882
5,601
1,280
0
846
4,593
0
30,479
W
1,373
366
0
278
5,573
1,719
0
336
5,145
0
28,568
W
8,143
1,774
0
1,520
3,870
1,068
0
1,809
1,925
45,780
1,695
W
Cthulhu
dylangamer-_
Cthulhu
7,999
851
0
1,556
5,836
2,698
85
1,000
4,796
42,444
2,240
L
Zhong Kui
mateussouza415
Zhong Kui
3,562
490
0
1,618
5,385
4,427
0
2,242
2,950
19,903
0
W
Ares
1,563
99
0
2,309
5,666
3,171
0
983
4,505
14,651
2,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
25,910
331
Minions Killed
250
0
Camps Cleared
0
1,043,003
Distance Traveled
970,790
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,569
457
27
3
0
164,475
0
L
Izanami
5,825
583
73
7
0
185,529
0
L
Vulcan
5,040
504
59
6
0
184,876
2
L
Thanatos
4,919
492
47
5
0
241,911
0
W
Skadi
5,361
536
68
7
0
194,502
0
W
Nemesis
5,564
556
55
6
0
248,295
0
W
Nu Wa
7,495
750
95
10
0
204,214
2
W
Cthulhu
7,525
753
96
10
0
193,100
1
L
Zhong Kui
5,557
556
44
4
0
193,999
5
W
Ares
5,338
534
17
2
0
202,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role