Player Matchup

Neith
Neith
IrvinTheCreator-
Neith
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,346 Elo+
Solo
Yemoja
Yemoja
Kary_20192020
Yemoja
Level 67
God Stats
0W - 2L
1,132 SR
Queue Stats
174W - 183L
1,461 Elo+
Solo
Surtr
Surtr
LWallace1993
Surtr
Level 138
God Stats
26W - 24L
1,497 SR
Queue Stats
455W - 440L
1,444 Elo+
Solo
Ra
Ra
SA3Dv825
Ra
Level 63
God Stats
22W - 26L
1,466 SR
Queue Stats
96W - 92L
1,471 Elo+
Solo
Nike
Nike
Themortemhommie
Nike
Level 106
God Stats
5W - 6L
1,565 SR
Queue Stats
61W - 75L
1,437 Elo+
Solo
Team Averages
Level 88
1,432 SR
1,432 Elo+

VS

Team Averages
Level 72
1,527 SR
1,418 Elo+
Artio
Artio
GrizloOnDaBeat
Artio
Level 85
God Stats
12W - 14L
1,675 SR
Queue Stats
373W - 388L
1,534 Elo+
Party 1
Fenrir
Fenrir
JayWoodz8940
Fenrir
Level 40
God Stats
6W - 5L
1,911 SR
Queue Stats
67W - 85L
1,343 Elo+
Solo
Cupid
Cupid
JeanSilvaSants
Cupid
Level 85
God Stats
32W - 40L
1,436 SR
Queue Stats
157W - 188L
1,400 Elo+
Solo
Cthulhu
Cthulhu
deciiphered
Cthulhu
Level 102
God Stats
24W - 21L
1,520 SR
Queue Stats
184W - 178L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
zahak06
Nu Wa
Level 48
God Stats
4W - 7L
1,092 SR
Queue Stats
43W - 72L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 1
6,729
561
9,482
8,616
2,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 1
5,549
462
2,748
7,567
4,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
1 / 2 / 1
5,933
494
4,488
6,283
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
5 / 5 / 1
7,504
625
9,417
8,930
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
3,830
319
0
292
48

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,226
602
4,212
9,865
4,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
14
6 / 1 / 2
7,793
649
4,931
9,738
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 2
6,044
504
3,664
5,786
1,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
deciiphered
Cthulhu
11
1 / 1 / 4
6,584
549
7,454
10,332
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
zahak06
Nu Wa
11
2 / 5 / 2
7,032
586
2,810
5,889
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
11
Kills
10
10
Deaths
11
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
5
3
1
1.83
W
Fenrir
6
1
2
7
W
0
2
2
0.5
L
0
0
1
0.5
L
1
2
1
0.75
L
5
5
1
1.1
L
0
0
0
0
W
Cthulhu
deciiphered
Cthulhu
1
1
4
3
W
Nu Wa
zahak06
Nu Wa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,135
Damage
23,071
31,688
Taken
41,610
12,857
Mitigated
20,201
9,946
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,212
117
120
5,188
9,865
4,636
0
1,224
8,641
50,790
2,737
L
9,482
2,031
0
1,325
8,616
2,654
50
4,175
4,441
0
44,944
W
Fenrir
4,931
1,276
0
2,845
9,738
4,553
0
1,673
8,065
0
49,330
W
3,664
1,846
390
2,251
5,786
1,803
730
1,810
3,976
0
40,349
L
2,748
818
2,577
3,379
7,567
4,329
0
3,124
4,433
12,048
0
L
4,488
2,109
0
860
6,283
2,717
0
3,328
2,932
571
29,552
L
9,417
893
192
1,613
8,930
3,109
0
3,331
5,576
63,490
385
L
0
0
0
0
292
48
0
292
0
0
0
W
Cthulhu
deciiphered
Cthulhu
7,454
511
0
2,012
10,332
7,532
0
3,445
6,887
29,618
0
W
Nu Wa
zahak06
Nu Wa
2,810
908
0
353
5,889
1,677
0
4,017
1,772
36,229
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,545
Gold Earned
34,679
272
Minions Killed
340
0
Camps Cleared
0
831,232
Distance Traveled
1,182,420
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,226
602
91
8
0
241,759
0
L
Neith
6,729
561
73
6
0
228,109
2
W
Fenrir
7,793
649
70
6
0
263,309
0
W
Cupid
6,044
504
77
6
0
230,852
4
L
Yemoja
5,549
462
18
2
0
212,458
0
L
Surtr
5,933
494
52
4
0
177,460
0
L
Ra
7,504
625
129
11
0
213,038
0
L
Nike
3,830
319
0
0
0
167
0
W
Cthulhu
6,584
549
39
3
0
256,663
2
W
Nu Wa
7,032
586
63
5
0
189,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role