Player Matchup

Hercules
Hercules
KingsRook47
Hercules
Level 19
God Stats
1W - 1L
1,213 SR
Queue Stats
11W - 10L
1,522 Elo+
Party 1
Thor
Thor
McThiccLeQuicc
Thor
Level 157
God Stats
4W - 11L
1,387 SR
Queue Stats
177W - 184L
1,607 Elo+
Party 1
Hel
Hel
MeanestestManMax
Hel
Level 80
God Stats
18W - 10L
1,700 SR
Queue Stats
227W - 266L
1,539 Elo+
Party 1
Xbalanque
Xbalanque
URLOCALTHUGGUTTA
Xbalanque
Level 123
God Stats
12W - 7L
1,637 SR
Queue Stats
315W - 348L
1,515 Elo+
Party 1
Geb
Geb
aakivo
Geb
Level 176
God Stats
3W - 2L
1,635 SR
Queue Stats
359W - 385L
1,520 Elo+
Party 1
Team Averages
Level 111
1,515 SR
1,541 Elo+

VS

Team Averages
Level 79
1,432 SR
1,370 Elo+
Arachne
Arachne
JIGSAW229
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,199 Elo+
Solo
Guan Yu
Guan Yu
Odingod89
Guan Yu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 90L
1,471 Elo+
Solo
Ra
Ra
ReformedTato
Ra
Level 41
God Stats
0W - 4L
1,147 SR
Queue Stats
15W - 37L
1,372 Elo+
Solo
Charybdis
Charybdis
Sigyn2779
Charybdis
Level 102
God Stats
140W - 116L
1,552 SR
Queue Stats
383W - 383L
1,406 Elo+
Solo
Neith
Neith
Str00dz
Neith
Level 155
God Stats
146W - 152L
1,459 SR
Queue Stats
298W - 298L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingsRook47
Hercules
12
7 / 0 / 1
7,550
755
7,125
5,667
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 0 / 2
6,457
646
2,339
7,637
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 1 / 1
7,027
703
8,045
5,412
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
13
8 / 0 / 4
7,602
760
8,937
5,905
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
aakivo
Geb
11
0 / 0 / 9
6,228
623
2,920
6,008
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JIGSAW229
Arachne
8
0 / 3 / 0
4,554
455
1,871
8,016
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Guan Yu
Odingod89
Guan Yu
7
0 / 8 / 0
4,526
453
2,109
10,462
5,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 2 / 0
5,112
511
1,451
4,925
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
Sigyn2779
Charybdis
8
0 / 4 / 0
4,491
449
2,028
7,154
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
Str00dz
Neith
8
0 / 6 / 0
4,659
466
2,242
7,868
2,053
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
23
Kills
1
1
Deaths
23
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
JIGSAW229
Arachne
0
3
0
0
W
Hercules
KingsRook47
Hercules
7
0
1
7.5
W
4
0
2
5
W
4
1
1
4.5
L
Guan Yu
Odingod89
Guan Yu
0
8
0
0
L
1
2
0
0.5
L
Charybdis
Sigyn2779
Charybdis
0
4
0
0
L
Neith
Str00dz
Neith
0
6
0
0
W
Xbalanque
8
0
4
10
W
Geb
aakivo
Geb
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
9,701
30,629
Taken
38,425
15,176
Mitigated
12,831
17,687
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
JIGSAW229
Arachne
1,871
1,827
0
1,048
8,016
2,072
0
5,345
2,671
0
19,109
W
Hercules
KingsRook47
Hercules
7,125
3,374
0
3,780
5,667
5,649
0
0
5,667
0
38,401
W
2,339
83
0
4,248
7,637
2,512
229
490
6,997
0
52,277
W
8,045
119
641
3,291
5,412
1,585
130
591
4,687
55,103
1,498
L
Guan Yu
Odingod89
Guan Yu
2,109
396
74
1,032
10,462
5,640
0
764
9,036
0
12,732
L
1,451
41
59
1,833
4,925
1,301
0
3,161
1,764
29,800
621
L
Charybdis
Sigyn2779
Charybdis
2,028
1,104
0
1,895
7,154
1,765
0
684
6,470
0
20,608
L
Neith
Str00dz
Neith
2,242
417
0
1,303
7,868
2,053
0
932
6,936
0
21,931
W
Xbalanque
8,937
4,611
0
3,677
5,905
1,942
465
0
5,905
0
58,472
W
Geb
aakivo
Geb
2,920
524
0
2,050
6,008
3,488
0
0
6,008
19,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,864
Gold Earned
23,342
394
Minions Killed
206
0
Camps Cleared
0
1,087,817
Distance Traveled
932,486
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,554
455
39
4
0
195,847
0
W
Hercules
7,550
755
75
8
0
181,448
0
W
Thor
6,457
646
99
10
0
256,978
0
W
Hel
7,027
703
109
11
0
233,515
2
L
Guan Yu
4,526
453
24
2
0
192,178
0
L
Ra
5,112
511
75
8
0
205,566
2
L
Charybdis
4,491
449
43
4
0
158,129
1
L
Neith
4,659
466
25
3
0
180,766
0
W
Xbalanque
7,602
760
84
8
0
191,316
0
W
Geb
6,228
623
27
3
0
224,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role