Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
DiimmTT
Agni
Gold IV
Level 58
God Stats
3W - 1L
1,746 SR
Queue Stats
23W - 22L
1,610 MMR
Solo
Nox
Nox
Silver III
Gringooor
Nox
Silver III
Level 124
God Stats
13W - 8L
1,643 SR
Queue Stats
63W - 74L
1,313 MMR
Solo
Amaterasu
Amaterasu
Gold V
SilenceTheKiII
Amaterasu
Gold V
Level 243
God Stats
2W - 4L
1,339 SR
Queue Stats
496W - 500L
1,332 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 167
1,546 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 182
1,527 SR
1,455 MMR
Chang'e
Chang'e
Gold V
FireLordZeus1
Chang'e
Gold V
Level 144
God Stats
1W - 3L
1,407 SR
Queue Stats
152W - 169L
1,292 MMR
Solo
Izanami
Izanami
Gold V
InspectorWolf
Izanami
Gold V
Level 205
God Stats
7W - 4L
1,598 SR
Queue Stats
209W - 212L
1,306 MMR
Solo
Kukulkan
Kukulkan
Gold III
Luis4zeem
Kukulkan
Gold III
Level 195
God Stats
18W - 20L
1,543 SR
Queue Stats
51W - 55L
1,561 MMR
Party 1
Ares
Ares
Gold III
o0Hades0o
Ares
Gold III
Level 218
God Stats
6W - 7L
1,531 SR
Queue Stats
70W - 75L
1,559 MMR
Party 1
Ymir
Ymir
Gold IV
ranma16
Ymir
Gold IV
Level 147
God Stats
16W - 14L
1,554 SR
Queue Stats
184W - 189L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 9 / 3
7,699
513
7,566
12,570
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ne Zha
 
Ne Zha
14
0 / 2 / 2
7,144
476
8,244
14,236
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Agni
DiimmTT
Agni
14
1 / 4 / 2
7,938
529
7,058
6,459
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 2 / 2
7,747
516
3,836
10,364
8,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
SilenceTheKiII
Amaterasu
10
0 / 3 / 0
5,886
392
4,275
11,412
5,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaAo KuangArachneBacchus

VS

Bans
KumbhakarnaThanatosRamaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
1 / 2 / 7
7,673
512
4,258
9,758
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
15
4 / 2 / 3
9,720
648
5,505
8,162
2,491
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Luis4zeem
Kukulkan
15
6 / 2 / 3
9,490
633
6,064
7,907
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
16
4 / 0 / 2
9,499
633
11,933
11,277
12,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
ranma16
Ymir
13
5 / 2 / 5
8,583
572
7,889
13,833
9,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
20
20
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
9
3
0.39
L
Ne Zha
 
Ne Zha
0
2
2
0.5
L
Agni
DiimmTT
Agni
1
4
2
0.5
W
Chang'e
1
2
7
2.25
L
5
2
2
3
W
Izanami
4
2
3
2.75
W
Kukulkan
Luis4zeem
Kukulkan
6
2
3
3.75
L
Amaterasu
SilenceTheKiII
Amaterasu
0
3
0
0
W
Ares
4
0
2
5
W
Ymir
ranma16
Ymir
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,979
Damage
35,649
55,041
Taken
50,937
25,746
Mitigated
29,465
11,693
Healing
13,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,566
2,532
0
797
12,570
4,027
0
5,056
7,404
0
51,380
L
Ne Zha
 
Ne Zha
8,244
1,716
0
5,843
14,236
5,763
0
6,397
7,669
0
62,884
L
Agni
DiimmTT
Agni
7,058
278
0
229
6,459
1,979
0
3,474
2,935
60,161
0
W
Chang'e
4,258
334
616
3,626
9,758
2,856
640
2,077
7,681
40,433
0
L
3,836
541
0
1,153
10,364
8,272
0
6,309
3,831
22,565
0
W
Izanami
5,505
3,875
0
2,562
8,162
2,491
1,985
816
7,307
0
77,433
W
Kukulkan
Luis4zeem
Kukulkan
6,064
438
0
1,153
7,907
2,605
224
3,438
4,469
68,002
1,392
L
Amaterasu
SilenceTheKiII
Amaterasu
4,275
2,117
0
3,671
11,412
5,705
0
7,514
3,898
0
29,885
W
Ares
11,933
1,039
0
3,672
11,277
12,286
0
469
10,241
58,925
6,048
W
Ymir
ranma16
Ymir
7,889
2,596
0
2,063
13,833
9,227
17
4,500
9,333
23,298
3,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
44,965
380
Minions Killed
482
0
Camps Cleared
0
1,417,183
Distance Traveled
1,462,445
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,699
513
65
4
0
240,671
0
L
Ne Zha
7,144
476
100
7
0
347,065
2
L
Agni
7,938
529
123
8
0
288,122
0
W
Chang'e
7,673
512
71
5
0
302,858
1
L
Nox
7,747
516
45
3
0
325,337
5
W
Izanami
9,720
648
144
10
0
285,545
0
W
Kukulkan
9,490
633
130
9
0
285,269
6
L
Amaterasu
5,886
392
47
3
0
215,988
1
W
Ares
9,499
633
105
7
0
268,266
7
W
Ymir
8,583
572
32
2
0
320,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role