Player Matchup

Ra
Ra
A Decent Dude
Ra
Level 122
God Stats
6W - 13L
1,600 SR
Queue Stats
377W - 379L
1,507 Elo+
Party 1
Odin
Odin
Austin CXCIX
Odin
Level 127
God Stats
1W - 2L
1,573 SR
Queue Stats
145W - 159L
1,483 Elo+
Party 1
Mercury
Mercury
BuvMIW
Mercury
Level 106
God Stats
2W - 6L
1,339 SR
Queue Stats
159W - 184L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
GLIDEia
Zhong Kui
Level 129
God Stats
9W - 8L
1,489 SR
Queue Stats
280W - 253L
1,570 Elo+
Solo
Danzaburou
Danzaburou
overtmariln
Danzaburou
Level 102
God Stats
8W - 5L
1,326 SR
Queue Stats
152W - 167L
1,462 Elo+
Party 1
Team Averages
Level 117
1,466 SR
1,501 Elo+

VS

Team Averages
Level 134
1,390 SR
1,499 Elo+
Set
Set
DarthKieza
Set
Level 142
God Stats
4W - 5L
1,311 SR
Queue Stats
187W - 180L
1,464 Elo+
Party 3
Bacchus
Bacchus
Fahdyam
Bacchus
Level 121
God Stats
358W - 312L
1,555 SR
Queue Stats
391W - 372L
1,459 Elo+
Solo
The Morrigan
The Morrigan
MasterXTE
The Morrigan
Level 155
God Stats
2W - 3L
1,294 SR
Queue Stats
284W - 249L
1,520 Elo+
Party 3
Apollo
Apollo
blackclover1243-
Apollo
Level 127
God Stats
1W - 2L
1,381 SR
Queue Stats
336W - 299L
1,525 Elo+
Party 2
Horus
Horus
notcheuwan
Horus
Level 127
God Stats
4W - 4L
1,409 SR
Queue Stats
484W - 459L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,956
496
2,770
6,777
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 1
5,185
519
2,748
6,920
3,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
BuvMIW
Mercury
9
1 / 1 / 1
5,076
508
1,838
7,340
2,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
GLIDEia
Zhong Kui
11
1 / 3 / 0
5,828
583
4,456
6,671
4,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
overtmariln
Danzaburou
8
0 / 4 / 0
4,758
476
2,323
5,109
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,144
614
3,175
6,795
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Fahdyam
Bacchus
9
2 / 1 / 5
5,557
556
3,227
6,866
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
MasterXTE
The Morrigan
11
1 / 0 / 2
6,594
659
3,564
4,344
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
5 / 0 / 2
6,338
634
6,924
4,911
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
12
6 / 0 / 0
7,239
724
5,845
7,343
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
17
17
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
3
1
0.17
L
Mercury
BuvMIW
Mercury
1
1
1
1.5
W
3
1
3
4.5
W
Bacchus
Fahdyam
Bacchus
2
1
5
4.5
L
Zhong Kui
GLIDEia
Zhong Kui
1
3
0
0.33
W
The Morrigan
MasterXTE
The Morrigan
1
0
2
2
W
5
0
2
6
W
Horus
6
0
0
6
L
Danzaburou
overtmariln
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,135
Damage
22,735
32,817
Taken
30,259
12,577
Mitigated
13,792
9,370
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,770
461
0
1,798
6,777
1,115
0
0
6,777
22,192
0
L
2,748
642
0
1,353
6,920
3,823
0
746
6,174
0
22,272
L
Mercury
BuvMIW
Mercury
1,838
1,063
0
1,735
7,340
2,318
0
982
6,272
0
28,969
W
3,175
1,046
0
3,178
6,795
2,229
0
1,622
5,173
0
36,953
W
Bacchus
Fahdyam
Bacchus
3,227
236
0
1,952
6,866
5,853
0
714
6,152
12,243
0
L
Zhong Kui
GLIDEia
Zhong Kui
4,456
520
0
3,396
6,671
4,053
0
2,888
3,563
44,925
144
W
The Morrigan
MasterXTE
The Morrigan
3,564
885
0
908
4,344
1,329
0
1,877
2,467
48,091
1,607
W
6,924
3,582
0
1,734
4,911
1,599
0
99
4,812
0
38,872
W
Horus
5,845
2,711
0
4,905
7,343
2,782
19
2,246
4,573
0
41,883
L
Danzaburou
overtmariln
Danzaburou
2,323
436
0
1,088
5,109
1,268
0
1,224
3,885
0
23,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
31,872
285
Minions Killed
366
0
Camps Cleared
0
1,034,913
Distance Traveled
1,064,955
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,956
496
51
5
0
193,089
0
L
Odin
5,185
519
25
3
0
187,910
0
L
Mercury
5,076
508
66
7
0
242,283
0
W
Set
6,144
614
70
7
0
228,575
0
W
Bacchus
5,557
556
18
2
0
225,974
5
L
Zhong Kui
5,828
583
91
9
0
215,025
0
W
The Morrigan
6,594
659
113
11
0
219,368
0
W
Apollo
6,338
634
82
8
0
198,735
0
W
Horus
7,239
724
83
8
0
192,303
0
L
Danzaburou
4,758
476
52
5
0
196,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role