Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
AuriSnowFox
Poseidon
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,452 Elo+
Solo
Sobek
Sobek
GrimxReaper669
Sobek
Level 115
God Stats
1W - 1L
1,571 SR
Queue Stats
145W - 128L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
Kenevich
Kuzenbo
Level 141
God Stats
3W - 11L
1,337 SR
Queue Stats
863W - 863L
1,416 Elo+
Solo
Sol
Sol
goat297
Sol
Level 123
God Stats
8W - 5L
1,556 SR
Queue Stats
175W - 163L
1,445 Elo+
Solo
Team Averages
Level 135
1,493 SR
1,463 Elo+

VS

Team Averages
Level 103
1,596 SR
1,425 Elo+
Ra
Ra
Deh Yelaiah
Ra
Level 221
God Stats
6W - 3L
1,429 SR
Queue Stats
205W - 187L
1,490 Elo+
Solo
Hachiman
Hachiman
Iluvataarr
Hachiman
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 22L
1,330 Elo+
Party 1
Hades
Hades
JcIzzy4006
Hades
Level 78
God Stats
23W - 9L
1,795 SR
Queue Stats
278W - 262L
1,533 Elo+
Solo
Arachne
Arachne
Jobuscus26
Arachne
Level 124
God Stats
2W - 5L
1,742 SR
Queue Stats
75W - 88L
1,469 Elo+
Solo
Hel
Hel
KawhiiL
Hel
Level 69
God Stats
5W - 6L
1,513 SR
Queue Stats
8W - 23L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 5 / 0
7,370
491
3,682
11,777
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Poseidon
AuriSnowFox
Poseidon
16
5 / 0 / 0
9,526
635
6,886
5,789
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 0
7,861
524
3,834
15,299
13,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
Kenevich
Kuzenbo
13
0 / 5 / 3
6,977
465
4,820
13,719
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
14
0 / 0 / 2
7,917
528
7,658
5,838
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,025
535
3,735
6,848
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Iluvataarr
Hachiman
13
1 / 1 / 1
6,932
462
4,554
8,117
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
17
8 / 1 / 0
10,773
718
13,633
12,380
6,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Jobuscus26
Arachne
13
2 / 3 / 2
7,513
501
5,156
11,541
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
12
1 / 0 / 1
7,673
512
1,770
6,484
3,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
12
12
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
0
0.2
L
Poseidon
AuriSnowFox
Poseidon
5
0
0
5
W
0
3
1
0.17
L
2
2
0
1
W
Hachiman
Iluvataarr
Hachiman
1
1
1
1.5
W
Hades
8
1
0
8
W
Arachne
Jobuscus26
Arachne
2
3
2
1
W
Hel
1
0
1
1.5
L
Kuzenbo
Kenevich
Kuzenbo
0
5
3
0.3
L
Sol
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,880
Damage
28,848
52,422
Taken
45,370
28,210
Mitigated
18,697
15,647
Healing
23,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,682
1,217
0
1,665
11,777
3,927
0
7,644
4,133
0
45,805
L
Poseidon
AuriSnowFox
Poseidon
6,886
1,043
0
1,903
5,789
1,712
0
2,043
3,746
75,365
1,225
W
3,735
167
510
1,650
6,848
2,325
0
4,480
2,050
73,598
0
L
3,834
195
0
4,532
15,299
13,467
0
2,340
12,959
27,659
3,040
W
Hachiman
Iluvataarr
Hachiman
4,554
3,096
0
2,593
8,117
2,546
0
5,028
2,624
0
47,635
W
Hades
13,633
1,072
148
9,768
12,380
6,334
0
1,985
10,315
95,259
2,784
W
Arachne
Jobuscus26
Arachne
5,156
3,451
0
3,400
11,541
4,082
0
5,663
5,544
0
42,697
W
Hel
1,770
102
1,901
3,171
6,484
3,410
0
3,895
2,097
25,096
0
L
Kuzenbo
Kenevich
Kuzenbo
4,820
1,228
0
4,112
13,719
7,251
0
4,938
8,781
45,856
1,406
L
Sol
7,658
1,774
0
3,435
5,838
1,853
655
1,527
4,311
67,493
811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,651
Gold Earned
40,916
499
Minions Killed
470
0
Camps Cleared
0
1,453,605
Distance Traveled
1,556,072
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,370
491
79
5
0
223,345
0
L
Poseidon
9,526
635
170
11
0
347,204
5
W
Ra
8,025
535
131
9
0
325,515
0
L
Sobek
7,861
524
41
3
0
307,399
1
W
Hachiman
6,932
462
75
5
0
308,515
2
W
Hades
10,773
718
154
10
0
253,423
2
W
Arachne
7,513
501
69
5
0
348,486
2
W
Hel
7,673
512
41
3
0
320,133
3
L
Kuzenbo
6,977
465
82
5
0
291,801
0
L
Sol
7,917
528
127
8
0
283,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role