Player Matchup

Zeus
Zeus
Platinum IV
 
Zeus
Platinum IV
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
 
Tsukuyomi
Platinum IV
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
IGuzzleBeans6969
Chiron
Platinum V
Level 172
God Stats
0W - 1L
1,459 SR
Queue Stats
119W - 124L
1,761 MMR
Solo
Yemoja
Yemoja
Platinum V
rrufo
Yemoja
Platinum V
Level 183
God Stats
0W - 2L
1,279 SR
Queue Stats
348W - 339L
1,710 MMR
Solo
Shiva
Shiva
Platinum IV
samlilylion
Shiva
Platinum IV
Level 233
God Stats
30W - 17L
1,562 SR
Queue Stats
259W - 250L
1,814 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 203
1,460 SR
1,657 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,648 SR
1,761 MMR
Achilles
Achilles
Gold II
BranBot123
Achilles
Gold II
Level 104
God Stats
1W - 0L
1,806 SR
Queue Stats
11W - 6L
1,780 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum V
FearlessJeemz
Ah Muzen Cab
Platinum V
Level 158
God Stats
1W - 2L
1,534 SR
Queue Stats
92W - 93L
1,561 MMR
Party 1
Geb
Geb
Gold I
INVVICTUS
Geb
Gold I
Level 49
God Stats
2W - 2L
1,579 SR
Queue Stats
12W - 3L
1,895 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum IV
UltlnsideMe
Ao Kuang
Platinum IV
Level 113
God Stats
3W - 1L
1,719 SR
Queue Stats
63W - 56L
1,657 MMR
Party 1
Ra
Ra
Platinum III
Yasuke95
Ra
Platinum III
Level 159
God Stats
39W - 35L
1,601 SR
Queue Stats
408W - 397L
1,912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 4 / 0
5,266
527
3,518
6,143
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
 
Tsukuyomi
9
0 / 4 / 0
4,772
477
2,695
8,001
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
5,066
507
2,021
5,942
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
rrufo
Yemoja
9
0 / 0 / 1
5,129
513
999
5,118
2,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
1 / 1 / 0
5,925
593
5,585
8,943
5,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetCharybdisThanatosAthena

VS

Bans
AgniNu WaCthulhuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BranBot123
Achilles
11
2 / 1 / 1
6,036
604
5,608
8,303
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ah Muzen Cab
FearlessJeemz
Ah Muzen Cab
10
0 / 1 / 0
5,640
564
2,142
3,829
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 2
5,768
577
3,988
4,581
2,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
UltlnsideMe
Ao Kuang
11
6 / 0 / 2
6,450
645
7,016
5,946
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
6,144
614
1,875
3,589
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
9
9
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
0
0.25
L
Tsukuyomi
 
Tsukuyomi
0
4
0
0
W
Achilles
BranBot123
Achilles
2
1
1
2.5
W
Ah Muzen Cab
FearlessJeemz
Ah Muzen Cab
0
1
0
0
L
1
0
0
1
W
0
0
2
1
W
Ao Kuang
UltlnsideMe
Ao Kuang
6
0
2
7
W
1
1
2
2
L
Yemoja
rrufo
Yemoja
0
0
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,818
Damage
20,629
34,147
Taken
26,248
13,110
Mitigated
13,995
14,061
Healing
10,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,518
152
0
856
6,143
1,584
0
4,804
1,299
34,428
0
L
Tsukuyomi
 
Tsukuyomi
2,695
939
0
3,074
8,001
2,307
0
3,522
4,459
0
29,756
W
Achilles
BranBot123
Achilles
5,608
1,152
0
4,334
8,303
6,699
0
225
8,078
1,130
32,888
W
Ah Muzen Cab
FearlessJeemz
Ah Muzen Cab
2,142
624
0
380
3,829
1,230
718
203
3,626
0
46,978
L
2,021
737
180
1,849
5,942
1,579
0
860
5,082
0
38,707
W
3,988
38
0
1,644
4,581
2,866
0
1,436
3,145
15,482
1,292
W
Ao Kuang
UltlnsideMe
Ao Kuang
7,016
1,697
0
1,455
5,946
2,087
0
530
5,416
41,778
1,278
W
1,875
80
575
1,881
3,589
1,113
0
2,429
1,160
39,441
1,742
L
Yemoja
rrufo
Yemoja
999
267
3,126
2,683
5,118
2,031
0
2,030
3,088
10,715
259
L
5,585
837
0
2,293
8,943
5,609
0
1,771
6,525
685
35,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,158
Gold Earned
30,038
308
Minions Killed
318
0
Camps Cleared
0
939,664
Distance Traveled
1,071,213
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,266
527
80
8
0
171,130
3
L
Tsukuyomi
4,772
477
52
5
0
204,841
0
W
Achilles
6,036
604
62
6
0
207,233
0
W
Ah Muzen Cab
5,640
564
86
9
0
174,714
1
L
Chiron
5,066
507
74
7
0
180,886
3
W
Geb
5,768
577
24
2
0
228,373
0
W
Ao Kuang
6,450
645
68
7
0
249,111
2
W
Ra
6,144
614
78
8
0
211,782
0
L
Yemoja
5,129
513
27
3
0
201,520
1
L
Shiva
5,925
593
75
8
0
181,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role