Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alan_CretorLC19
Gilgamesh
Level 88
God Stats
7W - 12L
1,521 SR
Queue Stats
249W - 215L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Dadz423
Ah Puch
Level 168
God Stats
1W - 2L
1,527 SR
Queue Stats
166W - 167L
1,485 Elo+
Solo
Ravana
Ravana
Gamingknight996
Ravana
Level 88
God Stats
0W - 2L
1,202 SR
Queue Stats
65W - 50L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
TwZKidBuu
Baron Samedi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,466 Elo+
Solo
Team Averages
Level 115
1,450 SR
1,503 Elo+

VS

Team Averages
Level 102
1,608 SR
1,470 Elo+
Artemis
Artemis
ALWAYSKILLZ
Artemis
Level 144
God Stats
4W - 3L
1,627 SR
Queue Stats
71W - 88L
1,393 Elo+
Party 1
Shiva
Shiva
Masaharohidaka00
Shiva
Level 44
God Stats
5W - 1L
1,644 SR
Queue Stats
87W - 86L
1,411 Elo+
Solo
Ymir
Ymir
PrimalBloodLust
Ymir
Level 107
God Stats
5W - 8L
1,446 SR
Queue Stats
96W - 101L
1,481 Elo+
Party 1
Arachne
Arachne
Saluga123
Arachne
Level 91
God Stats
30W - 21L
1,593 SR
Queue Stats
634W - 552L
1,544 Elo+
Solo
Nu Wa
Nu Wa
yoshialbo
Nu Wa
Level 124
God Stats
64W - 42L
1,728 SR
Queue Stats
143W - 145L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 4 / 1
6,673
477
4,599
8,317
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Alan_CretorLC19
Gilgamesh
13
1 / 3 / 0
7,544
539
7,865
14,549
11,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Dadz423
Ah Puch
13
0 / 3 / 0
6,730
481
2,458
7,136
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 7 / 0
5,718
408
3,768
8,598
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
TwZKidBuu
Baron Samedi
10
2 / 2 / 0
6,857
490
4,548
8,573
5,151
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ALWAYSKILLZ
Artemis
13
5 / 0 / 3
7,616
544
6,549
6,828
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 0
8,326
595
6,726
11,044
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 7
7,321
523
4,389
8,060
6,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Saluga123
Arachne
15
11 / 0 / 4
9,071
648
11,754
13,997
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Nu Wa
yoshialbo
Nu Wa
15
1 / 0 / 6
8,570
612
6,032
4,366
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
19
19
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
1
0.13
W
Artemis
ALWAYSKILLZ
Artemis
5
0
3
6.5
L
Gilgamesh
Alan_CretorLC19
Gilgamesh
1
3
0
0.33
L
Ah Puch
Dadz423
Ah Puch
0
3
0
0
L
0
7
0
0
W
2
1
0
2
W
0
2
7
1.75
W
Arachne
Saluga123
Arachne
11
0
4
13
L
Baron Samedi
TwZKidBuu
Baron Samedi
2
2
0
1
W
Nu Wa
yoshialbo
Nu Wa
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,238
Damage
35,450
47,173
Taken
44,295
24,152
Mitigated
21,957
11,786
Healing
16,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,599
667
0
2,974
8,317
2,399
0
1,795
6,414
0
50,035
W
Artemis
ALWAYSKILLZ
Artemis
6,549
1,765
0
1,828
6,828
2,266
837
1,229
5,599
0
46,402
L
Gilgamesh
Alan_CretorLC19
Gilgamesh
7,865
2,742
0
2,110
14,549
11,844
0
605
13,134
0
53,887
L
Ah Puch
Dadz423
Ah Puch
2,458
44
0
2,218
7,136
2,170
0
1,797
5,145
53,126
0
L
3,768
1,025
0
1,700
8,598
2,588
0
2,044
6,350
0
38,459
W
6,726
1,061
0
3,243
11,044
6,378
187
0
10,494
0
57,648
W
4,389
464
225
1,159
8,060
6,244
203
2,653
5,407
28,299
386
W
Arachne
Saluga123
Arachne
11,754
8,621
0
9,742
13,997
5,532
0
1,434
12,361
0
69,840
L
Baron Samedi
TwZKidBuu
Baron Samedi
4,548
345
209
2,575
8,573
5,151
0
3,331
5,097
25,373
0
W
Nu Wa
yoshialbo
Nu Wa
6,032
1,864
0
433
4,366
1,537
490
1,806
2,560
49,180
422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,522
Gold Earned
40,904
390
Minions Killed
436
0
Camps Cleared
0
1,295,216
Distance Traveled
1,374,858
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,673
477
80
6
0
264,149
4
W
Artemis
7,616
544
83
6
0
282,821
0
L
Gilgamesh
7,544
539
95
7
0
258,874
0
L
Ah Puch
6,730
481
99
7
0
247,434
0
L
Ravana
5,718
408
71
5
0
279,180
0
W
Shiva
8,326
595
105
8
0
274,457
0
W
Ymir
7,321
523
36
3
0
270,118
0
W
Arachne
9,071
648
102
7
0
326,814
0
L
Baron Samedi
6,857
490
45
3
0
245,579
3
W
Nu Wa
8,570
612
110
8
0
220,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role