Player Matchup

Jormungandr
Jormungandr
RELEGENS_R_LIES
Jormungandr
Level 97
God Stats
46W - 41L
1,632 SR
Queue Stats
63W - 63L
1,527 Elo+
Party 1
Nemesis
Nemesis
WangaaJr
Nemesis
Level 43
God Stats
31W - 10L
1,712 SR
Queue Stats
50W - 29L
1,508 Elo+
Solo
The Morrigan
The Morrigan
pinkdsi
The Morrigan
Level 4
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 8L
1,777 Elo+
Party 1
Team Averages
Level 48
1,615 SR
1,604 Elo+

VS

Team Averages
Level 67
1,380 SR
1,360 Elo+
Cthulhu
Cthulhu
Crepid
Cthulhu
Level 143
God Stats
85W - 72L
1,538 SR
Queue Stats
1,120W - 943L
1,549 Elo+
Solo
Neith
Neith
Its King Spoon
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 2
Merlin
Merlin
nbaAxstin-_-
Merlin
Level 10
God Stats
0W - 1L
1,103 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RELEGENS_R_LIES
Jormungandr
17
4 / 1 / 9
10,897
991
10,831
13,131
13,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nemesis
WangaaJr
Nemesis
14
0 / 2 / 5
8,916
811
5,506
10,219
4,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
pinkdsi
The Morrigan
15
9 / 5 / 4
10,857
987
8,475
5,097
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crepid
Cthulhu
16
4 / 3 / 3
9,782
889
11,272
13,171
11,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 5 / 3
8,334
758
2,425
8,423
2,814
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
15
3 / 6 / 1
9,223
838
5,493
8,262
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
8
8
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Crepid
Cthulhu
4
3
3
1.83
L
1
5
3
0.5
W
Jormungandr
RELEGENS_R_LIES
Jormungandr
4
1
9
8.5
W
Nemesis
WangaaJr
Nemesis
0
2
5
1.25
L
Merlin
3
6
1
0.58
W
The Morrigan
pinkdsi
The Morrigan
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,812
Damage
19,190
28,447
Taken
29,856
19,931
Mitigated
16,637
4,921
Healing
4,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Crepid
Cthulhu
11,272
940
97
3,075
13,171
11,032
0
5,670
7,403
42,764
565
L
2,425
598
0
691
8,423
2,814
0
6,715
1,530
0
11,329
W
Jormungandr
RELEGENS_R_LIES
Jormungandr
10,831
1,635
0
2,626
13,131
13,824
450
5,562
7,025
37,280
1,161
W
Nemesis
WangaaJr
Nemesis
5,506
1,723
0
2,295
10,219
4,181
841
6,459
2,929
0
26,923
L
Merlin
5,493
390
0
762
8,262
2,791
0
5,995
2,067
23,857
0
W
The Morrigan
pinkdsi
The Morrigan
8,475
1,435
0
0
5,097
1,926
121
2,811
1,848
24,711
501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
27,339
141
Minions Killed
135
0
Camps Cleared
0
603,549
Distance Traveled
583,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,782
889
73
7
0
240,676
0
L
Neith
8,334
758
19
2
0
164,381
0
W
Jormungandr
10,897
991
60
5
0
214,262
0
W
Nemesis
8,916
811
39
4
0
234,233
0
L
Merlin
9,223
838
43
4
0
178,722
0
W
The Morrigan
10,857
987
42
4
0
155,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role