Player Matchup

Athena
Athena
Gold V
Brogrez4Life
Athena
Gold V
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 51L
1,549 MMR
Solo
Skadi
Skadi
Gold I
ElDanielChan
Skadi
Gold I
Level 128
God Stats
1W - 5L
1,680 SR
Queue Stats
152W - 155L
1,574 MMR
Solo
Scylla
Scylla
Platinum V
TriggaNoMiiCkSs
Scylla
Platinum V
Level 184
God Stats
16W - 20L
1,579 SR
Queue Stats
321W - 327L
1,581 MMR
Solo
Bellona
Bellona
Gold IV
f7forever
Bellona
Gold IV
Level 190
God Stats
2W - 1L
1,605 SR
Queue Stats
49W - 52L
1,498 MMR
Solo
Ne Zha
Ne Zha
Gold I
misaelGAMEPLAY
Ne Zha
Gold I
Level 155
God Stats
39W - 30L
1,645 SR
Queue Stats
344W - 350L
1,568 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,602 SR
1,554 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,555 SR
1,541 MMR
Freya
Freya
Platinum IV
 
Freya
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum IV
Jhandg
Chiron
Platinum IV
Level 188
God Stats
2W - 3L
1,612 SR
Queue Stats
234W - 209L
1,702 MMR
Solo
Mercury
Mercury
Gold III
Mondez777
Mercury
Gold III
Level 104
God Stats
6W - 2L
1,732 SR
Queue Stats
63W - 64L
1,532 MMR
Solo
Cerberus
Cerberus
Bronze III
SendDown
Cerberus
Bronze III
Level 69
God Stats
2W - 0L
1,341 SR
Queue Stats
11W - 12L
1,470 MMR
Solo
Pele
Pele
Bronze III
Sharrieff
Pele
Bronze III
Level 157
God Stats
2W - 2L
1,590 SR
Queue Stats
54W - 35L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
6
0 / 0 / 0
3,523
705
1,807
4,788
2,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 2 / 0
3,387
677
2,045
3,414
807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
3,364
673
1,321
2,087
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
f7forever
Bellona
7
0 / 1 / 0
3,758
752
1,612
3,684
2,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

5
0 / 2 / 0
2,982
596
840
2,968
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
JanusThorKuzenboTsukuyomi

VS

Bans
Maman BrigitteLancelotAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
2 / 0 / 1
3,581
716
2,919
2,788
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Jhandg
Chiron
7
2 / 0 / 1
3,914
783
2,615
3,011
716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Mondez777
Mercury
5
1 / 0 / 2
3,535
707
1,282
2,793
774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
SendDown
Cerberus
6
1 / 0 / 2
3,700
740
1,932
4,562
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
7
1 / 0 / 2
4,002
800
1,557
4,173
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
7
7
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
0
1
2.5
L
Athena
0
0
0
0
L
0
2
0
0
W
Chiron
Jhandg
Chiron
2
0
1
2.5
W
Mercury
Mondez777
Mercury
1
0
2
2
W
Cerberus
SendDown
Cerberus
1
0
2
2
W
Pele
1
0
2
2
L
0
2
0
0
L
Bellona
f7forever
Bellona
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,625
Damage
10,305
16,941
Taken
17,327
6,119
Mitigated
5,593
4,550
Healing
6,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
2,919
1,352
0
1,114
2,788
774
0
413
2,375
13,641
0
L
Athena
1,807
583
0
1,333
4,788
2,275
0
1,932
2,626
8,193
1,864
L
2,045
756
0
597
3,414
807
0
1,866
1,348
0
18,709
W
Chiron
Jhandg
Chiron
2,615
736
86
1,227
3,011
716
0
1,071
1,732
0
19,177
W
Mercury
Mondez777
Mercury
1,282
925
0
757
2,793
774
0
132
2,661
0
12,338
W
Cerberus
SendDown
Cerberus
1,932
124
0
1,972
4,562
1,757
0
819
3,743
10,535
0
W
Pele
1,557
254
0
1,041
4,173
1,572
0
0
3,881
0
22,613
L
1,321
338
0
266
2,087
424
0
214
1,873
12,966
0
L
Bellona
f7forever
Bellona
1,612
503
0
1,048
3,684
2,035
0
0
3,684
0
18,950
L
840
106
0
1,306
2,968
578
0
357
2,559
0
9,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,014
Gold Earned
18,732
153
Minions Killed
164
0
Camps Cleared
0
561,686
Distance Traveled
590,868
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
3,581
716
24
5
0
123,288
0
L
Athena
3,523
705
19
4
0
123,728
0
L
Skadi
3,387
677
35
7
0
105,021
2
W
Chiron
3,914
783
33
7
0
99,554
0
W
Mercury
3,535
707
24
5
0
130,142
2
W
Cerberus
3,700
740
37
7
0
120,072
4
W
Pele
4,002
800
46
9
0
117,812
0
L
Scylla
3,364
673
43
9
0
104,528
0
L
Bellona
3,758
752
38
8
0
103,403
2
L
Ne Zha
2,982
596
18
4
0
125,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role