Player Matchup

Osiris
Osiris
 
Osiris
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GORDODELBARRIO1
Fenrir
Level 105
God Stats
3W - 0L
1,735 SR
Queue Stats
141W - 129L
1,466 Elo+
Solo
Aphrodite
Aphrodite
Sacardia
Aphrodite
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,343 Elo+
Solo
Artemis
Artemis
bagend
Artemis
Level 108
God Stats
144W - 161L
1,507 SR
Queue Stats
949W - 947L
1,501 Elo+
Solo
Team Averages
Level 116
1,548 SR
1,462 Elo+

VS

Team Averages
Level 95
1,499 SR
1,506 Elo+
Neith
Neith
Albertgalle
Neith
Level 29
God Stats
24W - 33L
1,468 SR
Queue Stats
44W - 56L
1,434 Elo+
Party 1
Horus
Horus
Kairos192
Horus
Level 66
God Stats
0W - 2L
1,260 SR
Queue Stats
52W - 54L
1,515 Elo+
Solo
Bacchus
Bacchus
micki_cod
Bacchus
Level 89
God Stats
71W - 74L
1,492 SR
Queue Stats
291W - 293L
1,518 Elo+
Party 1
Ah Puch
Ah Puch
ninjackks
Ah Puch
Level 184
God Stats
2W - 3L
1,703 SR
Queue Stats
706W - 732L
1,516 Elo+
Solo
Arachne
Arachne
schuettster
Arachne
Level 108
God Stats
30W - 30L
1,573 SR
Queue Stats
333W - 322L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 0
6,295
699
1,656
7,091
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
 
Hades
10
1 / 2 / 0
5,333
593
1,702
6,263
2,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
2 / 0 / 1
5,170
574
1,858
4,345
1,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Sacardia
Aphrodite
9
1 / 0 / 1
5,205
578
1,530
5,739
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
bagend
Artemis
8
1 / 2 / 1
4,712
524
6,721
6,138
2,318
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
4,658
518
5,540
3,987
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Horus
Kairos192
Horus
1
0 / 0 / 0
3,154
350
0
0
0
Bacchus
micki_cod
Bacchus
8
1 / 3 / 0
5,049
561
2,738
8,804
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
ninjackks
Ah Puch
11
1 / 1 / 1
5,651
628
3,842
2,391
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
schuettster
Arachne
10
2 / 0 / 0
5,099
567
3,620
7,072
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
5
Kills
4
4
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
0
0
W
Hades
 
Hades
1
2
0
0.5
L
0
1
1
0.5
W
2
0
1
2.5
L
Horus
Kairos192
Horus
0
0
0
0
W
Aphrodite
Sacardia
Aphrodite
1
0
1
1.5
W
Artemis
bagend
Artemis
1
2
1
0.75
L
Bacchus
micki_cod
Bacchus
1
3
0
0.33
L
Ah Puch
ninjackks
Ah Puch
1
1
1
1.5
L
Arachne
schuettster
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,467
Damage
15,740
29,576
Taken
22,254
13,245
Mitigated
10,960
14,376
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,656
730
0
3,063
7,091
3,314
1,746
464
6,583
0
50,440
W
Hades
 
Hades
1,702
0
100
3,600
6,263
2,580
0
2,676
3,266
33,258
0
L
5,540
909
0
1,066
3,987
1,180
0
319
3,668
0
33,797
W
1,858
252
0
596
4,345
1,669
0
312
4,001
0
29,722
L
Horus
Kairos192
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
Sacardia
Aphrodite
1,530
638
1,602
3,268
5,739
3,364
0
1,517
4,222
13,635
0
W
Artemis
bagend
Artemis
6,721
3,104
0
2,147
6,138
2,318
0
964
5,174
0
32,853
L
Bacchus
micki_cod
Bacchus
2,738
259
0
3,278
8,804
6,759
0
921
7,883
18,524
2,853
L
Ah Puch
ninjackks
Ah Puch
3,842
34
0
351
2,391
731
0
1,561
830
36,819
879
L
Arachne
schuettster
Arachne
3,620
3,106
0
4,016
7,072
2,290
0
431
6,641
0
34,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,715
Gold Earned
23,611
294
Minions Killed
236
0
Camps Cleared
0
844,078
Distance Traveled
735,308
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,295
699
93
10
0
156,496
0
W
Hades
5,333
593
75
8
0
180,841
3
L
Neith
4,658
518
64
7
0
153,240
0
W
Fenrir
5,170
574
49
5
0
184,430
0
L
Horus
3,154
350
0
0
0
0
0
W
Aphrodite
5,205
578
29
3
0
172,009
0
W
Artemis
4,712
524
48
5
0
150,302
0
L
Bacchus
5,049
561
26
3
0
192,325
0
L
Ah Puch
5,651
628
76
8
0
178,895
0
L
Arachne
5,099
567
70
8
0
210,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role