Player Matchup

Ah Puch
Ah Puch
MortemVeniet
Ah Puch
Level 69
God Stats
1W - 1L
1,258 SR
Queue Stats
8W - 12L
1,286 Elo+
Party 2
Danzaburou
Danzaburou
Razheeem
Danzaburou
Level 96
God Stats
77W - 70L
1,500 SR
Queue Stats
233W - 229L
1,390 Elo+
Solo
Kali
Kali
angelmartinez16
Kali
Level 150
God Stats
1W - 3L
1,301 SR
Queue Stats
37W - 36L
1,490 Elo+
Party 2
Nike
Nike
joeupthegut
Nike
Level 66
God Stats
37W - 41L
1,568 SR
Queue Stats
125W - 159L
1,493 Elo+
Solo
Cthulhu
Cthulhu
redfield23
Cthulhu
Level 108
God Stats
28W - 9L
1,705 SR
Queue Stats
132W - 128L
1,450 Elo+
Solo
Team Averages
Level 98
1,466 SR
1,422 Elo+

VS

Team Averages
Level 107
1,537 SR
1,458 Elo+
Sylvanus
Sylvanus
Antique_Serpent
Sylvanus
Level 161
God Stats
7W - 8L
1,526 SR
Queue Stats
667W - 653L
1,477 Elo+
Solo
Discordia
Discordia
FBTxJAVIx800
Discordia
Level 109
God Stats
3W - 8L
1,453 SR
Queue Stats
93W - 125L
1,459 Elo+
Party 1
Atlas
Atlas
ItJustHappy
Atlas
Level 54
God Stats
2W - 1L
1,723 SR
Queue Stats
106W - 98L
1,469 Elo+
Solo
Medusa
Medusa
SmeatSlayer
Medusa
Level 32
God Stats
27W - 40L
1,485 SR
Queue Stats
38W - 53L
1,396 Elo+
Party 1
Arachne
Arachne
TheBasedRob
Arachne
Level 177
God Stats
1W - 1L
1,500 SR
Queue Stats
724W - 773L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MortemVeniet
Ah Puch
12
1 / 6 / 2
7,504
536
8,073
10,480
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Razheeem
Danzaburou
16
8 / 3 / 2
9,289
664
10,911
12,871
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 1 / 3
8,223
587
7,712
19,271
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 2 / 2
8,333
595
4,425
12,774
7,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
redfield23
Cthulhu
12
2 / 2 / 8
7,718
551
8,326
11,237
7,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 2
6,503
465
6,310
9,858
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
FBTxJAVIx800
Discordia
11
2 / 3 / 4
6,695
478
9,879
6,571
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 4 / 6
6,940
496
6,648
13,911
11,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
13
3 / 6 / 1
7,316
523
8,192
11,723
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
TheBasedRob
Arachne
13
5 / 3 / 1
7,062
504
7,554
14,924
5,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
18
Kills
13
14
Deaths
18
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
2
0.5
L
Discordia
FBTxJAVIx800
Discordia
2
3
4
1.33
L
3
4
6
1.5
W
Ah Puch
MortemVeniet
Ah Puch
1
6
2
0.33
W
Danzaburou
Razheeem
Danzaburou
8
3
2
3
L
Medusa
3
6
1
0.58
L
Arachne
TheBasedRob
Arachne
5
3
1
1.83
W
5
1
3
6.5
W
2
2
2
1.5
W
Cthulhu
redfield23
Cthulhu
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,447
Damage
38,583
66,633
Taken
56,987
30,834
Mitigated
27,583
20,942
Healing
17,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,310
1,362
388
3,392
9,858
5,168
0
1,366
8,410
35,054
5,004
L
Discordia
FBTxJAVIx800
Discordia
9,879
240
13
1,248
6,571
2,033
0
2,448
4,067
38,797
0
L
6,648
3,184
16
2,931
13,911
11,352
0
4,624
8,864
22,868
0
W
Ah Puch
MortemVeniet
Ah Puch
8,073
91
0
1,939
10,480
3,555
736
4,168
6,312
44,673
91
W
Danzaburou
Razheeem
Danzaburou
10,911
4,056
0
4,676
12,871
4,440
1,272
4,164
8,707
0
66,418
L
Medusa
8,192
3,547
0
3,450
11,723
3,799
0
1,826
9,534
0
51,255
L
Arachne
TheBasedRob
Arachne
7,554
5,046
0
5,974
14,924
5,231
0
3,902
10,898
0
47,833
W
7,712
3,957
0
10,690
19,271
7,522
504
7,672
11,599
0
60,551
W
4,425
240
0
2,050
12,774
7,972
532
4,008
8,766
0
59,712
W
Cthulhu
redfield23
Cthulhu
8,326
1,159
301
1,286
11,237
7,345
232
2,724
8,513
32,090
2,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,067
Gold Earned
34,516
461
Minions Killed
326
0
Camps Cleared
0
1,376,297
Distance Traveled
1,361,634
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,503
465
73
5
0
224,028
5
L
Discordia
6,695
478
66
5
0
280,919
3
L
Atlas
6,940
496
35
3
0
282,993
2
W
Ah Puch
7,504
536
87
6
0
241,739
0
W
Danzaburou
9,289
664
98
7
0
259,161
0
L
Medusa
7,316
523
80
6
0
257,864
0
L
Arachne
7,062
504
72
5
0
315,830
5
W
Kali
8,223
587
94
7
0
317,659
0
W
Nike
8,333
595
121
9
0
264,928
1
W
Cthulhu
7,718
551
61
4
0
292,810
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role