Player Matchup

Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LennonNYC
Fafnir
Level 187
God Stats
2W - 5L
1,470 SR
Queue Stats
250W - 315L
1,524 Elo+
Party 1
Hercules
Hercules
NitoRatKing
Hercules
Level 48
God Stats
11W - 9L
1,738 SR
Queue Stats
83W - 149L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
julianguillen200
Nu Wa
Level 153
God Stats
6W - 5L
1,560 SR
Queue Stats
23W - 34L
1,478 Elo+
Solo
Thor
Thor
zyncinnati
Thor
Level 77
God Stats
13W - 10L
1,568 SR
Queue Stats
210W - 287L
1,459 Elo+
Party 1
Team Averages
Level 117
1,567 SR
1,468 Elo+

VS

Team Averages
Level 97
1,554 SR
1,484 Elo+
Apollo
Apollo
Br0seid0n66
Apollo
Level 65
God Stats
64W - 39L
1,632 SR
Queue Stats
202W - 191L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
GeneralWays
Kuzenbo
Level 119
God Stats
3W - 3L
1,521 SR
Queue Stats
507W - 498L
1,417 Elo+
Solo
Bakasura
Bakasura
Returbi1055
Bakasura
Level 126
God Stats
3W - 1L
1,609 SR
Queue Stats
422W - 390L
1,448 Elo+
Solo
Ra
Ra
idkhow2playsmite
Ra
Level 79
God Stats
10W - 17L
1,324 SR
Queue Stats
348W - 353L
1,484 Elo+
Solo
Nu Wa
Nu Wa
psddtgb7x15
Nu Wa
Level 97
God Stats
91W - 58L
1,683 SR
Queue Stats
564W - 551L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 3 / 0
5,800
446
1,972
6,453
1,813
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
LennonNYC
Fafnir
10
2 / 2 / 2
6,810
524
6,097
11,580
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
NitoRatKing
Hercules
11
0 / 5 / 2
5,960
458
4,415
10,263
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 1
6,701
515
4,473
3,558
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 2 / 3
7,491
576
7,692
11,972
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
3 / 2 / 3
7,154
550
7,489
7,977
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
GeneralWays
Kuzenbo
11
1 / 0 / 5
7,626
587
3,929
8,073
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Returbi1055
Bakasura
14
2 / 1 / 2
7,578
583
2,704
10,769
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 3 / 1
9,921
763
6,322
8,583
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 1 / 0
7,768
598
7,834
6,086
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
13
13
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
0
0
W
Apollo
3
2
3
2.25
W
Kuzenbo
GeneralWays
Kuzenbo
1
0
5
3.5
L
Fafnir
LennonNYC
Fafnir
2
2
2
1.5
L
Hercules
NitoRatKing
Hercules
0
5
2
0.2
W
Bakasura
Returbi1055
Bakasura
2
1
2
3
W
5
3
1
1.83
L
2
1
1
2.5
W
2
1
0
2
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,649
Damage
28,278
43,826
Taken
41,488
25,428
Mitigated
20,457
9,610
Healing
18,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,972
705
0
1,313
6,453
1,813
272
1,423
5,030
0
46,162
W
Apollo
7,489
5,059
0
2,698
7,977
2,962
848
2,576
5,361
0
44,116
W
Kuzenbo
GeneralWays
Kuzenbo
3,929
1,564
0
3,083
8,073
8,044
312
3,156
4,917
22,960
2,193
L
Fafnir
LennonNYC
Fafnir
6,097
916
0
3,652
11,580
10,586
0
5,046
6,440
17,597
0
L
Hercules
NitoRatKing
Hercules
4,415
698
0
2,885
10,263
7,615
0
4,131
5,611
0
27,989
W
Bakasura
Returbi1055
Bakasura
2,704
1,845
0
7,538
10,769
3,966
0
973
9,796
0
64,385
W
6,322
446
960
3,100
8,583
3,611
306
889
7,429
74,944
981
L
4,473
988
0
616
3,558
967
0
2,667
891
51,921
812
W
7,834
1,598
0
1,560
6,086
1,874
0
2,976
3,071
61,565
0
L
7,692
1,883
0
1,144
11,972
4,447
0
4,023
7,845
0
54,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,762
Gold Earned
40,047
328
Minions Killed
465
0
Camps Cleared
0
1,269,417
Distance Traveled
1,342,862
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,800
446
80
6
0
210,681
3
W
Apollo
7,154
550
68
5
0
251,600
0
W
Kuzenbo
7,626
587
33
3
0
259,321
2
L
Fafnir
6,810
524
22
2
0
272,904
2
L
Hercules
5,960
458
45
3
0
251,535
0
W
Bakasura
7,578
583
110
8
0
317,400
1
W
Ra
9,921
763
140
11
0
252,335
0
L
Nu Wa
6,701
515
95
7
0
253,678
5
W
Nu Wa
7,768
598
114
9
0
262,206
4
L
Thor
7,491
576
86
7
0
280,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role