Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold I
Jayskyll
Nox
Gold I
Level 170
God Stats
4W - 6L
1,469 SR
Queue Stats
399W - 411L
1,485 MMR
Solo
Danzaburou
Danzaburou
Gold I
MasterKeef06
Danzaburou
Gold I
Level 182
God Stats
16W - 21L
1,478 SR
Queue Stats
215W - 223L
1,543 MMR
Party 1
Tiamat
Tiamat
Gold I
Zaldrizez
Tiamat
Gold I
Level 220
God Stats
5W - 7L
1,631 SR
Queue Stats
281W - 292L
1,512 MMR
Party 1
Ah Puch
Ah Puch
Gold II
changxianzhe
Ah Puch
Gold II
Level 202
God Stats
2W - 3L
1,367 SR
Queue Stats
706W - 716L
1,666 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 173
1,489 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,544 SR
1,516 MMR
Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Paco19691
Gilgamesh
Silver I
Level 157
God Stats
10W - 2L
1,546 SR
Queue Stats
21W - 14L
1,547 MMR
Solo
Neith
Neith
Platinum IV
TheMadBubby
Neith
Platinum IV
Level 88
God Stats
4W - 4L
1,329 SR
Queue Stats
80W - 83L
1,672 MMR
Solo
Bastet
Bastet
Gold V
elder-2_
Bastet
Gold V
Level 137
God Stats
1W - 0L
1,821 SR
Queue Stats
20W - 12L
1,655 MMR
Party 2
Ymir
Ymir
Silver V
x_omar_x0123
Ymir
Silver V
Level 149
God Stats
3W - 1L
1,525 SR
Queue Stats
34W - 37L
1,205 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 4 / 2
8,023
535
5,011
14,503
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
0 / 4 / 2
6,416
428
5,800
10,515
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MasterKeef06
Danzaburou
14
0 / 5 / 0
7,846
523
4,580
12,430
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Zaldrizez
Tiamat
14
0 / 4 / 0
7,822
521
6,269
9,809
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
changxianzhe
Ah Puch
13
2 / 4 / 0
7,640
509
7,697
11,146
3,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ThanatosAnhurLancelotCliodhna

VS

Bans
ThorLokiYu HuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
4 / 0 / 8
10,013
668
12,005
6,440
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Paco19691
Gilgamesh
14
3 / 2 / 3
8,962
597
6,956
14,295
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 1 / 4
9,279
619
7,075
6,634
2,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
elder-2_
Bastet
15
8 / 1 / 6
8,840
589
9,004
12,382
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 10
7,532
502
8,384
9,347
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
21
21
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
2
0.75
W
Nu Wa
 
Nu Wa
4
0
8
8
L
0
4
2
0.25
L
Danzaburou
MasterKeef06
Danzaburou
0
5
0
0
W
Gilgamesh
Paco19691
Gilgamesh
3
2
3
2.25
W
4
1
4
6
L
Tiamat
Zaldrizez
Tiamat
0
4
0
0
L
Ah Puch
changxianzhe
Ah Puch
2
4
0
0.5
W
Bastet
elder-2_
Bastet
8
1
6
11
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,357
Damage
43,424
58,403
Taken
49,098
23,023
Mitigated
24,856
20,483
Healing
13,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,011
2,565
0
6,170
14,503
4,608
0
3,113
10,897
0
53,380
W
Nu Wa
 
Nu Wa
12,005
1,776
0
880
6,440
2,164
442
3,834
2,566
88,158
3,272
L
5,800
567
0
2,310
10,515
5,714
0
3,357
6,670
26,549
0
L
Danzaburou
MasterKeef06
Danzaburou
4,580
1,832
0
4,039
12,430
3,965
0
3,857
8,000
0
66,931
W
Gilgamesh
Paco19691
Gilgamesh
6,956
1,470
0
3,639
14,295
10,259
0
6,643
7,612
0
50,612
W
7,075
2,079
0
1,711
6,634
2,784
724
885
5,615
0
76,328
L
Tiamat
Zaldrizez
Tiamat
6,269
217
0
2,805
9,809
4,749
159
5,020
4,241
71,426
765
L
Ah Puch
changxianzhe
Ah Puch
7,697
162
0
5,159
11,146
3,987
0
2,439
7,951
39,726
1,015
W
Bastet
elder-2_
Bastet
9,004
2,444
0
4,659
12,382
4,674
0
3,693
8,445
0
60,620
W
8,384
1,022
0
2,496
9,347
4,975
270
3,356
5,719
26,345
1,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,747
Gold Earned
44,626
475
Minions Killed
583
0
Camps Cleared
0
1,477,657
Distance Traveled
1,537,552
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,023
535
88
6
0
354,524
5
W
Nu Wa
10,013
668
173
12
0
297,552
5
L
Nox
6,416
428
54
4
0
272,042
2
L
Danzaburou
7,846
523
124
8
0
283,495
2
W
Gilgamesh
8,962
597
119
8
0
272,713
3
W
Neith
9,279
619
136
9
0
279,808
1
L
Tiamat
7,822
521
137
9
0
287,248
7
L
Ah Puch
7,640
509
72
5
0
280,348
2
W
Bastet
8,840
589
105
7
0
373,062
0
W
Ymir
7,532
502
50
3
0
314,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role