Player Matchup

Horus
Horus
CFaCyS
Horus
Level 129
God Stats
2W - 3L
1,459 SR
Queue Stats
59W - 64L
1,566 Elo+
Party 1
Hades
Hades
Knishnik2
Hades
Level 152
God Stats
1W - 2L
1,538 SR
Queue Stats
348W - 310L
1,568 Elo+
Party 1
Izanami
Izanami
LaFatalite
Izanami
Level 150
God Stats
10W - 13L
1,503 SR
Queue Stats
577W - 576L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
Launium
Sun Wukong
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,636 Elo+
Party 1
Olorun
Olorun
lillFrank
Olorun
Level 192
God Stats
3W - 3L
1,526 SR
Queue Stats
228W - 218L
1,525 Elo+
Party 1
Team Averages
Level 156
1,505 SR
1,557 Elo+

VS

Team Averages
Level 155
1,579 SR
1,584 Elo+
Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
A-K-S89
Medusa
Level 142
God Stats
2W - 0L
1,665 SR
Queue Stats
489W - 468L
1,573 Elo+
Solo
Charybdis
Charybdis
Ekiitaz
Charybdis
Level 105
God Stats
4W - 1L
1,514 SR
Queue Stats
17W - 7L
1,722 Elo+
Solo
Maman Brigitte
Maman Brigitte
Parovka
Maman Brigitte
Level 229
God Stats
20W - 17L
1,579 SR
Queue Stats
1,544W - 1,335L
1,568 Elo+
Solo
Sylvanus
Sylvanus
Xhymn
Sylvanus
Level 141
God Stats
34W - 17L
1,639 SR
Queue Stats
171W - 147L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CFaCyS
Horus
11
1 / 3 / 1
6,974
465
6,243
16,773
15,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
Knishnik2
Hades
12
1 / 2 / 1
6,968
465
9,603
12,757
5,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Izanami
LaFatalite
Izanami
13
1 / 1 / 1
6,790
453
3,166
10,069
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
Launium
Sun Wukong
14
1 / 0 / 0
8,080
539
5,339
13,540
13,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Olorun
lillFrank
Olorun
13
0 / 6 / 1
7,451
497
4,510
11,946
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
0 / 0 / 0
8,734
582
8,129
7,408
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Medusa
A-K-S89
Medusa
14
3 / 2 / 4
8,000
533
9,253
7,858
3,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Ekiitaz
Charybdis
16
4 / 0 / 2
9,638
643
11,960
7,045
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maman Brigitte
Parovka
Maman Brigitte
15
3 / 1 / 3
8,079
539
9,077
8,787
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Xhymn
Sylvanus
13
2 / 1 / 7
7,996
533
7,951
15,627
10,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
12
12
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
0
0
0
0
W
Medusa
A-K-S89
Medusa
3
2
4
2.5
L
Horus
CFaCyS
Horus
1
3
1
0.5
W
Charybdis
Ekiitaz
Charybdis
4
0
2
5
L
Hades
Knishnik2
Hades
1
2
1
0.75
L
Izanami
LaFatalite
Izanami
1
1
1
1.5
L
Sun Wukong
Launium
Sun Wukong
1
0
0
1
W
Maman Brigitte
Parovka
Maman Brigitte
3
1
3
4.5
W
Sylvanus
Xhymn
Sylvanus
2
1
7
5.5
L
Olorun
lillFrank
Olorun
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,861
Damage
46,370
65,085
Taken
46,725
42,134
Mitigated
24,412
21,416
Healing
26,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,129
1,292
0
3,542
7,408
4,267
0
0
7,408
67,373
2,976
W
Medusa
A-K-S89
Medusa
9,253
4,138
0
1,967
7,858
3,119
0
4,193
3,665
0
60,290
L
Horus
CFaCyS
Horus
6,243
3,178
1,116
5,101
16,773
15,585
0
7,674
9,099
740
15,126
W
Charybdis
Ekiitaz
Charybdis
11,960
6,506
0
3,041
7,045
2,986
299
3,594
3,451
0
95,551
L
Hades
Knishnik2
Hades
9,603
909
470
4,257
12,757
5,654
0
3,689
9,068
59,718
904
L
Izanami
LaFatalite
Izanami
3,166
2,073
0
1,732
10,069
3,192
0
3,651
6,418
0
54,958
L
Sun Wukong
Launium
Sun Wukong
5,339
1,354
0
4,578
13,540
13,523
0
7,933
5,607
0
57,173
W
Maman Brigitte
Parovka
Maman Brigitte
9,077
668
0
5,419
8,787
3,186
0
759
8,028
79,670
1,467
W
Sylvanus
Xhymn
Sylvanus
7,951
2,195
4,046
8,030
15,627
10,854
0
6,153
9,474
23,968
172
L
Olorun
lillFrank
Olorun
4,510
2,149
300
3,862
11,946
4,180
0
1,526
10,420
63,634
3,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,263
Gold Earned
42,447
472
Minions Killed
568
0
Camps Cleared
0
1,482,471
Distance Traveled
1,463,494
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,734
582
146
10
0
273,410
0
W
Medusa
8,000
533
103
7
0
280,346
4
L
Horus
6,974
465
31
2
0
326,570
6
W
Charybdis
9,638
643
169
11
0
270,715
2
L
Hades
6,968
465
110
7
0
288,067
0
L
Izanami
6,790
453
87
6
0
291,814
0
L
Sun Wukong
8,080
539
119
8
0
292,711
3
W
Maman Brigitte
8,079
539
124
8
0
354,203
0
W
Sylvanus
7,996
533
26
2
0
284,820
6
L
Olorun
7,451
497
125
8
0
283,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role