Player Matchup

Anubis
Anubis
BaliBoiC
Anubis
Level 46
God Stats
3W - 2L
1,718 SR
Queue Stats
123W - 130L
1,491 Elo+
Party 1
Fenrir
Fenrir
LalithoO
Fenrir
Level 174
God Stats
71W - 73L
1,593 SR
Queue Stats
297W - 320L
1,542 Elo+
Solo
Shiva
Shiva
iF6at10min
Shiva
Level 146
God Stats
8W - 9L
1,568 SR
Queue Stats
1,000W - 939L
1,535 Elo+
Solo
Izanami
Izanami
taegets_fried
Izanami
Level 87
God Stats
1W - 5L
1,304 SR
Queue Stats
80W - 70L
1,504 Elo+
Party 1
Geb
Geb
yerrrMike-
Geb
Level 101
God Stats
0W - 2L
1,255 SR
Queue Stats
367W - 356L
1,505 Elo+
Party 1
Team Averages
Level 111
1,488 SR
1,515 Elo+

VS

Team Averages
Level 145
1,516 SR
1,482 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
License_To_Drill
Skadi
Level 159
God Stats
12W - 2L
1,777 SR
Queue Stats
73W - 66L
1,547 Elo+
Solo
Vulcan
Vulcan
SlickColt954671
Vulcan
Level 127
God Stats
10W - 4L
1,549 SR
Queue Stats
343W - 330L
1,486 Elo+
Solo
Chaac
Chaac
corkan53
Chaac
Level 128
God Stats
2W - 3L
1,255 SR
Queue Stats
22W - 31L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BaliBoiC
Anubis
10
2 / 3 / 2
5,921
592
3,047
5,783
1,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
LalithoO
Fenrir
11
3 / 5 / 1
5,772
577
5,189
9,146
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
13
5 / 0 / 3
7,114
711
8,615
8,342
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
8
1 / 4 / 0
5,083
508
2,687
7,577
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 3
5,623
562
2,030
7,324
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 1 / 5
5,835
584
4,582
8,208
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
 
Thanatos
10
2 / 3 / 6
5,518
552
5,616
8,425
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
7 / 1 / 1
6,287
629
7,898
6,059
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 2 / 1
6,045
605
4,748
4,768
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
corkan53
Chaac
10
0 / 5 / 2
5,853
585
3,277
9,884
3,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
12
Kills
14
14
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
5
5.5
W
Thanatos
 
Thanatos
2
3
6
1.67
L
Anubis
BaliBoiC
Anubis
2
3
2
1
L
Fenrir
LalithoO
Fenrir
3
5
1
0.7
W
7
1
1
7.5
W
2
2
1
1.25
W
Chaac
corkan53
Chaac
0
5
2
0.2
L
Shiva
5
0
3
6.5
L
Izanami
1
4
0
0.25
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,568
Damage
26,121
38,172
Taken
37,344
15,533
Mitigated
15,927
10,210
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,582
895
0
2,671
8,208
6,616
0
1,116
7,020
16,672
0
W
Thanatos
 
Thanatos
5,616
1,592
0
4,548
8,425
2,921
0
434
7,952
0
36,432
L
Anubis
BaliBoiC
Anubis
3,047
310
0
1,694
5,783
1,781
60
2,745
2,665
35,907
2,321
L
Fenrir
LalithoO
Fenrir
5,189
927
0
1,393
9,146
3,850
0
1,262
7,851
0
37,706
W
7,898
3,091
0
1,616
6,059
1,653
36
683
5,376
0
41,013
W
4,748
123
0
907
4,768
1,275
0
1,985
2,783
36,411
500
W
Chaac
corkan53
Chaac
3,277
305
0
2,366
9,884
3,462
0
914
8,485
0
39,059
L
Shiva
8,615
1,270
0
3,452
8,342
4,198
0
1,122
7,167
0
52,519
L
Izanami
2,687
1,806
0
1,512
7,577
2,007
0
1,166
6,411
0
22,602
L
2,030
351
0
2,159
7,324
3,697
0
2,348
4,962
10,638
1,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,513
Gold Earned
29,538
269
Minions Killed
286
0
Camps Cleared
0
1,024,771
Distance Traveled
1,051,791
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,835
584
17
2
0
219,413
3
W
Thanatos
5,518
552
57
6
0
232,332
0
L
Anubis
5,921
592
54
5
0
187,905
2
L
Fenrir
5,772
577
60
6
0
229,814
0
W
Skadi
6,287
629
56
6
0
193,328
1
W
Vulcan
6,045
605
73
7
0
215,958
2
W
Chaac
5,853
585
83
8
0
190,760
0
L
Shiva
7,114
711
93
9
0
217,649
3
L
Izanami
5,083
508
42
4
0
186,649
0
L
Geb
5,623
562
20
2
0
202,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role