Player Matchup

Artio
Artio
 
Artio
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Aykzuuu
Mulan
Level 83
God Stats
8W - 17L
1,327 SR
Queue Stats
317W - 321L
1,436 Elo+
Party 3
He Bo
He Bo
Gerotuh
He Bo
Level 85
God Stats
4W - 2L
1,728 SR
Queue Stats
321W - 330L
1,436 Elo+
Party 3
Hades
Hades
Schoppenaure
Hades
Level 144
God Stats
8W - 11L
1,458 SR
Queue Stats
63W - 57L
1,489 Elo+
Party 1
Medusa
Medusa
pawlik19953
Medusa
Level 61
God Stats
77W - 63L
1,556 SR
Queue Stats
105W - 91L
1,487 Elo+
Solo
Team Averages
Level 104
1,514 SR
1,470 Elo+

VS

Team Averages
Level 91
1,543 SR
1,502 Elo+
Scylla
Scylla
 
Scylla
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GenetiK Rage
Arachne
Level 121
God Stats
391W - 301L
1,568 SR
Queue Stats
1,260W - 1,240L
1,478 Elo+
Solo
Cabrakan
Cabrakan
TTDaremoinaiTT
Cabrakan
Level 88
God Stats
11W - 9L
1,502 SR
Queue Stats
300W - 297L
1,465 Elo+
Solo
Medusa
Medusa
Taz04
Medusa
Level 66
God Stats
3W - 2L
1,816 SR
Queue Stats
37W - 26L
1,556 Elo+
Party 2
Hercules
Hercules
theLeon
Hercules
Level 68
God Stats
2W - 2L
1,329 SR
Queue Stats
82W - 63L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
4 / 3 / 4
6,457
587
3,538
9,576
5,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
Aykzuuu
Mulan
6
2 / 2 / 1
4,735
430
1,448
3,710
1,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Gerotuh
He Bo
5
0 / 2 / 0
4,498
409
1,311
2,174
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 1
6,769
615
7,793
9,474
4,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
9
2 / 3 / 6
5,699
518
7,933
7,403
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 0 / 5
7,314
665
3,996
3,218
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
GenetiK Rage
Arachne
14
6 / 1 / 1
7,751
705
4,971
8,364
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
10
3 / 3 / 6
6,236
567
3,366
8,253
5,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Taz04
Medusa
9
1 / 3 / 7
5,500
500
5,623
7,560
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
theLeon
Hercules
10
0 / 2 / 3
5,299
482
4,344
11,345
6,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
13
13
Deaths
9
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
3
4
2
W
Scylla
 
Scylla
3
0
5
5.5
L
Mulan
Aykzuuu
Mulan
2
2
1
1.25
W
Arachne
GenetiK Rage
Arachne
6
1
1
6.5
L
He Bo
Gerotuh
He Bo
0
2
0
0
L
1
3
1
0.5
W
Cabrakan
3
3
6
2
W
Medusa
Taz04
Medusa
1
3
7
1.5
L
Medusa
2
3
6
1.67
W
Hercules
theLeon
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
22,300
32,337
Taken
38,740
13,889
Mitigated
19,477
12,199
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,538
415
656
3,848
9,576
5,956
0
2,100
7,476
14,409
0
W
Scylla
 
Scylla
3,996
465
0
900
3,218
978
440
987
2,069
50,465
874
L
Mulan
Aykzuuu
Mulan
1,448
535
0
1,235
3,710
1,083
0
1,330
2,380
0
11,294
W
Arachne
GenetiK Rage
Arachne
4,971
3,485
0
3,609
8,364
3,403
0
742
7,572
0
63,305
L
He Bo
Gerotuh
He Bo
1,311
0
0
576
2,174
503
0
1,079
1,095
8,282
0
L
7,793
476
0
4,667
9,474
4,374
408
850
8,624
43,905
1,015
W
Cabrakan
3,366
1,186
352
2,053
8,253
5,854
0
1,793
6,433
13,163
0
W
Medusa
Taz04
Medusa
5,623
2,125
0
1,524
7,560
2,327
141
1,211
6,349
0
31,697
L
Medusa
7,933
2,190
188
1,029
7,403
1,973
0
1,996
5,407
0
34,190
W
Hercules
theLeon
Hercules
4,344
1,446
0
3,730
11,345
6,915
0
7,582
3,763
0
25,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,158
Gold Earned
32,100
197
Minions Killed
313
0
Camps Cleared
0
832,140
Distance Traveled
1,119,627
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,457
587
27
2
0
224,693
4
W
Scylla
7,314
665
105
10
0
227,925
0
L
Mulan
4,735
430
25
2
0
117,725
0
W
Arachne
7,751
705
104
9
0
225,595
4
L
He Bo
4,498
409
26
2
0
86,375
0
L
Hades
6,769
615
77
7
0
187,523
0
W
Cabrakan
6,236
567
17
2
0
214,295
3
W
Medusa
5,500
500
44
4
0
224,618
2
L
Medusa
5,699
518
42
4
0
215,824
0
W
Hercules
5,299
482
43
4
0
227,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role