Player Matchup

King Arthur
King Arthur
ASYLUMM-_-
King Arthur
Level 44
God Stats
10W - 15L
1,643 SR
Queue Stats
12W - 20L
1,418 Elo+
Solo
Bacchus
Bacchus
DaemoniumLXVI
Bacchus
Level 156
God Stats
28W - 22L
1,556 SR
Queue Stats
106W - 92L
1,582 Elo+
Party 1
Anubis
Anubis
Prins_Snuggles
Anubis
Level 50
God Stats
15W - 14L
1,500 SR
Queue Stats
52W - 59L
1,407 Elo+
Solo
Danzaburou
Danzaburou
Scholl53
Danzaburou
Level 147
God Stats
2W - 5L
1,566 SR
Queue Stats
108W - 91L
1,585 Elo+
Party 1
Hachiman
Hachiman
metroboominWSMN
Hachiman
Level 157
God Stats
10W - 11L
1,603 SR
Queue Stats
108W - 93L
1,582 Elo+
Party 1
Team Averages
Level 111
1,574 SR
1,515 Elo+

VS

Team Averages
Level 109
1,480 SR
1,473 Elo+
Cerberus
Cerberus
 
Cerberus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Drakaryis
Osiris
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,450 Elo+
Solo
Xbalanque
Xbalanque
Rämbö
Xbalanque
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 67L
1,438 Elo+
Solo
Hun Batz
Hun Batz
Trifelthan
Hun Batz
Level 63
God Stats
6W - 10L
1,417 SR
Queue Stats
172W - 205L
1,541 Elo+
Solo
Zeus
Zeus
bigahe
Zeus
Level 120
God Stats
46W - 47L
1,485 SR
Queue Stats
332W - 327L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASYLUMM-_-
King Arthur
14
1 / 1 / 3
8,459
564
7,263
13,946
13,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
13
4 / 2 / 10
8,865
591
6,475
11,906
10,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
4 / 2 / 8
9,794
653
8,506
9,639
3,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Scholl53
Danzaburou
16
8 / 1 / 7
9,825
655
10,858
8,692
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
17
6 / 1 / 3
10,021
668
9,722
8,610
3,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 7 / 3
6,395
426
2,923
14,513
9,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
Drakaryis
Osiris
12
1 / 5 / 0
7,637
509
9,021
16,921
15,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Rämbö
Xbalanque
12
0 / 5 / 4
7,226
482
6,427
8,611
3,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Trifelthan
Hun Batz
15
5 / 3 / 1
8,395
560
8,215
11,532
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zeus
bigahe
Zeus
13
1 / 3 / 2
7,587
506
6,970
8,413
2,374
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
23
Kills
7
7
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
7
3
0.21
W
King Arthur
ASYLUMM-_-
King Arthur
1
1
3
2.5
W
Bacchus
4
2
10
4.5
L
Osiris
Drakaryis
Osiris
1
5
0
0.2
W
4
2
8
4
L
Xbalanque
Rämbö
Xbalanque
0
5
4
0.4
W
Danzaburou
Scholl53
Danzaburou
8
1
7
11.5
L
Hun Batz
Trifelthan
Hun Batz
5
3
1
1.83
L
Zeus
bigahe
Zeus
1
3
2
0.67
W
Hachiman
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,824
Damage
33,556
52,793
Taken
59,990
34,910
Mitigated
34,422
16,890
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,923
55
136
2,984
14,513
9,542
165
4,902
9,611
16,044
54
W
King Arthur
ASYLUMM-_-
King Arthur
7,263
1,080
20
1,490
13,946
13,559
231
44
13,902
0
51,829
W
Bacchus
6,475
1,170
0
4,711
11,906
10,755
1,366
3,375
8,531
20,601
0
L
Osiris
Drakaryis
Osiris
9,021
4,076
0
4,548
16,921
15,912
0
1,053
15,868
0
52,705
W
8,506
47
0
5,331
9,639
3,790
728
464
9,175
72,434
3,304
L
Xbalanque
Rämbö
Xbalanque
6,427
2,238
0
1,081
8,611
3,119
0
4,623
3,988
0
43,536
W
Danzaburou
Scholl53
Danzaburou
10,858
3,495
0
1,724
8,692
3,382
1,677
868
7,824
0
66,846
L
Hun Batz
Trifelthan
Hun Batz
8,215
1,607
0
5,606
11,532
3,475
0
2,966
8,566
0
66,436
L
Zeus
bigahe
Zeus
6,970
679
198
2,867
8,413
2,374
561
1,202
7,211
49,681
81
W
Hachiman
9,722
5,164
0
3,614
8,610
3,424
788
5,354
3,256
0
85,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,964
Gold Earned
37,240
447
Minions Killed
404
0
Camps Cleared
0
1,537,896
Distance Traveled
1,454,502
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,395
426
31
2
0
293,684
6
W
King Arthur
8,459
564
81
5
0
306,093
0
W
Bacchus
8,865
591
21
1
0
314,603
0
L
Osiris
7,637
509
83
6
0
259,461
0
W
Anubis
9,794
653
129
9
0
284,368
3
L
Xbalanque
7,226
482
78
5
0
268,258
3
W
Danzaburou
9,825
655
88
6
0
339,579
0
L
Hun Batz
8,395
560
116
8
0
355,840
0
L
Zeus
7,587
506
96
6
0
277,259
0
W
Hachiman
10,021
668
128
9
0
293,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role