Player Matchup

Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
 
Jing Wei
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum III
Kaitamita
Agni
Platinum III
Level 158
God Stats
7W - 7L
1,637 SR
Queue Stats
111W - 103L
1,754 MMR
Party 1
Ymir
Ymir
Platinum III
SequitoDePollo
Ymir
Platinum III
Level 116
God Stats
38W - 22L
1,666 SR
Queue Stats
186W - 173L
1,705 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,561 SR
1,592 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,547 SR
1,602 MMR
Ganesha
Ganesha
Platinum IV
 
Ganesha
Platinum IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold I
TheHoneyWagon
Chronos
Gold I
Level 105
God Stats
21W - 19L
1,625 SR
Queue Stats
192W - 195L
1,590 MMR
Party 2
Ra
Ra
Platinum III
Zustang
Ra
Platinum III
Level 89
God Stats
15W - 13L
1,610 SR
Queue Stats
93W - 96L
1,922 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 2
5,958
542
5,595
7,629
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
 
Anubis
10
1 / 6 / 1
5,826
530
3,522
8,570
2,827
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
9
0 / 1 / 0
5,299
482
1,603
6,308
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
10
1 / 6 / 1
5,627
512
3,356
6,808
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
2 / 2 / 1
6,145
559
2,003
8,761
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
GebJanusScylla

VS

Bans
BakasuraSurtrChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 8
7,012
637
4,423
6,975
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
12
1 / 0 / 3
6,881
626
4,924
4,326
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
13
3 / 0 / 0
6,799
618
4,480
4,064
1,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
12
6 / 1 / 4
6,867
624
5,801
7,634
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 3 / 1
7,342
667
5,563
5,278
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
17
17
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
2
1
L
Anubis
 
Anubis
1
6
1
0.25
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Ganesha
 
Ganesha
0
1
8
4
W
Neith
 
Neith
1
0
3
2.5
W
Medusa
 
Medusa
3
0
0
3
L
Agni
1
6
1
0.25
L
2
2
1
1.25
W
Chronos
6
1
4
8
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,079
Damage
25,191
38,076
Taken
28,277
13,524
Mitigated
12,338
8,107
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,595
2,489
0
445
7,629
2,386
0
2,116
5,431
0
46,311
L
Anubis
 
Anubis
3,522
326
0
2,924
8,570
2,827
0
5,014
2,919
32,396
594
L
Jing Wei
 
Jing Wei
1,603
1,195
0
2,750
6,308
1,675
0
657
5,633
0
31,941
W
Ganesha
 
Ganesha
4,423
213
0
875
6,975
4,552
0
3,679
3,296
31,810
2,301
W
Neith
 
Neith
4,924
1,379
0
2,358
4,326
1,919
0
890
3,436
0
42,383
W
Medusa
 
Medusa
4,480
1,323
0
1,792
4,064
1,473
426
111
3,953
0
52,790
L
Agni
3,356
430
0
10
6,808
1,813
0
2,921
3,766
27,553
54
L
2,003
637
0
1,978
8,761
4,823
0
3,446
4,954
13,575
0
W
Chronos
5,801
1,400
0
3,887
7,634
2,490
0
2,273
5,361
46,002
0
W
5,563
647
228
1,182
5,278
1,904
0
1,750
3,528
37,270
127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,855
Gold Earned
34,901
291
Minions Killed
383
0
Camps Cleared
0
1,111,278
Distance Traveled
1,117,735
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,958
542
86
8
0
264,610
0
L
Anubis
5,826
530
61
6
0
171,748
5
L
Jing Wei
5,299
482
75
7
0
239,187
2
W
Ganesha
7,012
637
71
6
0
189,070
0
W
Neith
6,881
626
73
7
0
236,068
0
W
Medusa
6,799
618
86
8
0
227,495
4
L
Agni
5,627
512
57
5
0
209,829
2
L
Ymir
6,145
559
12
1
0
225,904
3
W
Chronos
6,867
624
78
7
0
250,567
2
W
Ra
7,342
667
75
7
0
214,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role