Player Matchup

Janus
Janus
AccountimUrlaub
Janus
Level 28
God Stats
0W - 1L
1,785 SR
Queue Stats
21W - 24L
1,559 Elo+
Party 1
Tyr
Tyr
CrowKlient
Tyr
Level 107
God Stats
3W - 5L
1,454 SR
Queue Stats
250W - 241L
1,574 Elo+
Party 1
Ne Zha
Ne Zha
Kriete
Ne Zha
Level 147
God Stats
1W - 1L
1,773 SR
Queue Stats
145W - 133L
1,522 Elo+
Party 1
Geb
Geb
ghost_ZC7ki
Geb
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 34L
1,375 Elo+
Solo
Nut
Nut
guineu
Nut
Level 106
God Stats
1W - 6L
1,500 SR
Queue Stats
13W - 22L
1,404 Elo+
Solo
Team Averages
Level 85
1,602 SR
1,487 Elo+

VS

Team Averages
Level 142
1,579 SR
1,527 Elo+
Bellona
Bellona
Monfe_19
Bellona
Level 148
God Stats
2W - 1L
1,356 SR
Queue Stats
8W - 8L
1,420 Elo+
Solo
Cthulhu
Cthulhu
NbaYoungboy_fr
Cthulhu
Level 78
God Stats
19W - 9L
1,725 SR
Queue Stats
149W - 129L
1,536 Elo+
Solo
Anhur
Anhur
OsorkonV
Anhur
Level 144
God Stats
6W - 4L
1,591 SR
Queue Stats
183W - 166L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
ickksk
Ao Kuang
Level 154
God Stats
25W - 18L
1,609 SR
Queue Stats
463W - 410L
1,568 Elo+
Solo
Ullr
Ullr
ninjackks
Ullr
Level 184
God Stats
31W - 28L
1,616 SR
Queue Stats
702W - 728L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
6,551
596
5,133
5,717
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 1
6,030
548
6,990
11,173
9,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Kriete
Ne Zha
12
4 / 3 / 4
6,928
630
6,144
10,316
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 8 / 1
5,271
479
1,706
9,406
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nut
guineu
Nut
10
0 / 4 / 0
5,455
496
1,980
6,583
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Monfe_19
Bellona
10
1 / 3 / 0
6,172
561
5,852
10,998
11,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
6 / 2 / 8
7,675
698
5,937
9,792
5,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
OsorkonV
Anhur
13
6 / 0 / 2
8,037
731
6,210
7,809
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
ickksk
Ao Kuang
12
6 / 3 / 4
7,011
637
8,731
9,977
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ullr
13
2 / 2 / 5
7,095
645
2,516
6,133
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
21
21
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
2
2
1
1.25
L
Ne Zha
Kriete
Ne Zha
4
3
4
2
W
Bellona
Monfe_19
Bellona
1
3
0
0.33
W
6
2
8
5
W
Anhur
OsorkonV
Anhur
6
0
2
7
L
1
8
1
0.19
L
Nut
guineu
Nut
0
4
0
0
W
Ao Kuang
ickksk
Ao Kuang
6
3
4
2.67
W
Ullr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,953
Damage
29,246
43,195
Taken
44,709
18,709
Mitigated
24,038
12,330
Healing
16,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,133
287
0
890
5,717
1,690
0
3,159
2,558
41,961
0
L
6,990
2,081
0
4,262
11,173
9,031
0
1,969
9,204
0
38,045
L
Ne Zha
Kriete
Ne Zha
6,144
1,828
0
4,808
10,316
3,020
0
5,412
4,904
0
41,224
W
Bellona
Monfe_19
Bellona
5,852
3,288
0
3,762
10,998
11,233
0
0
10,998
0
39,077
W
5,937
612
1,676
2,078
9,792
5,382
0
1,939
7,540
23,807
0
W
Anhur
OsorkonV
Anhur
6,210
2,927
0
5,630
7,809
2,533
476
1,422
6,249
0
68,494
L
1,706
339
0
832
9,406
3,978
0
3,539
5,867
11,821
0
L
Nut
guineu
Nut
1,980
1,264
0
1,538
6,583
990
0
589
5,994
0
29,367
W
Ao Kuang
ickksk
Ao Kuang
8,731
1,281
0
2,713
9,977
3,291
0
1,486
8,401
44,058
0
W
Ullr
2,516
370
0
500
6,133
1,599
0
2,095
3,793
0
46,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,235
Gold Earned
35,990
310
Minions Killed
364
0
Camps Cleared
0
1,065,251
Distance Traveled
1,047,714
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,551
596
102
9
0
224,203
0
L
Tyr
6,030
548
64
6
0
218,130
0
L
Ne Zha
6,928
630
70
6
0
242,223
0
W
Bellona
6,172
561
62
6
0
189,384
2
W
Cthulhu
7,675
698
34
3
0
213,441
4
W
Anhur
8,037
731
102
9
0
179,477
0
L
Geb
5,271
479
15
1
0
169,315
0
L
Nut
5,455
496
59
5
0
211,380
4
W
Ao Kuang
7,011
637
66
6
0
261,712
0
W
Ullr
7,095
645
100
9
0
203,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role