Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
Floofpoof
Hun Batz
Silver III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,437 MMR
Solo
Geb
Geb
Gold V
Scootadee
Geb
Gold V
Level 137
God Stats
74W - 74L
1,508 SR
Queue Stats
307W - 319L
1,438 MMR
Solo
Poseidon
Poseidon
Platinum III
SequitoDePollo
Poseidon
Platinum III
Level 116
God Stats
12W - 11L
1,529 SR
Queue Stats
186W - 173L
1,681 MMR
Solo
Bakasura
Bakasura
Gold II
So Puch Love
Bakasura
Gold II
Level 144
God Stats
68W - 29L
1,735 SR
Queue Stats
593W - 607L
1,497 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,555 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,580 SR
1,543 MMR
Da Ji
Da Ji
Gold II
AngryGrandmaster
Da Ji
Gold II
Level 69
God Stats
7W - 8L
1,635 SR
Queue Stats
296W - 306L
1,534 MMR
Solo
Fenrir
Fenrir
Gold IV
F1-Leo777
Fenrir
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 119L
1,436 MMR
Solo
Scylla
Scylla
Gold III
Shadowedd_
Scylla
Gold III
Level 134
God Stats
16W - 26L
1,632 SR
Queue Stats
138W - 145L
1,537 MMR
Solo
Athena
Athena
Platinum IV
TMzLEGACY
Athena
Platinum IV
Level 194
God Stats
12W - 13L
1,614 SR
Queue Stats
184W - 175L
1,773 MMR
Solo
Sylvanus
Sylvanus
Gold V
vancoger
Sylvanus
Gold V
Level 147
God Stats
74W - 70L
1,516 SR
Queue Stats
396W - 399L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 1
6,873
764
5,143
3,411
1,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Hun Batz
Floofpoof
Hun Batz
12
2 / 1 / 1
5,990
666
2,355
6,881
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 4
5,736
637
3,007
7,469
4,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
11
1 / 2 / 2
6,217
691
4,426
5,030
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
So Puch Love
Bakasura
12
5 / 1 / 0
7,422
825
5,059
6,353
2,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
CthulhuNu WaAo KuangSusanoAphrodite

VS

Bans
ThanatosAchillesAgniBacchusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
5,398
600
4,875
6,108
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
F1-Leo777
Fenrir
8
1 / 5 / 1
4,916
546
2,580
8,379
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
Shadowedd_
Scylla
10
2 / 0 / 0
5,080
564
1,812
2,727
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
TMzLEGACY
Athena
8
0 / 2 / 4
4,935
548
3,621
9,541
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
vancoger
Sylvanus
9
0 / 3 / 1
4,831
537
1,567
5,376
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
12
Kills
7
7
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
L
4
2
2
2.5
L
Fenrir
F1-Leo777
Fenrir
1
5
1
0.3
W
Hun Batz
Floofpoof
Hun Batz
2
1
1
2.5
W
1
3
4
1
W
Poseidon
1
2
2
1
L
Scylla
Shadowedd_
Scylla
2
0
0
2
W
Bakasura
So Puch Love
Bakasura
5
1
0
5
L
Athena
TMzLEGACY
Athena
0
2
4
1
L
Sylvanus
vancoger
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,990
Damage
14,455
29,144
Taken
32,131
12,433
Mitigated
15,802
8,395
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,143
2,196
0
1,169
3,411
1,002
934
1,191
2,220
0
49,040
L
4,875
787
0
570
6,108
2,196
0
1,783
4,259
0
31,102
L
Fenrir
F1-Leo777
Fenrir
2,580
1,197
0
1,941
8,379
4,403
0
0
7,376
0
20,166
W
Hun Batz
Floofpoof
Hun Batz
2,355
788
0
1,236
6,881
2,614
0
994
5,887
0
48,173
W
3,007
442
0
1,706
7,469
4,620
0
2,761
4,674
14,003
1,572
W
Poseidon
4,426
1,299
0
737
5,030
1,519
0
1,770
3,260
42,639
484
L
Scylla
Shadowedd_
Scylla
1,812
221
0
757
2,727
770
0
1,486
1,241
29,616
0
W
Bakasura
So Puch Love
Bakasura
5,059
3,157
0
3,547
6,353
2,678
1,012
0
6,105
0
33,051
L
Athena
TMzLEGACY
Athena
3,621
1,386
0
1,906
9,541
6,331
0
3,360
6,181
14,288
330
L
Sylvanus
vancoger
Sylvanus
1,567
957
295
1,382
5,376
2,102
0
426
4,950
19,324
7,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
25,160
371
Minions Killed
229
0
Camps Cleared
0
1,022,644
Distance Traveled
892,448
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,873
764
98
11
0
196,449
3
L
Da Ji
5,398
600
52
6
0
215,086
0
L
Fenrir
4,916
546
38
4
0
181,137
0
W
Hun Batz
5,990
666
92
10
0
216,828
1
W
Geb
5,736
637
17
2
0
202,238
4
W
Poseidon
6,217
691
74
8
0
216,326
0
L
Scylla
5,080
564
55
6
0
139,998
1
W
Bakasura
7,422
825
90
10
0
190,803
0
L
Athena
4,935
548
21
2
0
197,176
2
L
Sylvanus
4,831
537
63
7
0
159,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role