Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
JaIen Ramzey
Poseidon
Level 89
God Stats
45W - 42L
1,546 SR
Queue Stats
203W - 195L
1,492 Elo+
Party 2
Chang'e
Chang'e
iVulc
Chang'e
Level 43
God Stats
9W - 11L
1,658 SR
Queue Stats
133W - 117L
1,511 Elo+
Party 2
Sun Wukong
Sun Wukong
makeupesex
Sun Wukong
Level 104
God Stats
0W - 5L
1,573 SR
Queue Stats
34W - 33L
1,622 Elo+
Solo
Zhong Kui
Zhong Kui
reverendryan992
Zhong Kui
Level 59
God Stats
5W - 4L
1,574 SR
Queue Stats
153W - 153L
1,429 Elo+
Party 2
Team Averages
Level 93
1,570 SR
1,511 Elo+

VS

Team Averages
Level 107
1,563 SR
1,460 Elo+
Pele
Pele
BoochieWoo
Pele
Level 113
God Stats
8W - 9L
1,659 SR
Queue Stats
210W - 193L
1,537 Elo+
Solo
Osiris
Osiris
CheekyNanna
Osiris
Level 101
God Stats
29W - 24L
1,495 SR
Queue Stats
166W - 159L
1,404 Elo+
Party 1
Anhur
Anhur
Deejyweejy
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,372 Elo+
Party 1
Hel
Hel
LuzbelGame
Hel
Level 148
God Stats
18W - 29L
1,415 SR
Queue Stats
965W - 935L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
PauloRicarte
Baron Samedi
Level 145
God Stats
6W - 3L
1,745 SR
Queue Stats
203W - 201L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
3,251
650
1,529
3,818
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
JaIen Ramzey
Poseidon
6
0 / 2 / 1
3,214
643
1,005
4,064
836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
iVulc
Chang'e
6
1 / 0 / 0
3,319
664
1,956
3,144
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
makeupesex
Sun Wukong
4
0 / 1 / 0
2,851
570
603
2,265
711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
reverendryan992
Zhong Kui
5
0 / 2 / 0
3,021
604
2,483
2,146
999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 0
3,976
795
2,331
3,952
1,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Osiris
7
1 / 0 / 0
3,904
781
1,048
2,058
1,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anhur
6
0 / 0 / 1
3,186
637
593
2,900
719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 2
3,974
795
3,552
2,342
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
PauloRicarte
Baron Samedi
6
1 / 0 / 1
3,688
738
1,601
3,058
1,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
3
0
0
3
W
Osiris
1
0
0
1
W
Anhur
0
0
1
0.5
L
Poseidon
JaIen Ramzey
Poseidon
0
2
1
0.25
W
0
1
2
1
W
Baron Samedi
PauloRicarte
Baron Samedi
1
0
1
1.5
L
Chang'e
iVulc
Chang'e
1
0
0
1
L
Sun Wukong
makeupesex
Sun Wukong
0
1
0
0
L
Zhong Kui
reverendryan992
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,576
Damage
9,125
15,437
Taken
14,310
5,987
Mitigated
5,146
5,828
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,529
447
0
2,074
3,818
2,679
0
857
2,961
11,100
0
W
2,331
816
0
922
3,952
1,134
0
1,333
2,571
0
15,613
W
Osiris
1,048
389
0
792
2,058
1,054
0
0
2,058
0
17,535
W
Anhur
593
350
0
1,465
2,900
719
0
1,819
1,081
0
14,371
L
Poseidon
JaIen Ramzey
Poseidon
1,005
34
0
2,083
4,064
836
0
1,741
2,105
12,578
365
W
3,552
310
348
1,030
2,342
567
0
1,395
777
20,306
0
W
Baron Samedi
PauloRicarte
Baron Samedi
1,601
388
198
1,546
3,058
1,672
0
2,024
994
9,155
1,283
L
Chang'e
iVulc
Chang'e
1,956
255
0
1,039
3,144
762
0
1,860
1,068
10,075
0
L
Sun Wukong
makeupesex
Sun Wukong
603
198
0
500
2,265
711
0
0
2,146
0
7,254
L
Zhong Kui
reverendryan992
Zhong Kui
2,483
576
0
132
2,146
999
0
232
1,914
10,585
2,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,656
Gold Earned
18,728
96
Minions Killed
159
0
Camps Cleared
0
461,089
Distance Traveled
547,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,251
650
13
3
0
98,295
0
W
Pele
3,976
795
35
7
0
122,448
0
W
Osiris
3,904
781
34
7
0
103,679
0
W
Anhur
3,186
637
26
5
0
105,504
0
L
Poseidon
3,214
643
29
6
0
113,475
0
W
Hel
3,974
795
43
9
0
117,449
0
W
Baron Samedi
3,688
738
21
4
0
98,249
0
L
Chang'e
3,319
664
18
4
0
104,083
0
L
Sun Wukong
2,851
570
13
3
0
46,559
0
L
Zhong Kui
3,021
604
23
5
0
98,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role