Player Matchup

Agni
Agni
Platinum II
BlueIsOlymp
Agni
Platinum II
Level 111
God Stats
14W - 14L
1,695 SR
Queue Stats
317W - 303L
2,010 MMR
Solo
Hercules
Hercules
Platinum I
Kilstraker
Hercules
Platinum I
Level 156
God Stats
0W - 2L
1,323 SR
Queue Stats
408W - 408L
1,964 MMR
Solo
Thor
Thor
Diamond V
Tėtsu
Thor
Diamond V
Level 98
God Stats
1W - 3L
1,585 SR
Queue Stats
99W - 80L
2,023 MMR
Solo
Medusa
Medusa
Gold I
mokaba97
Medusa
Gold I
Level 155
God Stats
2W - 2L
1,607 SR
Queue Stats
172W - 168L
1,538 MMR
Solo
Bacchus
Bacchus
Gold II
丶Forever
Bacchus
Gold II
Level 159
God Stats
2W - 3L
1,521 SR
Queue Stats
355W - 359L
1,738 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,546 SR
1,855 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,525 SR
1,826 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
FeeZa
Arachne
Diamond V
Level 171
God Stats
33W - 28L
1,612 SR
Queue Stats
138W - 132L
2,045 MMR
Solo
Ra
Ra
Platinum II
MiddleOrTroll
Ra
Platinum II
Level 116
God Stats
2W - 0L
1,294 SR
Queue Stats
55W - 36L
1,913 MMR
Solo
Sol
Sol
Gold II
Pazenga12
Sol
Gold II
Level 108
God Stats
3W - 0L
1,511 SR
Queue Stats
58W - 62L
1,610 MMR
Solo
Nike
Nike
Diamond V
urgent_confetti1
Nike
Diamond V
Level 46
God Stats
35W - 24L
1,710 SR
Queue Stats
68W - 55L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,057
504
6,680
7,656
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Kilstraker
Hercules
12
1 / 4 / 2
6,769
484
6,243
12,967
10,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
Tėtsu
Thor
13
6 / 2 / 2
7,503
536
8,530
10,340
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
mokaba97
Medusa
13
3 / 4 / 1
7,033
502
4,536
10,936
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
丶Forever
Bacchus
11
0 / 3 / 4
6,769
484
5,312
11,618
10,679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KumbhakarnaAresLokiAthena

VS

Bans
SusanoPoseidonThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 2 / 3
8,596
614
8,399
10,532
9,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
FeeZa
Arachne
14
2 / 4 / 7
7,992
571
5,571
13,115
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
6 / 0 / 1
9,396
671
6,990
7,035
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 5 / 3
8,161
583
10,761
11,173
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 9
9,378
670
7,645
10,314
7,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
11
Kills
17
17
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
3
2.25
L
1
4
2
0.5
W
Arachne
FeeZa
Arachne
2
4
7
1.38
L
Hercules
Kilstraker
Hercules
1
4
2
0.5
W
6
0
1
6.5
W
3
5
3
0.9
L
Thor
Tėtsu
Thor
6
2
2
3.5
L
Medusa
mokaba97
Medusa
3
4
1
0.88
W
3
0
9
7.5
L
Bacchus
丶Forever
Bacchus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
39,366
53,517
Taken
52,169
29,623
Mitigated
28,880
12,212
Healing
19,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,399
664
0
1,250
10,532
9,655
0
1,413
9,119
2,116
51,790
L
6,680
72
0
550
7,656
2,093
0
2,343
5,058
61,978
0
W
Arachne
FeeZa
Arachne
5,571
3,618
0
5,886
13,115
4,650
601
2,451
10,664
0
61,181
L
Hercules
Kilstraker
Hercules
6,243
1,583
0
4,120
12,967
10,003
0
1,314
11,595
548
45,441
W
6,990
280
1,775
3,151
7,035
3,046
564
3,111
3,924
78,483
553
W
10,761
3,957
0
4,015
11,173
3,720
960
2,474
8,699
53,287
9,561
L
Thor
Tėtsu
Thor
8,530
2,916
0
2,075
10,340
3,487
0
4,435
5,753
0
51,616
L
Medusa
mokaba97
Medusa
4,536
1,518
0
2,579
10,936
3,361
0
4,661
6,275
0
44,154
W
7,645
1,225
0
2,926
10,314
7,809
86
3,133
7,181
0
36,417
L
Bacchus
丶Forever
Bacchus
5,312
1,085
0
2,888
11,618
10,679
0
4,809
6,644
21,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
43,523
421
Minions Killed
475
0
Camps Cleared
0
1,397,783
Distance Traveled
1,553,590
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,596
614
92
7
0
305,540
0
L
Agni
7,057
504
133
10
0
291,162
7
W
Arachne
7,992
571
96
7
0
340,471
0
L
Hercules
6,769
484
92
7
0
258,084
0
W
Ra
9,396
671
156
11
0
326,057
5
W
Sol
8,161
583
86
6
0
247,493
2
L
Thor
7,503
536
75
5
0
282,133
0
L
Medusa
7,033
502
77
6
0
267,564
2
W
Nike
9,378
670
45
3
0
334,029
2
L
Bacchus
6,769
484
44
3
0
298,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role