Player Matchup

Janus
Janus
MeGa Pr4nKz
Janus
Level 171
God Stats
7W - 18L
1,432 SR
Queue Stats
263W - 269L
1,518 Elo+
Solo
Neith
Neith
YodasBrane420
Neith
Level 108
God Stats
0W - 1L
1,812 SR
Queue Stats
27W - 57L
1,273 Elo+
Party 2
Ymir
Ymir
briswillneverdie
Ymir
Level 24
God Stats
0W - 3L
1,175 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 2
Team Averages
Level 101
1,473 SR
1,359 Elo+

VS

Team Averages
Level 88
1,523 SR
1,438 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
COSMETICTTRSCAN
Mulan
Level 27
God Stats
6W - 0L
1,467 SR
Queue Stats
41W - 42L
1,360 Elo+
Party 1
Fenrir
Fenrir
iToxicxSync
Fenrir
Level 132
God Stats
36W - 21L
1,602 SR
Queue Stats
184W - 179L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
4,866
973
2,631
3,345
966
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
0 / 1 / 0
3,804
761
834
1,027
232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 1 / 0
3,628
726
88
832
264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 4
4,819
964
845
2,423
601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
5,019
1,004
1,701
3,385
1,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fenrir
9
3 / 1 / 1
5,538
1,108
2,089
3,601
1,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
4
4
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
4
2
W
1
1
3
2.5
L
2
2
1
1.25
L
0
1
0
0
L
0
1
0
0
W
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,553
Damage
4,635
5,204
Taken
9,409
1,462
Mitigated
3,385
797
Healing
3,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
845
43
1,241
935
2,423
601
495
1,050
1,373
10,824
0
W
1,701
0
0
527
3,385
1,486
354
869
2,516
0
7,349
L
2,631
99
0
670
3,345
966
0
434
2,672
14,511
222
L
834
259
0
127
1,027
232
0
170
795
0
2,125
L
88
0
0
0
832
264
0
267
507
713
126
W
Fenrir
2,089
169
0
361
3,601
1,298
312
735
2,866
0
9,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,298
Gold Earned
15,376
32
Minions Killed
64
0
Camps Cleared
0
116,756
Distance Traveled
236,206
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,819
964
30
6
0
70,866
0
W
Mulan
5,019
1,004
18
4
0
87,491
0
L
Janus
4,866
973
26
5
0
69,393
0
L
Neith
3,804
761
6
1
0
32,039
0
L
Ymir
3,628
726
0
0
0
15,324
0
W
Fenrir
5,538
1,108
16
3
0
77,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role