Player Matchup

Cupid
Cupid
Gold V
CallMeDrastic
Cupid
Gold V
Level 139
God Stats
1W - 1L
1,474 SR
Queue Stats
42W - 48L
1,485 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
GodTierMoron
Erlang Shen
Silver I
Level 94
God Stats
0W - 2L
1,200 SR
Queue Stats
22W - 27L
1,329 MMR
Party 1
Hades
Hades
Silver V
XGN Panda420842
Hades
Silver V
Level 89
God Stats
0W - 1L
1,480 SR
Queue Stats
14W - 40L
810 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,385 SR
1,208 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,526 SR
1,688 MMR
Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
HarryBravo
Baron Samedi
Platinum V
Level 164
God Stats
2W - 3L
1,477 SR
Queue Stats
179W - 192L
1,662 MMR
Solo
Medusa
Medusa
Masters
Hyyyped
Medusa
Masters
Level 142
God Stats
33W - 39L
1,602 SR
Queue Stats
339W - 350L
1,903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,784
778
5,716
9,515
3,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
GodTierMoron
Erlang Shen
12
0 / 4 / 1
7,013
701
4,764
9,327
9,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 5 / 0
6,501
650
2,559
7,383
4,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ArachneSerqetHeraCthulhuMulan

VS

Bans
FafnirBacchusXing TianChaacCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 0 / 7
8,859
886
5,110
8,145
9,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
HarryBravo
Baron Samedi
15
4 / 0 / 8
9,479
948
7,859
3,946
2,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Hyyyped
Medusa
15
4 / 1 / 8
9,424
942
8,888
7,178
3,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
7
8.5
L
1
4
0
0.25
L
Erlang Shen
GodTierMoron
Erlang Shen
0
4
1
0.13
W
Baron Samedi
HarryBravo
Baron Samedi
4
0
8
8
W
Medusa
Hyyyped
Medusa
4
1
8
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,039
Damage
21,857
26,225
Taken
19,269
17,246
Mitigated
14,930
5,659
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,110
1,395
0
2,530
8,145
9,219
750
1,029
7,116
61
12,100
L
5,716
2,819
381
2,744
9,515
3,392
0
3,233
6,269
0
33,533
L
Erlang Shen
GodTierMoron
Erlang Shen
4,764
2,076
0
1,490
9,327
9,685
0
2,820
6,456
0
15,369
W
Baron Samedi
HarryBravo
Baron Samedi
7,859
721
885
2,244
3,946
2,653
885
247
3,699
41,815
0
W
Medusa
Hyyyped
Medusa
8,888
4,602
0
2,307
7,178
3,058
1,648
1,295
5,883
0
39,097
L
2,559
34
55
989
7,383
4,169
0
1,907
5,420
6,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,298
Gold Earned
27,762
101
Minions Killed
156
0
Camps Cleared
0
512,114
Distance Traveled
551,363
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,859
886
14
1
0
208,448
3
L
Cupid
7,784
778
76
8
0
170,705
0
L
Erlang Shen
7,013
701
10
1
0
178,277
0
W
Baron Samedi
9,479
948
66
7
0
174,423
0
W
Medusa
9,424
942
76
8
0
168,492
0
L
Hades
6,501
650
15
2
0
163,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role