Player Matchup

Cerberus
Cerberus
Silver V
Aventador317
Cerberus
Silver V
Level 149
God Stats
0W - 3L
1,558 SR
Queue Stats
4W - 17L
1,359 MMR
Party 2
Medusa
Medusa
Bronze IV
GOD_D_USOPP02
Medusa
Bronze IV
Level 86
God Stats
2W - 2L
1,556 SR
Queue Stats
4W - 18L
1,332 MMR
Party 2
Guan Yu
Guan Yu
Silver II
GirthyChapin
Guan Yu
Silver II
Level 156
God Stats
12W - 13L
1,360 SR
Queue Stats
293W - 309L
1,105 MMR
Solo
Merlin
Merlin
Silver II
Yolito22
Merlin
Silver II
Level 123
God Stats
0W - 2L
1,508 SR
Queue Stats
31W - 47L
1,164 MMR
Solo
Thor
Thor
Silver V
sexycortana
Thor
Silver V
Level 119
God Stats
2W - 2L
1,440 SR
Queue Stats
13W - 22L
1,316 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,484 SR
1,255 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,477 SR
1,257 MMR
Odin
Odin
Silver I
MISSJOB
Odin
Silver I
Level 127
God Stats
8W - 2L
1,500 SR
Queue Stats
156W - 150L
1,333 MMR
Solo
Vulcan
Vulcan
Gold III
TooCoolFrank
Vulcan
Gold III
Level 129
God Stats
5W - 5L
1,556 SR
Queue Stats
162W - 164L
1,430 MMR
Party 1
Susano
Susano
Silver III
Tristonian
Susano
Silver III
Level 153
God Stats
1W - 4L
1,119 SR
Queue Stats
303W - 314L
890 MMR
Solo
Danzaburou
Danzaburou
Silver I
dscheatz
Danzaburou
Silver I
Level 160
God Stats
12W - 10L
1,617 SR
Queue Stats
140W - 143L
1,249 MMR
Solo
Ares
Ares
Gold III
thatkaijukid
Ares
Gold III
Level 248
God Stats
17W - 17L
1,592 SR
Queue Stats
162W - 164L
1,382 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aventador317
Cerberus
11
2 / 3 / 0
7,433
465
5,674
16,258
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 0
8,088
506
2,737
7,597
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
GirthyChapin
Guan Yu
15
2 / 4 / 0
8,905
557
12,120
16,304
18,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
Yolito22
Merlin
15
0 / 4 / 2
8,247
515
4,858
7,464
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 1 / 2
6,577
411
5,681
10,016
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BacchusFenrirLokiBake Kujira

VS

Bans
SurtrThanatosKaliArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
MISSJOB
Odin
14
1 / 1 / 6
9,112
570
10,005
12,952
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
15
2 / 1 / 2
8,988
562
6,911
5,185
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Tristonian
Susano
16
4 / 1 / 3
8,774
548
4,168
13,209
4,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
dscheatz
Danzaburou
16
4 / 0 / 4
9,999
625
7,234
6,576
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 7
8,784
549
8,321
11,856
10,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
15
15
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Aventador317
Cerberus
2
3
0
0.67
L
0
3
0
0
L
Guan Yu
GirthyChapin
Guan Yu
2
4
0
0.5
W
Odin
MISSJOB
Odin
1
1
6
4
W
Vulcan
2
1
2
3
W
Susano
Tristonian
Susano
4
1
3
5.5
L
Merlin
Yolito22
Merlin
0
4
2
0.25
W
Danzaburou
dscheatz
Danzaburou
4
0
4
6
L
0
1
2
1
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,070
Damage
36,639
57,639
Taken
49,778
38,570
Mitigated
28,250
14,711
Healing
18,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Aventador317
Cerberus
5,674
310
0
4,159
16,258
12,051
0
6,309
9,949
21,599
0
L
2,737
871
0
1,055
7,597
2,398
792
741
6,856
0
66,333
L
Guan Yu
GirthyChapin
Guan Yu
12,120
1,433
61
6,490
16,304
18,047
0
740
15,564
14,922
50,162
W
Odin
MISSJOB
Odin
10,005
1,816
0
3,554
12,952
8,906
28
2,437
9,608
0
65,168
W
Vulcan
6,911
473
0
1,000
5,185
1,546
302
2,560
2,380
65,553
615
W
Susano
Tristonian
Susano
4,168
1,030
0
7,895
13,209
4,463
151
2,447
10,577
0
69,341
L
Merlin
Yolito22
Merlin
4,858
0
0
416
7,464
2,582
0
3,836
3,628
64,954
984
W
Danzaburou
dscheatz
Danzaburou
7,234
1,717
0
4,032
6,576
2,769
963
1,102
5,474
0
87,064
L
5,681
378
0
2,530
10,016
3,492
0
3,348
6,668
0
46,523
W
8,321
1,243
0
2,186
11,856
10,566
51
4,328
7,316
16,824
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,250
Gold Earned
45,657
493
Minions Killed
524
0
Camps Cleared
0
1,541,485
Distance Traveled
1,606,145
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,433
465
24
2
0
297,222
0
L
Medusa
8,088
506
137
9
0
304,181
2
L
Guan Yu
8,905
557
98
6
0
312,540
2
W
Odin
9,112
570
109
7
0
340,215
0
W
Vulcan
8,988
562
136
9
0
319,462
0
W
Susano
8,774
548
112
7
0
338,684
0
L
Merlin
8,247
515
148
9
0
300,744
2
W
Danzaburou
9,999
625
149
9
0
313,083
2
L
Thor
6,577
411
86
5
0
326,798
1
W
Ares
8,784
549
18
1
0
294,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role