Player Matchup

Aphrodite
Aphrodite
Balanidhren
Aphrodite
Level 117
God Stats
11W - 9L
1,563 SR
Queue Stats
30W - 29L
1,468 Elo+
Party 2
Tyr
Tyr
Guy-_-Sensei-_-
Tyr
Level 116
God Stats
1W - 1L
1,662 SR
Queue Stats
40W - 39L
1,469 Elo+
Party 1
Arachne
Arachne
Jiraiya2066
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 56L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Neezy206
Danzaburou
Level 129
God Stats
8W - 6L
1,516 SR
Queue Stats
171W - 144L
1,532 Elo+
Solo
Tiamat
Tiamat
Rook Nihilus
Tiamat
Level 140
God Stats
43W - 56L
1,485 SR
Queue Stats
121W - 132L
1,468 Elo+
Party 2
Team Averages
Level 114
1,545 SR
1,484 Elo+

VS

Team Averages
Level 135
1,608 SR
1,480 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
EconomyOcean85
Geb
Level 165
God Stats
86W - 130L
1,469 SR
Queue Stats
744W - 761L
1,470 Elo+
Solo
Sol
Sol
NightLuv20
Sol
Level 124
God Stats
1W - 1L
1,859 SR
Queue Stats
59W - 72L
1,397 Elo+
Solo
Merlin
Merlin
Psychopath0
Merlin
Level 155
God Stats
5W - 4L
1,476 SR
Queue Stats
153W - 145L
1,483 Elo+
Solo
Nemesis
Nemesis
bodeboop
Nemesis
Level 125
God Stats
7W - 2L
1,735 SR
Queue Stats
54W - 44L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Balanidhren
Aphrodite
12
2 / 1 / 10
8,739
583
3,854
6,620
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 1 / 8
9,137
609
6,989
14,713
10,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Jiraiya2066
Arachne
14
3 / 5 / 4
8,387
559
6,379
17,334
6,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
Neezy206
Danzaburou
15
10 / 2 / 7
10,236
682
15,940
12,941
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
15
4 / 2 / 1
8,655
577
7,835
7,849
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 4 / 4
7,934
529
7,922
11,329
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 8 / 1
6,527
435
2,327
16,650
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 4 / 1
8,686
579
8,222
9,718
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
11
0 / 6 / 2
6,882
459
7,992
7,803
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
bodeboop
Nemesis
14
6 / 2 / 1
8,330
555
10,214
11,882
4,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
23
Kills
11
11
Deaths
24
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
4
4
1.25
W
Aphrodite
Balanidhren
Aphrodite
2
1
10
7
L
0
8
1
0.06
W
4
1
8
8
W
Arachne
Jiraiya2066
Arachne
3
5
4
1
W
Danzaburou
Neezy206
Danzaburou
10
2
7
6.75
L
2
4
1
0.63
L
Merlin
0
6
2
0.17
W
Tiamat
4
2
1
2.25
L
Nemesis
bodeboop
Nemesis
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,997
Damage
36,677
59,457
Taken
57,382
31,766
Mitigated
19,828
27,478
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,922
319
1,139
3,504
11,329
2,982
0
4,145
6,967
54,088
0
W
Aphrodite
Balanidhren
Aphrodite
3,854
968
5,099
3,486
6,620
4,719
397
3,510
3,110
22,490
1,594
L
2,327
178
390
3,770
16,650
8,045
60
4,045
12,605
16,870
837
W
6,989
574
0
5,429
14,713
10,946
240
7,837
6,876
0
47,357
W
Arachne
Jiraiya2066
Arachne
6,379
3,887
0
6,713
17,334
6,183
255
5,064
12,270
0
65,420
W
Danzaburou
Neezy206
Danzaburou
15,940
7,731
0
4,246
12,941
4,960
649
5,986
6,955
0
73,037
L
8,222
3,421
0
3,843
9,718
2,072
946
1,636
8,082
64,597
7,121
L
Merlin
7,992
910
0
1,151
7,803
1,782
0
1,291
6,177
35,906
416
W
Tiamat
7,835
604
0
2,505
7,849
4,958
137
3,067
4,782
54,407
278
L
Nemesis
bodeboop
Nemesis
10,214
4,313
0
2,350
11,882
4,947
0
292
11,550
0
61,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,154
Gold Earned
38,359
412
Minions Killed
425
0
Camps Cleared
0
1,614,536
Distance Traveled
1,529,453
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,934
529
126
8
0
326,791
0
W
Aphrodite
8,739
583
28
2
0
314,160
0
L
Geb
6,527
435
18
1
0
305,647
0
W
Tyr
9,137
609
94
6
0
314,878
1
W
Arachne
8,387
559
89
6
0
343,281
2
W
Danzaburou
10,236
682
99
7
0
308,979
0
L
Sol
8,686
579
125
8
0
290,905
0
L
Merlin
6,882
459
56
4
0
221,852
0
W
Tiamat
8,655
577
102
7
0
333,238
1
L
Nemesis
8,330
555
100
7
0
384,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role