Player Matchup

Ra
Ra
 
Ra
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Albunny12
Neith
Level 52
God Stats
4W - 2L
1,672 SR
Queue Stats
154W - 160L
1,434 Elo+
Solo
King Arthur
King Arthur
UnOriginal2415
King Arthur
Level 59
God Stats
7W - 10L
1,374 SR
Queue Stats
242W - 234L
1,483 Elo+
Party 1
Nemesis
Nemesis
gadyenVictor23
Nemesis
Level 89
God Stats
13W - 9L
1,663 SR
Queue Stats
77W - 72L
1,441 Elo+
Solo
Team Averages
Level 71
1,542 SR
1,472 Elo+

VS

Team Averages
Level 124
1,578 SR
1,459 Elo+
Aphrodite
Aphrodite
GerJham
Aphrodite
Level 80
God Stats
8W - 10L
1,524 SR
Queue Stats
61W - 54L
1,494 Elo+
Solo
Ra
Ra
Hazzird
Ra
Level 151
God Stats
5W - 4L
1,570 SR
Queue Stats
251W - 262L
1,445 Elo+
Solo
Loki
Loki
Leonidas-XVI
Loki
Level 170
God Stats
9W - 7L
1,598 SR
Queue Stats
325W - 328L
1,408 Elo+
Solo
Hades
Hades
MattyG1655
Hades
Level 129
God Stats
11W - 5L
1,680 SR
Queue Stats
124W - 115L
1,463 Elo+
Party 2
Horus
Horus
Tomstar405
Horus
Level 89
God Stats
35W - 20L
1,520 SR
Queue Stats
116W - 99L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
5 / 1 / 1
8,108
676
7,121
6,428
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ymir
 
Ymir
9
0 / 1 / 2
5,625
469
1,637
6,105
3,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Neith
Albunny12
Neith
11
1 / 0 / 1
6,194
516
4,274
6,207
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
UnOriginal2415
King Arthur
14
0 / 0 / 0
7,756
646
1,762
8,676
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 1 / 1
6,422
535
3,765
8,483
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GerJham
Aphrodite
13
0 / 0 / 1
6,529
544
3,572
5,175
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 0
6,323
527
3,293
6,833
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
3,744
312
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
10
1 / 3 / 0
5,889
491
3,835
7,760
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
9
0 / 1 / 0
5,467
456
2,840
8,756
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
3
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
1
5.5
W
Ymir
 
Ymir
0
1
2
1
W
Neith
Albunny12
Neith
1
0
1
1.5
L
Aphrodite
GerJham
Aphrodite
0
0
1
0.5
L
1
4
0
0.25
L
0
0
0
0
L
Hades
1
3
0
0.33
L
Horus
0
1
0
0
W
King Arthur
UnOriginal2415
King Arthur
0
0
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,559
Damage
13,540
35,899
Taken
28,524
15,439
Mitigated
11,524
11,266
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,121
719
528
3,715
6,428
2,234
423
2,694
3,407
60,329
62
W
Ymir
 
Ymir
1,637
691
0
1,213
6,105
3,715
27
1,955
4,070
15,346
0
W
Neith
Albunny12
Neith
4,274
1,119
0
2,754
6,207
1,735
340
1,400
4,807
0
45,466
L
Aphrodite
GerJham
Aphrodite
3,572
179
0
4,283
5,175
1,498
0
0
5,175
39,751
1,969
L
3,293
155
81
1,921
6,833
2,145
0
4,116
2,717
41,011
207
L
0
0
0
0
0
0
0
0
0
0
0
L
Hades
3,835
724
478
3,362
7,760
2,293
0
2,993
4,767
37,315
2,685
L
Horus
2,840
1,224
400
3,665
8,756
5,588
0
1,587
7,169
0
14,996
W
King Arthur
UnOriginal2415
King Arthur
1,762
151
0
2,103
8,676
4,866
0
2,760
5,568
0
59,603
W
3,765
1,455
0
953
8,483
2,889
694
1,518
6,911
0
47,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
27,952
383
Minions Killed
294
0
Camps Cleared
0
1,165,673
Distance Traveled
893,100
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,108
676
118
10
0
258,126
2
W
Ymir
5,625
469
10
1
0
210,674
0
W
Neith
6,194
516
73
6
0
204,431
3
L
Aphrodite
6,529
544
114
10
0
199,714
0
L
Ra
6,323
527
79
7
0
209,439
0
L
Loki
3,744
312
0
0
0
6,501
0
L
Hades
5,889
491
81
7
0
227,668
5
L
Horus
5,467
456
20
2
0
249,778
4
W
King Arthur
7,756
646
109
9
0
238,869
2
W
Nemesis
6,422
535
73
6
0
253,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role