Player Matchup

Apollo
Apollo
 
Apollo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BuffBabby
Sol
Level 154
God Stats
3W - 2L
1,668 SR
Queue Stats
164W - 158L
1,549 Elo+
Party 1
Mulan
Mulan
DropuhBishhh
Mulan
Level 124
God Stats
20W - 15L
1,550 SR
Queue Stats
135W - 127L
1,451 Elo+
Solo
Cthulhu
Cthulhu
PC_DMOEEEEEEE
Cthulhu
Level 143
God Stats
0W - 2L
1,114 SR
Queue Stats
50W - 64L
1,478 Elo+
Solo
Tyr
Tyr
ShaftCheeseVegan
Tyr
Level 157
God Stats
1W - 4L
1,443 SR
Queue Stats
176W - 159L
1,529 Elo+
Party 1
Team Averages
Level 141
1,455 SR
1,501 Elo+

VS

Team Averages
Level 132
1,664 SR
1,525 Elo+
Sun Wukong
Sun Wukong
CzeslawConman
Sun Wukong
Level 129
God Stats
1W - 1L
1,549 SR
Queue Stats
24W - 25L
1,542 Elo+
Solo
Fenrir
Fenrir
FreshmanMeth
Fenrir
Level 105
God Stats
21W - 8L
1,733 SR
Queue Stats
63W - 57L
1,558 Elo+
Solo
Hera
Hera
MikeIsBack
Hera
Level 163
God Stats
4W - 1L
1,714 SR
Queue Stats
104W - 86L
1,555 Elo+
Solo
Chernobog
Chernobog
UwU_Tickler
Chernobog
Level 134
God Stats
7W - 4L
1,672 SR
Queue Stats
304W - 268L
1,450 Elo+
Solo
Hades
Hades
allenmichael7
Hades
Level 129
God Stats
4W - 3L
1,653 SR
Queue Stats
93W - 92L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
5
0 / 0 / 0
3,113
623
309
2,225
433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
2 / 0 / 0
4,040
808
1,762
1,598
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

3
0 / 1 / 0
2,730
546
388
1,290
319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
5
0 / 0 / 0
2,868
574
311
1,928
1,128
Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

6
1 / 1 / 1
3,452
690
2,137
4,059
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CzeslawConman
Sun Wukong
7
1 / 0 / 0
4,143
829
601
1,877
752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
6
0 / 1 / 0
3,220
644
1,388
4,141
1,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 2 / 0
3,526
705
845
3,075
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chernobog
UwU_Tickler
Chernobog
6
0 / 0 / 0
3,341
668
1,275
1,222
294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 0
3,641
728
490
1,696
598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
2
2
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
2
0
0
2
W
Sun Wukong
CzeslawConman
Sun Wukong
1
0
0
1
L
0
1
0
0
W
Fenrir
0
1
0
0
W
1
2
0
0.5
L
Cthulhu
0
0
0
0
L
1
1
1
1.5
W
Chernobog
UwU_Tickler
Chernobog
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,907
Damage
4,599
11,100
Taken
12,011
3,387
Mitigated
3,690
3,872
Healing
3,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
309
309
0
1,342
2,225
433
0
206
2,019
0
16,073
L
1,762
439
0
875
1,598
311
0
296
1,232
17,615
545
W
Sun Wukong
CzeslawConman
Sun Wukong
601
67
0
325
1,877
752
0
0
1,877
0
23,023
L
388
104
0
250
1,290
319
0
0
1,290
0
5,271
W
Fenrir
1,388
335
0
924
4,141
1,431
0
609
3,458
0
19,639
W
845
87
0
603
3,075
615
0
839
2,048
11,456
569
L
Cthulhu
311
0
0
0
1,928
1,128
0
238
1,690
5,636
0
L
2,137
536
0
1,405
4,059
1,196
0
359
3,594
0
13,342
W
Chernobog
UwU_Tickler
Chernobog
1,275
497
0
693
1,222
294
0
86
1,136
0
21,665
W
490
73
157
769
1,696
598
0
225
1,471
8,356
1,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,203
Gold Earned
17,871
124
Minions Killed
163
0
Camps Cleared
0
429,300
Distance Traveled
468,623
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,113
623
37
7
0
83,940
0
L
Sol
4,040
808
35
7
0
102,030
0
W
Sun Wukong
4,143
829
42
8
0
98,356
0
L
Mulan
2,730
546
14
3
0
35,485
0
W
Fenrir
3,220
644
33
7
0
102,073
0
W
Hera
3,526
705
29
6
0
95,557
0
L
Cthulhu
2,868
574
9
2
0
102,393
0
L
Tyr
3,452
690
29
6
0
105,452
0
W
Chernobog
3,341
668
34
7
0
84,039
0
W
Hades
3,641
728
25
5
0
88,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role