Player Matchup

Sobek
Sobek
Cam_Otakun
Sobek
Level 214
God Stats
4W - 1L
1,743 SR
Queue Stats
236W - 240L
1,519 Elo+
Solo
Janus
Janus
ProfessorZick
Janus
Level 175
God Stats
6W - 4L
1,612 SR
Queue Stats
188W - 121L
1,656 Elo+
Party 1
Artio
Artio
SevynthHeavyn
Artio
Level 214
God Stats
4W - 4L
1,299 SR
Queue Stats
563W - 435L
1,634 Elo+
Party 1
Erlang Shen
Erlang Shen
taintsonfire
Erlang Shen
Level 129
God Stats
4W - 5L
1,476 SR
Queue Stats
89W - 98L
1,457 Elo+
Party 2
Nox
Nox
ËmberMcLain
Nox
Level 141
God Stats
3W - 3L
1,406 SR
Queue Stats
158W - 153L
1,553 Elo+
Party 2
Team Averages
Level 175
1,507 SR
1,564 Elo+

VS

Team Averages
Level 136
1,440 SR
1,567 Elo+
Surtr
Surtr
ElainaEternal
Surtr
Level 170
God Stats
2W - 5L
1,458 SR
Queue Stats
131W - 129L
1,542 Elo+
Solo
Eset
Eset
HamonchiS GT
Eset
Level 88
God Stats
0W - 5L
1,049 SR
Queue Stats
367W - 362L
1,581 Elo+
Solo
Vamana
Vamana
Spliq
Vamana
Level 158
God Stats
12W - 11L
1,637 SR
Queue Stats
721W - 737L
1,551 Elo+
Solo
Bake Kujira
Bake Kujira
SummerNDecember
Bake Kujira
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 70L
1,601 Elo+
Solo
He Bo
He Bo
puberto
He Bo
Level 183
God Stats
4W - 5L
1,555 SR
Queue Stats
331W - 321L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
2 / 1 / 20
9,786
816
9,810
20,189
25,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
9 / 4 / 13
10,481
873
16,274
9,867
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 2 / 16
10,191
849
10,858
20,806
19,647
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Erlang Shen
taintsonfire
Erlang Shen
14
3 / 2 / 15
8,508
709
8,764
15,099
15,345
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 3 / 14
8,760
730
7,547
8,412
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
7,515
626
9,051
13,068
12,179
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 3 / 4
8,611
718
13,572
7,499
3,488
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Spliq
Vamana
15
7 / 6 / 4
9,637
803
14,980
15,321
15,573
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bake Kujira
SummerNDecember
Bake Kujira
15
2 / 7 / 5
8,832
736
9,706
18,194
20,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
puberto
He Bo
15
2 / 3 / 3
8,850
738
11,078
7,514
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
25
Kills
12
12
Deaths
25
78
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
1
20
12
L
0
6
4
0.33
L
1
3
4
1
W
9
4
13
3.88
W
7
2
16
7.5
L
Vamana
Spliq
Vamana
7
6
4
1.5
L
Bake Kujira
SummerNDecember
Bake Kujira
2
7
5
0.64
L
He Bo
puberto
He Bo
2
3
3
1.17
W
Erlang Shen
taintsonfire
Erlang Shen
3
2
15
5.25
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,253
Damage
58,387
74,373
Taken
61,596
68,799
Mitigated
54,657
41,314
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,810
368
3,661
9,047
20,189
25,344
33
10,600
9,399
26,816
0
L
9,051
3,198
561
1,541
13,068
12,179
0
9,326
3,134
464
13,776
L
13,572
733
1,060
1,606
7,499
3,488
0
6,411
978
31,193
0
W
16,274
1,116
985
716
9,867
4,547
0
3,000
6,727
37,658
0
W
10,858
344
9,939
8,699
20,806
19,647
0
8,432
11,708
19,635
51
L
Vamana
Spliq
Vamana
14,980
6,154
416
2,437
15,321
15,573
0
9,710
4,742
0
22,155
L
Bake Kujira
SummerNDecember
Bake Kujira
9,706
4,517
395
1,814
18,194
20,649
107
10,785
6,399
21,694
0
L
He Bo
puberto
He Bo
11,078
477
933
1,838
7,514
2,768
0
5,747
1,492
21,858
905
W
Erlang Shen
taintsonfire
Erlang Shen
8,764
3,661
809
4,994
15,099
15,345
0
8,580
6,186
0
14,151
W
7,547
794
1,408
1,056
8,412
3,916
0
2,705
5,383
19,977
876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,726
Gold Earned
43,445
161
Minions Killed
117
0
Camps Cleared
0
1,204,961
Distance Traveled
1,018,153
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,786
816
36
3
0
255,226
0
L
Surtr
7,515
626
10
1
0
189,716
0
L
Eset
8,611
718
37
3
0
227,102
0
W
Janus
10,481
873
59
5
0
252,368
0
W
Artio
10,191
849
18
2
0
269,562
6
L
Vamana
9,637
803
13
1
0
179,316
0
L
Bake Kujira
8,832
736
25
2
0
205,134
0
L
He Bo
8,850
738
32
3
0
216,885
0
W
Erlang Shen
8,508
709
16
1
0
203,693
0
W
Nox
8,760
730
32
3
0
224,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role