Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LOWK3YROBLOWE
Ra
Level 127
God Stats
43W - 46L
1,541 SR
Queue Stats
368W - 386L
1,559 Elo+
Solo
Hades
Hades
NazaTheBlader
Hades
Level 159
God Stats
3W - 5L
1,478 SR
Queue Stats
73W - 89L
1,475 Elo+
Solo
Chernobog
Chernobog
SirPandaH
Chernobog
Level 189
God Stats
5W - 5L
1,681 SR
Queue Stats
192W - 197L
1,512 Elo+
Solo
Pele
Pele
TR Alpaca
Pele
Level 90
God Stats
6W - 5L
1,600 SR
Queue Stats
137W - 119L
1,538 Elo+
Solo
Team Averages
Level 126
1,560 SR
1,517 Elo+

VS

Team Averages
Level 83
1,542 SR
1,511 Elo+
Cthulhu
Cthulhu
Arzhel308
Cthulhu
Level 13
God Stats
2W - 3L
1,464 SR
Queue Stats
6W - 5L
1,547 Elo+
Party 2
Janus
Janus
CentralAct
Janus
Level 65
God Stats
71W - 60L
1,542 SR
Queue Stats
251W - 205L
1,492 Elo+
Party 1
Horus
Horus
LordVhardo
Horus
Level 89
God Stats
28W - 27L
1,462 SR
Queue Stats
384W - 360L
1,524 Elo+
Party 2
Awilix
Awilix
MonkEDInner
Awilix
Level 109
God Stats
35W - 20L
1,635 SR
Queue Stats
211W - 183L
1,491 Elo+
Party 1
Skadi
Skadi
TTMACUTINO
Skadi
Level 140
God Stats
37W - 29L
1,607 SR
Queue Stats
224W - 205L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 3 / 0
3,669
367
185
1,913
296
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 3 / 0
5,732
573
2,563
5,794
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
4,538
454
3,358
4,333
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
SirPandaH
Chernobog
9
0 / 2 / 0
5,089
509
3,834
5,485
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
9
1 / 2 / 0
4,753
475
2,717
6,644
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arzhel308
Cthulhu
9
0 / 1 / 1
5,503
550
566
4,198
2,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
13
2 / 0 / 2
6,698
670
3,447
3,092
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
10
2 / 0 / 3
5,738
574
1,091
5,324
2,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Awilix
10
7 / 0 / 2
5,986
599
6,432
5,754
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Skadi
11
1 / 0 / 3
5,939
594
3,729
3,831
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
12
12
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
W
Cthulhu
Arzhel308
Cthulhu
0
1
1
0.5
W
Janus
2
0
2
3
L
0
3
0
0
W
Horus
2
0
3
3.5
W
Awilix
7
0
2
8
L
0
2
0
0
L
Chernobog
SirPandaH
Chernobog
0
2
0
0
L
Pele
1
2
0
0.5
W
Skadi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,657
Damage
15,265
24,169
Taken
22,199
6,834
Mitigated
8,713
7,526
Healing
6,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
185
24
0
73
1,913
296
0
252
1,621
6,632
0
W
Cthulhu
Arzhel308
Cthulhu
566
0
0
797
4,198
2,377
15
185
4,013
25,540
1,328
W
Janus
3,447
160
0
648
3,092
875
0
875
2,041
59,262
0
L
2,563
43
192
1,060
5,794
1,405
0
2,710
2,832
40,583
991
W
Horus
1,091
375
436
2,919
5,324
2,431
0
1,211
3,883
29
13,601
W
Awilix
6,432
2,283
0
772
5,754
1,806
0
2,040
3,476
0
32,601
L
3,358
393
126
1,373
4,333
1,590
0
205
4,128
16,298
0
L
Chernobog
SirPandaH
Chernobog
3,834
1,976
0
2,138
5,485
1,811
0
0
5,485
0
40,370
L
Pele
2,717
559
0
2,564
6,644
1,732
0
518
6,102
0
29,085
W
Skadi
3,729
1,162
0
1,114
3,831
1,224
0
868
2,743
0
47,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
29,864
260
Minions Killed
357
0
Camps Cleared
0
863,486
Distance Traveled
1,105,088
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,669
367
9
1
0
53,962
0
W
Cthulhu
5,503
550
55
6
0
157,421
0
W
Janus
6,698
670
143
14
0
237,079
1
L
Ra
5,732
573
90
9
0
199,647
0
W
Horus
5,738
574
33
3
0
223,532
2
W
Awilix
5,986
599
34
3
0
277,681
0
L
Hades
4,538
454
44
4
0
184,930
0
L
Chernobog
5,089
509
66
7
0
179,370
0
L
Pele
4,753
475
51
5
0
245,577
0
W
Skadi
5,939
594
92
9
0
209,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role