Player Matchup

Bacchus
Bacchus
Silver IV
BigMALIBU420
Bacchus
Silver IV
Level 148
God Stats
28W - 27L
1,637 SR
Queue Stats
263W - 293L
812 MMR
Party 1
Poseidon
Poseidon
Silver I
DonDillyOn
Poseidon
Silver I
Level 126
God Stats
14W - 17L
1,495 SR
Queue Stats
207W - 236L
1,204 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
PaternalEmu
Ne Zha
Gold IV
Level 158
God Stats
19W - 20L
1,558 SR
Queue Stats
134W - 163L
1,335 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,563 SR
1,117 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,479 SR
784 MMR
Xbalanque
Xbalanque
Bronze III
StuckUnicorn218
Xbalanque
Bronze III
Level 159
God Stats
86W - 95L
1,436 SR
Queue Stats
246W - 355L
359 MMR
Solo
Fafnir
Fafnir
Gold IV
chanced1414
Fafnir
Gold IV
Level 147
God Stats
21W - 18L
1,522 SR
Queue Stats
223W - 215L
1,202 MMR
Solo
Zhong Kui
Zhong Kui
Bronze I
lordofbongs420_
Zhong Kui
Bronze I
Level 85
God Stats
5W - 16L
1,479 SR
Queue Stats
22W - 56L
793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigMALIBU420
Bacchus
14
3 / 2 / 0
8,861
738
5,488
10,483
13,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
DonDillyOn
Poseidon
15
0 / 6 / 4
9,021
752
5,530
8,104
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
16
1 / 1 / 2
9,206
767
7,193
12,029
11,637
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesKuzenboCthulhuKumbhakarnaCharon

VS

Bans
VulcanMedusaMulanAh Muzen CabSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
StuckUnicorn218
Xbalanque
17
2 / 0 / 2
9,886
824
7,212
4,955
1,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
17
6 / 0 / 1
10,840
903
8,531
7,419
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
lordofbongs420_
Zhong Kui
15
1 / 4 / 4
9,366
781
7,863
11,825
6,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
9
9
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigMALIBU420
Bacchus
3
2
0
1.5
W
Poseidon
DonDillyOn
Poseidon
0
6
4
0.33
W
Ne Zha
1
1
2
2
L
Xbalanque
StuckUnicorn218
Xbalanque
2
0
2
3
L
Fafnir
6
0
1
6.5
L
Zhong Kui
lordofbongs420_
Zhong Kui
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,211
Damage
23,606
30,616
Taken
24,199
27,729
Mitigated
16,662
5,860
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigMALIBU420
Bacchus
5,488
293
0
1,252
10,483
13,129
0
5,738
4,500
11,121
505
W
Poseidon
DonDillyOn
Poseidon
5,530
355
0
314
8,104
2,963
0
4,075
3,815
29,447
0
W
Ne Zha
7,193
2,315
0
4,294
12,029
11,637
0
5,208
6,471
0
31,591
L
Xbalanque
StuckUnicorn218
Xbalanque
7,212
908
0
605
4,955
1,823
1,102
1,997
2,661
0
36,376
L
Fafnir
8,531
3,132
0
1,911
7,419
8,158
85
1,588
5,194
20,969
2,497
L
Zhong Kui
lordofbongs420_
Zhong Kui
7,863
936
0
3,980
11,825
6,681
392
6,045
4,947
35,473
697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,088
Gold Earned
30,092
118
Minions Killed
156
0
Camps Cleared
0
718,128
Distance Traveled
674,197
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,861
738
6
1
0
254,149
0
W
Poseidon
9,021
752
62
5
0
207,813
0
W
Ne Zha
9,206
767
50
4
0
256,166
0
L
Xbalanque
9,886
824
61
5
0
228,434
0
L
Fafnir
10,840
903
33
3
0
234,896
0
L
Zhong Kui
9,366
781
62
5
0
210,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role