Player Matchup

Khepri
Khepri
 
Khepri
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ChanThatMan24
Kukulkan
Level 179
God Stats
1W - 0L
1,103 SR
Queue Stats
71W - 70L
1,553 Elo+
Party 2
Bastet
Bastet
FuerzaMexicana
Bastet
Level 168
God Stats
2W - 1L
1,666 SR
Queue Stats
75W - 59L
1,599 Elo+
Party 3
Yemoja
Yemoja
JohnCeltigar
Yemoja
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,603 Elo+
Party 2
Achilles
Achilles
Ranosity
Achilles
Level 147
God Stats
3W - 5L
1,247 SR
Queue Stats
430W - 403L
1,616 Elo+
Party 2
Team Averages
Level 134
1,403 SR
1,574 Elo+

VS

Team Averages
Level 103
1,541 SR
1,588 Elo+
Morgan Le Fay
Morgan Le Fay
Banakulala
Morgan Le Fay
Level 28
God Stats
2W - 1L
1,808 SR
Queue Stats
69W - 61L
1,562 Elo+
Solo
Scylla
Scylla
Genocidosaurus
Scylla
Level 88
God Stats
9W - 6L
1,629 SR
Queue Stats
558W - 351L
1,614 Elo+
Party 1
Da Ji
Da Ji
HairyanaHarambe
Da Ji
Level 91
God Stats
3W - 3L
1,694 SR
Queue Stats
471W - 480L
1,554 Elo+
Solo
Atlas
Atlas
Jak0f4llTradess
Atlas
Level 138
God Stats
2W - 3L
1,427 SR
Queue Stats
358W - 200L
1,609 Elo+
Party 1
Yemoja
Yemoja
real_monstar93
Yemoja
Level 171
God Stats
1W - 10L
1,145 SR
Queue Stats
787W - 839L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
0 / 3 / 7
8,117
812
2,848
12,727
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
ChanThatMan24
Kukulkan
15
1 / 1 / 5
8,118
812
8,520
5,113
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 5 / 2
8,414
841
9,601
10,687
4,203
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
14
1 / 2 / 6
8,188
819
2,121
8,881
6,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
Ranosity
Achilles
16
5 / 3 / 6
9,520
952
10,566
14,789
20,909
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Banakulala
Morgan Le Fay
17
7 / 2 / 4
9,280
928
11,137
8,189
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 3 / 8
8,756
876
12,930
8,244
4,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 9
7,561
756
5,015
9,206
4,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 2 / 11
8,084
808
9,247
10,742
9,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

5
0 / 0 / 0
5,664
566
0
0
0

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
11
Kills
14
14
Deaths
11
26
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
3
7
1.17
L
Morgan Le Fay
Banakulala
Morgan Le Fay
7
2
4
4.5
W
Kukulkan
ChanThatMan24
Kukulkan
1
1
5
3.5
W
4
5
2
1
L
4
3
8
2.67
L
1
4
9
1.38
L
2
2
11
3.75
W
Yemoja
1
2
6
2
W
Achilles
Ranosity
Achilles
5
3
6
2.67
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,656
Damage
38,329
52,197
Taken
36,381
46,243
Mitigated
21,815
19,220
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,848
170
0
1,841
12,727
12,102
0
7,076
5,586
10,779
1,272
L
Morgan Le Fay
Banakulala
Morgan Le Fay
11,137
762
124
1,397
8,189
3,989
0
2,376
5,813
33,546
0
W
Kukulkan
ChanThatMan24
Kukulkan
8,520
851
748
804
5,113
2,211
37
4,714
320
30,144
0
W
9,601
1,085
788
2,309
10,687
4,203
0
5,034
5,448
0
17,412
L
12,930
1,164
745
1,187
8,244
4,019
0
2,524
5,720
24,630
0
L
5,015
536
782
1,945
9,206
4,134
0
3,084
6,122
0
7,291
L
9,247
2,310
231
1,613
10,742
9,673
0
5,050
5,692
18,193
199
W
Yemoja
2,121
587
6,436
2,010
8,881
6,818
28
6,950
1,806
4,383
476
W
Achilles
Ranosity
Achilles
10,566
2,596
1,182
3,102
14,789
20,909
0
8,468
5,849
0
18,142
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,357
Gold Earned
39,345
115
Minions Killed
117
0
Camps Cleared
0
1,064,984
Distance Traveled
753,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,117
812
23
2
0
196,531
0
L
Morgan Le Fay
9,280
928
50
5
0
173,227
0
W
Kukulkan
8,118
812
44
4
0
218,621
0
W
Bastet
8,414
841
17
2
0
234,423
0
L
Scylla
8,756
876
39
4
0
198,190
0
L
Da Ji
7,561
756
12
1
0
188,111
0
L
Atlas
8,084
808
16
2
0
193,946
0
W
Yemoja
8,188
819
16
2
0
203,602
0
W
Achilles
9,520
952
15
2
0
211,807
0
L
Yemoja
5,664
566
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role