Player Matchup

Surtr
Surtr
Baxter97x
Surtr
Level 64
God Stats
64W - 59L
1,504 SR
Queue Stats
83W - 72L
1,436 Elo+
Party 1
Ganesha
Ganesha
Gimlyboy
Ganesha
Level 28
God Stats
3W - 1L
1,564 SR
Queue Stats
20W - 18L
1,466 Elo+
Party 2
Nut
Nut
UptownJacob
Nut
Level 63
God Stats
38W - 26L
1,581 SR
Queue Stats
131W - 131L
1,442 Elo+
Solo
Fenrir
Fenrir
Wocker1000
Fenrir
Level 102
God Stats
15W - 22L
1,401 SR
Queue Stats
90W - 78L
1,429 Elo+
Party 1
Anubis
Anubis
Yoboii
Anubis
Level 85
God Stats
6W - 5L
1,588 SR
Queue Stats
72W - 78L
1,461 Elo+
Party 2
Team Averages
Level 68
1,528 SR
1,447 Elo+

VS

Team Averages
Level 53
1,545 SR
1,358 Elo+
Bellona
Bellona
BadWolf0ne
Bellona
Level 59
God Stats
53W - 42L
1,597 SR
Queue Stats
274W - 251L
1,499 Elo+
Solo
Medusa
Medusa
Iluvataarr
Medusa
Level 19
God Stats
3W - 1L
1,800 SR
Queue Stats
10W - 22L
1,304 Elo+
Party 3
Hel
Hel
KawhiiL
Hel
Level 69
God Stats
5W - 6L
1,602 SR
Queue Stats
8W - 23L
1,302 Elo+
Party 3
Hun Batz
Hun Batz
Shadowfernan_Xx
Hun Batz
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,291 Elo+
Party 3
Hera
Hera
XxGhostMasterxX1
Hera
Level 84
God Stats
9W - 17L
1,227 SR
Queue Stats
54W - 73L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Baxter97x
Surtr
13
1 / 6 / 2
8,083
475
11,709
15,670
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Gimlyboy
Ganesha
14
0 / 1 / 7
7,280
428
6,587
11,562
8,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
3 / 3 / 1
8,184
481
7,969
8,054
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Wocker1000
Fenrir
12
2 / 1 / 3
7,297
429
6,251
11,412
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Yoboii
Anubis
17
8 / 0 / 2
10,085
593
9,747
8,167
4,082
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BadWolf0ne
Bellona
16
6 / 2 / 1
10,179
599
13,325
20,279
19,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Medusa
Iluvataarr
Medusa
12
2 / 2 / 4
7,549
444
11,986
11,383
4,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hel
12
0 / 1 / 6
7,992
470
5,173
8,524
6,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
11
3 / 4 / 3
7,241
426
4,116
11,287
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 1
7,389
435
3,758
8,505
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
14
Kills
11
11
Deaths
14
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
BadWolf0ne
Bellona
6
2
1
3.25
W
Surtr
Baxter97x
Surtr
1
6
2
0.33
W
Ganesha
Gimlyboy
Ganesha
0
1
7
3.5
L
Medusa
Iluvataarr
Medusa
2
2
4
2
L
Hel
0
1
6
3
L
Hun Batz
3
4
3
1.13
W
3
3
1
1.17
W
Fenrir
Wocker1000
Fenrir
2
1
3
3.5
L
0
5
1
0.1
W
Anubis
Yoboii
Anubis
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,263
Damage
38,358
54,865
Taken
59,978
29,891
Mitigated
36,345
19,755
Healing
20,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BadWolf0ne
Bellona
13,325
4,166
0
11,020
20,279
19,743
330
2,063
17,377
0
79,906
W
Surtr
Baxter97x
Surtr
11,709
4,996
0
7,871
15,670
8,585
0
537
15,133
1,479
55,272
W
Ganesha
Gimlyboy
Ganesha
6,587
86
418
3,323
11,562
8,812
139
2,661
8,803
26,024
0
L
Medusa
Iluvataarr
Medusa
11,986
6,041
0
1,833
11,383
4,187
114
3,456
7,927
0
62,107
L
Hel
5,173
24
2,690
2,941
8,524
6,495
26
2,148
6,334
29,274
0
L
Hun Batz
4,116
952
0
1,172
11,287
3,526
0
4,280
6,853
0
37,848
W
7,969
2,889
0
1,365
8,054
3,145
374
2,088
5,926
0
69,218
W
Fenrir
Wocker1000
Fenrir
6,251
1,025
0
1,994
11,412
5,267
0
669
10,703
0
28,594
L
3,758
819
97
696
8,505
2,394
0
4,953
3,552
40,957
0
W
Anubis
Yoboii
Anubis
9,747
769
0
4,784
8,167
4,082
282
2,524
5,369
83,046
805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,929
Gold Earned
40,350
419
Minions Killed
438
0
Camps Cleared
0
1,609,729
Distance Traveled
1,620,733
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,179
599
144
8
0
299,118
3
W
Surtr
8,083
475
100
6
0
303,421
0
W
Ganesha
7,280
428
3
0
0
327,371
5
L
Medusa
7,549
444
103
6
0
320,726
2
L
Hel
7,992
470
50
3
0
322,896
3
L
Hun Batz
7,241
426
50
3
0
373,297
0
W
Nut
8,184
481
138
8
0
276,961
0
W
Fenrir
7,297
429
41
2
0
371,670
0
L
Hera
7,389
435
91
5
0
304,696
0
W
Anubis
10,085
593
137
8
0
330,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role