Player Matchup

Cupid
Cupid
Daerrec
Cupid
Level 123
God Stats
8W - 6L
1,577 SR
Queue Stats
377W - 346L
1,481 Elo+
Solo
Loki
Loki
Imnotgood9078
Loki
Level 129
God Stats
43W - 27L
1,727 SR
Queue Stats
192W - 161L
1,494 Elo+
Solo
Maui
Maui
LawyersGunsMoney
Maui
Level 135
God Stats
11W - 14L
1,592 SR
Queue Stats
130W - 124L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
MrMcDougal
Sun Wukong
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 58L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
thehannah
Nu Wa
Level 107
God Stats
20W - 12L
1,647 SR
Queue Stats
250W - 227L
1,549 Elo+
Party 2
Team Averages
Level 129
1,608 SR
1,520 Elo+

VS

Team Averages
Level 149
1,498 SR
1,629 Elo+
Tyr
Tyr
 
Tyr
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cellsty
Bacchus
Level 155
God Stats
1W - 2L
1,201 SR
Queue Stats
245W - 213L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PreppyChimp
Ah Muzen Cab
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 161L
1,483 Elo+
Solo
Janus
Janus
QuocamoIe
Janus
Level 176
God Stats
27W - 14L
1,691 SR
Queue Stats
349W - 161L
1,714 Elo+
Party 1
Mercury
Mercury
X420puCpwnder69X
Mercury
Level 81
God Stats
2W - 0L
1,600 SR
Queue Stats
31W - 4L
1,938 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Daerrec
Cupid
7
0 / 0 / 0
3,718
620
2,459
2,893
658
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

5
0 / 3 / 0
3,459
577
1,572
4,281
913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
3,988
665
1,248
4,346
2,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
MrMcDougal
Sun Wukong
9
1 / 0 / 0
4,953
826
3,654
3,727
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
thehannah
Nu Wa
7
0 / 4 / 0
4,030
672
2,361
3,818
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
0 / 1 / 0
3,814
636
512
6,114
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
Cellsty
Bacchus
7
3 / 0 / 1
4,626
771
1,399
4,221
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
PreppyChimp
Ah Muzen Cab
7
0 / 0 / 2
3,893
649
2,264
2,891
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
QuocamoIe
Janus
10
4 / 0 / 2
5,422
904
3,015
2,241
579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 4
4,595
766
3,099
4,606
1,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
0
0
W
Bacchus
Cellsty
Bacchus
3
0
1
3.5
L
Cupid
Daerrec
Cupid
0
0
0
0
L
0
3
0
0
L
0
2
0
0
L
Sun Wukong
MrMcDougal
Sun Wukong
1
0
0
1
W
Ah Muzen Cab
PreppyChimp
Ah Muzen Cab
0
0
2
1
W
Janus
QuocamoIe
Janus
4
0
2
5
W
2
0
4
4
L
Nu Wa
thehannah
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,294
Damage
10,289
19,065
Taken
20,073
6,383
Mitigated
8,528
6,564
Healing
5,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
512
72
0
1,564
6,114
2,765
0
171
5,893
0
20,120
W
Bacchus
Cellsty
Bacchus
1,399
368
0
2,168
4,221
2,867
0
611
3,565
9,331
0
L
Cupid
Daerrec
Cupid
2,459
1,437
57
1,565
2,893
658
0
850
2,039
0
23,542
L
1,572
684
0
1,811
4,281
913
0
564
3,685
0
14,618
L
1,248
219
0
1,360
4,346
2,408
0
1,071
3,241
9,706
706
L
Sun Wukong
MrMcDougal
Sun Wukong
3,654
771
0
1,431
3,727
1,525
0
0
3,727
0
32,247
W
Ah Muzen Cab
PreppyChimp
Ah Muzen Cab
2,264
1,006
0
739
2,891
769
0
927
1,914
0
27,756
W
Janus
QuocamoIe
Janus
3,015
407
0
750
2,241
579
0
766
1,306
33,073
1,049
W
3,099
1,598
0
630
4,606
1,548
0
708
3,814
0
22,433
L
Nu Wa
thehannah
Nu Wa
2,361
429
0
340
3,818
879
0
1,688
1,980
18,700
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,148
Gold Earned
22,350
202
Minions Killed
220
0
Camps Cleared
0
662,435
Distance Traveled
696,185
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,814
636
40
7
0
128,956
0
W
Bacchus
4,626
771
18
3
0
137,682
2
L
Cupid
3,718
620
49
8
0
125,415
1
L
Loki
3,459
577
26
4
0
109,527
0
L
Maui
3,988
665
20
3
0
144,739
1
L
Sun Wukong
4,953
826
63
11
0
159,672
0
W
Ah Muzen Cab
3,893
649
46
8
0
107,865
0
W
Janus
5,422
904
70
12
0
154,952
0
W
Mercury
4,595
766
46
8
0
166,730
0
L
Nu Wa
4,030
672
44
7
0
123,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role