Player Matchup

Achilles
Achilles
GunShark0
Achilles
Level 109
God Stats
22W - 24L
1,454 SR
Queue Stats
437W - 400L
1,527 Elo+
Party 1
Hera
Hera
Imperialtuba287
Hera
Level 157
God Stats
13W - 17L
1,473 SR
Queue Stats
217W - 241L
1,453 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RaccUwUoon
Kumbhakarna
Level 127
God Stats
2W - 4L
1,476 SR
Queue Stats
184W - 160L
1,497 Elo+
Party 2
Artemis
Artemis
TurtleFolk
Artemis
Level 74
God Stats
6W - 5L
1,500 SR
Queue Stats
98W - 98L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
annoyedenough
Nu Wa
Level 141
God Stats
109W - 87L
1,657 SR
Queue Stats
352W - 333L
1,528 Elo+
Solo
Team Averages
Level 122
1,512 SR
1,493 Elo+

VS

Team Averages
Level 125
1,599 SR
1,539 Elo+
Cthulhu
Cthulhu
Christian7u7r
Cthulhu
Level 149
God Stats
2W - 2L
1,532 SR
Queue Stats
67W - 70L
1,559 Elo+
Solo
Artemis
Artemis
FofoTM
Artemis
Level 120
God Stats
27W - 13L
1,684 SR
Queue Stats
232W - 232L
1,560 Elo+
Party 3
Merlin
Merlin
Piyoto2712
Merlin
Level 127
God Stats
1W - 3L
1,546 SR
Queue Stats
32W - 31L
1,556 Elo+
Party 3
Vamana
Vamana
SaltimBanqui59
Vamana
Level 126
God Stats
2W - 1L
1,819 SR
Queue Stats
151W - 167L
1,545 Elo+
Party 3
Thor
Thor
nReup
Thor
Level 104
God Stats
4W - 6L
1,415 SR
Queue Stats
157W - 155L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GunShark0
Achilles
11
3 / 0 / 0
6,454
645
4,482
6,974
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 5
6,050
605
2,873
5,220
1,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
RaccUwUoon
Kumbhakarna
10
2 / 0 / 2
5,667
567
3,347
7,431
4,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
TurtleFolk
Artemis
9
3 / 1 / 0
5,370
537
4,333
5,832
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 7
6,606
661
7,358
2,770
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 2 / 0
4,985
499
2,950
8,376
3,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
FofoTM
Artemis
10
0 / 0 / 0
5,345
535
4,420
4,685
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Piyoto2712
Merlin
9
0 / 4 / 0
4,798
480
1,603
4,654
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
5,343
534
2,612
6,975
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
nReup
Thor
10
1 / 4 / 0
5,086
509
1,997
10,029
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
12
Kills
1
2
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
2
0
0
L
Artemis
FofoTM
Artemis
0
0
0
0
W
Achilles
GunShark0
Achilles
3
0
0
3
W
3
1
5
5.5
L
Merlin
Piyoto2712
Merlin
0
4
0
0
W
Kumbhakarna
RaccUwUoon
Kumbhakarna
2
0
2
3
L
0
2
0
0
W
Artemis
TurtleFolk
Artemis
3
1
0
3
W
1
0
7
4.5
L
Thor
nReup
Thor
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,393
Damage
13,582
28,227
Taken
34,719
12,289
Mitigated
11,567
13,268
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,950
363
1,478
2,609
8,376
3,610
0
4,238
3,944
25,905
603
L
Artemis
FofoTM
Artemis
4,420
1,664
0
1,739
4,685
1,532
0
1,565
3,040
0
37,887
W
Achilles
GunShark0
Achilles
4,482
695
0
4,584
6,974
4,386
0
0
6,974
0
38,438
W
2,873
404
0
3,138
5,220
1,270
0
136
5,084
41,520
960
L
Merlin
Piyoto2712
Merlin
1,603
38
0
438
4,654
1,085
0
4,061
460
27,694
0
W
Kumbhakarna
RaccUwUoon
Kumbhakarna
3,347
468
0
3,139
7,431
4,023
0
1,940
5,491
15,944
0
L
2,612
898
0
2,358
6,975
2,368
0
561
5,896
0
31,517
W
Artemis
TurtleFolk
Artemis
4,333
859
0
1,536
5,832
1,769
0
721
5,111
0
32,695
W
7,358
3,426
0
871
2,770
841
321
1,663
1,107
43,126
1,570
L
Thor
nReup
Thor
1,997
141
0
4,636
10,029
2,972
0
2,327
7,511
0
30,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
25,557
330
Minions Killed
263
0
Camps Cleared
0
1,003,254
Distance Traveled
950,157
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,985
499
33
3
0
196,482
2
L
Artemis
5,345
535
61
6
0
166,934
0
W
Achilles
6,454
645
79
8
0
174,760
3
W
Hera
6,050
605
78
8
0
237,325
0
L
Merlin
4,798
480
52
5
0
165,672
0
W
Kumbhakarna
5,667
567
15
2
0
223,968
0
L
Vamana
5,343
534
61
6
0
212,854
0
W
Artemis
5,370
537
68
7
0
175,051
0
W
Nu Wa
6,606
661
90
9
0
192,150
2
L
Thor
5,086
509
56
6
0
208,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role