Player Matchup

Hun Batz
Hun Batz
Roach3276
Hun Batz
Level 103
God Stats
6W - 1L
1,671 SR
Queue Stats
22W - 17L
1,477 Elo+
Party 1
Charon
Charon
acbg2000
Charon
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 15L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gamer_dad12
Morgan Le Fay
Level 83
God Stats
4W - 0L
1,500 SR
Queue Stats
21W - 15L
1,491 Elo+
Party 1
Team Averages
Level 95
1,557 SR
1,486 Elo+

VS

Team Averages
Level 137
1,476 SR
1,428 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Raife01
King Arthur
Level 104
God Stats
31W - 34L
1,454 SR
Queue Stats
219W - 219L
1,389 Elo+
Solo
Ravana
Ravana
miguelortizdomin
Ravana
Level 147
God Stats
67W - 73L
1,475 SR
Queue Stats
639W - 799L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Roach3276
Hun Batz
16
6 / 2 / 5
10,840
903
13,382
10,128
5,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
acbg2000
Charon
17
3 / 0 / 9
9,960
830
7,444
9,329
8,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
gamer_dad12
Morgan Le Fay
16
3 / 2 / 8
10,001
833
9,713
10,059
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 2 / 2
9,666
806
10,708
10,167
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Raife01
King Arthur
15
0 / 2 / 1
9,005
750
6,326
15,272
10,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 8 / 1
9,861
822
6,092
12,814
5,483
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
4
4
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
2
1
L
King Arthur
Raife01
King Arthur
0
2
1
0.25
W
Hun Batz
Roach3276
Hun Batz
6
2
5
4.25
W
Charon
acbg2000
Charon
3
0
9
7.5
W
Morgan Le Fay
gamer_dad12
Morgan Le Fay
3
2
8
3.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,539
Damage
23,126
29,516
Taken
38,253
17,634
Mitigated
19,258
7,887
Healing
4,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
10,708
81
0
748
10,167
3,051
472
3,886
5,420
38,808
889
L
King Arthur
Raife01
King Arthur
6,326
404
0
3,243
15,272
10,724
0
5,943
7,899
0
31,456
W
Hun Batz
Roach3276
Hun Batz
13,382
3,563
0
2,302
10,128
5,079
568
2,671
7,457
0
45,552
W
Charon
acbg2000
Charon
7,444
1,206
434
2,774
9,329
8,513
438
4,824
4,481
19,227
756
W
Morgan Le Fay
gamer_dad12
Morgan Le Fay
9,713
340
0
2,377
10,059
4,042
293
3,024
7,007
28,140
0
L
6,092
1,982
0
895
12,814
5,483
468
4,067
7,969
136
17,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
28,532
153
Minions Killed
137
0
Camps Cleared
0
713,749
Distance Traveled
626,058
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,666
806
72
6
0
218,153
2
L
King Arthur
9,005
750
46
4
0
252,554
2
W
Hun Batz
10,840
903
60
5
0
241,453
2
W
Charon
9,960
830
29
2
0
239,846
0
W
Morgan Le Fay
10,001
833
64
5
0
232,450
0
L
Ravana
9,861
822
19
2
0
155,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role