Player Matchup

Chaac
Chaac
LAF x Note1
Chaac
Level 78
God Stats
34W - 14L
1,564 SR
Queue Stats
49W - 29L
1,541 Elo+
Party 2
Da Ji
Da Ji
Panch0013
Da Ji
Level 142
God Stats
1W - 1L
1,269 SR
Queue Stats
142W - 126L
1,448 Elo+
Solo
Cabrakan
Cabrakan
Shadowninja1342
Cabrakan
Level 108
God Stats
2W - 0L
1,741 SR
Queue Stats
154W - 156L
1,468 Elo+
Solo
Nu Wa
Nu Wa
SyriusFalcom
Nu Wa
Level 109
God Stats
78W - 59L
1,572 SR
Queue Stats
134W - 115L
1,497 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
grey_jumper7
Ah Muzen Cab
Level 38
God Stats
91W - 75L
1,580 SR
Queue Stats
152W - 176L
1,457 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,482 Elo+

VS

Team Averages
Level 89
1,542 SR
1,443 Elo+
Serqet
Serqet
Emi_V7
Serqet
Level 60
God Stats
7W - 4L
1,596 SR
Queue Stats
73W - 67L
1,450 Elo+
Party 3
Skadi
Skadi
ItsSup3rchick3
Skadi
Level 102
God Stats
9W - 7L
1,476 SR
Queue Stats
56W - 50L
1,460 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JayAspen32
Morgan Le Fay
Level 141
God Stats
16W - 21L
1,380 SR
Queue Stats
202W - 202L
1,435 Elo+
Party 1
Janus
Janus
TVAResc
Janus
Level 69
God Stats
1W - 1L
1,743 SR
Queue Stats
98W - 98L
1,473 Elo+
Party 3
Ymir
Ymir
adrianmezag
Ymir
Level 71
God Stats
41W - 38L
1,515 SR
Queue Stats
171W - 162L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,532
628
3,200
7,234
3,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Da Ji
Panch0013
Da Ji
12
10 / 1 / 2
7,680
640
6,739
8,363
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
11
3 / 1 / 2
6,845
570
3,441
8,750
8,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 0 / 6
8,364
697
8,736
3,134
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
grey_jumper7
Ah Muzen Cab
11
0 / 2 / 4
6,789
566
6,182
6,325
2,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Emi_V7
Serqet
10
0 / 3 / 2
5,777
481
3,684
10,182
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 4 / 1
5,835
486
6,020
7,298
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
JayAspen32
Morgan Le Fay
8
0 / 4 / 0
5,354
446
5,324
6,930
2,117
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
TVAResc
Janus
11
1 / 5 / 0
6,525
544
1,108
8,599
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 2
5,778
482
2,347
9,929
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
4
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
Emi_V7
Serqet
0
3
2
0.33
L
2
4
1
0.63
L
Morgan Le Fay
JayAspen32
Morgan Le Fay
0
4
0
0
W
1
0
4
3
W
Da Ji
Panch0013
Da Ji
10
1
2
11
W
Cabrakan
3
1
2
4
W
3
0
6
6
L
Janus
TVAResc
Janus
1
5
0
0.2
L
1
1
2
2
W
Ah Muzen Cab
grey_jumper7
Ah Muzen Cab
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,298
Damage
18,483
33,806
Taken
42,938
19,037
Mitigated
15,215
8,389
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Emi_V7
Serqet
3,684
1,230
0
217
10,182
3,447
0
2,810
7,372
0
36,542
L
6,020
3,318
295
1,481
7,298
1,788
0
1,463
5,835
0
32,661
L
Morgan Le Fay
JayAspen32
Morgan Le Fay
5,324
482
84
2,172
6,930
2,117
0
530
6,400
24,923
0
W
3,200
235
0
2,244
7,234
3,955
529
4,002
3,232
0
40,803
W
Da Ji
Panch0013
Da Ji
6,739
1,352
0
1,960
8,363
3,278
0
1,687
6,418
0
32,385
W
Cabrakan
3,441
775
0
2,142
8,750
8,883
10
1,804
6,946
12,900
0
W
8,736
1,573
67
951
3,134
801
88
385
2,667
47,365
2,200
L
Janus
TVAResc
Janus
1,108
0
0
2,587
8,599
2,317
0
3,928
4,671
30,945
0
L
2,347
660
0
2,807
9,929
5,546
0
3,412
6,517
16,496
0
W
Ah Muzen Cab
grey_jumper7
Ah Muzen Cab
6,182
3,376
0
1,025
6,325
2,120
513
669
5,372
0
53,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,210
Gold Earned
29,269
324
Minions Killed
251
0
Camps Cleared
0
1,211,111
Distance Traveled
1,047,722
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,777
481
70
6
0
298,070
1
L
Skadi
5,835
486
64
5
0
175,456
0
L
Morgan Le Fay
5,354
446
27
2
0
156,414
0
W
Chaac
7,532
628
83
7
0
244,080
0
W
Da Ji
7,680
640
43
4
0
277,872
0
W
Cabrakan
6,845
570
15
1
0
242,544
0
W
Nu Wa
8,364
697
91
8
0
231,019
0
L
Janus
6,525
544
70
6
0
226,505
0
L
Ymir
5,778
482
20
2
0
191,277
1
W
Ah Muzen Cab
6,789
566
92
8
0
215,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role