Player Matchup

Izanami
Izanami
BertBoy
Izanami
Level 120
God Stats
8W - 9L
1,609 SR
Queue Stats
21W - 20L
1,564 Elo+
Solo
Janus
Janus
DirefulPlague11
Janus
Level 125
God Stats
17W - 43L
1,316 SR
Queue Stats
498W - 545L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
Rasc
Baron Samedi
Level 110
God Stats
8W - 5L
1,623 SR
Queue Stats
151W - 171L
1,456 Elo+
Solo
Hun Batz
Hun Batz
desuss
Hun Batz
Level 71
God Stats
2W - 8L
1,500 SR
Queue Stats
61W - 53L
1,529 Elo+
Solo
Atlas
Atlas
velgeder
Atlas
Level 161
God Stats
16W - 24L
1,513 SR
Queue Stats
124W - 142L
1,499 Elo+
Solo
Team Averages
Level 117
1,512 SR
1,512 Elo+

VS

Team Averages
Level 102
1,684 SR
1,425 Elo+
Surtr
Surtr
BedSlundy
Surtr
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,272 Elo+
Party 1
Thor
Thor
MikeoxsLong078
Thor
Level 35
God Stats
3W - 1L
1,731 SR
Queue Stats
8W - 7L
1,417 Elo+
Party 1
Ares
Ares
PARTYxANIMALx23
Ares
Level 63
God Stats
18W - 14L
1,533 SR
Queue Stats
313W - 340L
1,454 Elo+
Party 2
Ishtar
Ishtar
STAR F0UR
Ishtar
Level 129
God Stats
3W - 1L
1,792 SR
Queue Stats
200W - 217L
1,422 Elo+
Party 2
Ix Chel
Ix Chel
Thegreatwolf13
Ix Chel
Level 126
God Stats
3W - 0L
1,866 SR
Queue Stats
42W - 35L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BertBoy
Izanami
11
1 / 2 / 3
6,557
1,311
6,398
6,573
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 2
6,513
1,303
4,990
5,494
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Rasc
Baron Samedi
11
2 / 1 / 1
6,678
1,336
5,660
3,880
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
desuss
Hun Batz
11
0 / 2 / 1
5,826
1,165
4,216
5,474
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
velgeder
Atlas
10
0 / 2 / 1
5,952
1,190
3,606
7,478
3,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

353

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BedSlundy
Surtr
12
2 / 0 / 8
7,013
1,403
5,555
6,755
5,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 5
7,033
1,407
5,971
4,157
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
2 / 1 / 6
7,156
1,431
4,269
9,730
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
STAR F0UR
Ishtar
12
0 / 1 / 8
6,222
1,244
3,499
5,323
1,653
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
3 / 1 / 6
7,006
1,401
6,262
3,039
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
10
11
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Surtr
BedSlundy
Surtr
2
0
8
6
L
Izanami
BertBoy
Izanami
1
2
3
1.25
L
1
4
2
0.5
W
3
1
5
5.5
W
2
1
6
5
L
Baron Samedi
Rasc
Baron Samedi
2
1
1
2.5
W
Ishtar
STAR F0UR
Ishtar
0
1
8
4
W
3
1
6
6
L
Hun Batz
desuss
Hun Batz
0
2
1
0.25
L
Atlas
velgeder
Atlas
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,870
Damage
25,556
28,899
Taken
29,004
11,708
Mitigated
18,027
3,330
Healing
2,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BedSlundy
Surtr
5,555
1,494
0
433
6,755
5,558
0
2,382
4,235
279
12,849
L
Izanami
BertBoy
Izanami
6,398
4,904
0
781
6,573
1,943
0
3,097
3,476
0
18,261
L
4,990
0
0
205
5,494
1,732
0
1,537
3,957
16,535
0
W
5,971
853
0
0
4,157
1,279
0
2,524
1,583
0
11,973
W
4,269
78
0
898
9,730
8,542
0
4,378
5,224
6,432
0
L
Baron Samedi
Rasc
Baron Samedi
5,660
399
1,067
953
3,880
2,107
0
1,240
2,640
10,818
0
W
Ishtar
STAR F0UR
Ishtar
3,499
1,091
0
0
5,323
1,653
0
3,114
2,053
0
10,947
W
6,262
1,047
580
333
3,039
995
0
1,342
1,653
20,609
0
L
Hun Batz
desuss
Hun Batz
4,216
109
0
0
5,474
2,505
0
2,059
3,415
0
11,266
L
Atlas
velgeder
Atlas
3,606
1,392
0
324
7,478
3,421
0
2,777
3,341
7,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,526
Gold Earned
34,430
107
Minions Killed
85
4
Camps Cleared
4
497,268
Distance Traveled
579,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,013
1,403
27
5
1
124,020
0
L
Izanami
6,557
1,311
48
10
1
98,177
0
L
Janus
6,513
1,303
28
6
0
100,461
0
W
Thor
7,033
1,407
12
2
2
101,507
0
W
Ares
7,156
1,431
4
1
1
123,301
0
L
Baron Samedi
6,678
1,336
9
2
2
114,324
0
W
Ishtar
6,222
1,244
15
3
0
114,264
0
W
Ix Chel
7,006
1,401
27
5
0
116,292
0
L
Hun Batz
5,826
1,165
14
3
1
108,962
0
L
Atlas
5,952
1,190
8
2
0
75,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role