Player Matchup

Achilles
Achilles
 
Achilles
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Battlehardt
Kali
Level 245
God Stats
30W - 30L
1,568 SR
Queue Stats
589W - 572L
1,493 Elo+
Party 1
Vulcan
Vulcan
MGKPUSESPLSH
Vulcan
Level 267
God Stats
9W - 12L
1,499 SR
Queue Stats
665W - 642L
1,493 Elo+
Party 1
Vamana
Vamana
Mastah Nut
Vamana
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 154L
1,493 Elo+
Party 1
Team Averages
Level 173
1,513 SR
1,496 Elo+

VS

Team Averages
Level 132
1,578 SR
1,500 Elo+
Hera
Hera
Big Daddy Jeff0
Hera
Level 130
God Stats
4W - 2L
1,550 SR
Queue Stats
97W - 86L
1,487 Elo+
Solo
Cabrakan
Cabrakan
ChristheNerd
Cabrakan
Level 122
God Stats
2W - 3L
1,565 SR
Queue Stats
67W - 64L
1,520 Elo+
Solo
Susano
Susano
Hollow_Ghost-X
Susano
Level 153
God Stats
2W - 1L
1,852 SR
Queue Stats
162W - 156L
1,524 Elo+
Party 2
Nut
Nut
NanigansFx
Nut
Level 98
God Stats
5W - 12L
1,396 SR
Queue Stats
159W - 151L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
xOnlyDanzx
Sylvanus
Level 159
God Stats
38W - 37L
1,524 SR
Queue Stats
279W - 261L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 0 / 3
3,785
757
2,336
3,749
2,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
 
Anhur
6
0 / 1 / 4
3,286
657
1,995
2,744
597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
4 / 0 / 1
4,233
847
1,712
4,138
1,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vulcan
7
1 / 0 / 1
4,253
851
545
806
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Mastah Nut
Vamana
7
2 / 1 / 1
4,052
810
1,818
3,917
1,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,656
531
0
772
121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
ChristheNerd
Cabrakan
5
0 / 2 / 1
3,514
703
960
4,731
2,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 0
3,240
648
756
2,346
596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 2 / 0
3,371
674
3,011
3,523
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
xOnlyDanzx
Sylvanus
7
1 / 3 / 0
3,896
779
2,451
4,359
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
3
2.5
W
Anhur
 
Anhur
0
1
4
2
W
4
0
1
4.5
L
0
1
0
0
L
Cabrakan
ChristheNerd
Cabrakan
0
2
1
0.25
L
0
0
0
0
W
Vulcan
1
0
1
1.5
W
Vamana
Mastah Nut
Vamana
2
1
1
2.5
L
1
2
0
0.5
L
Sylvanus
xOnlyDanzx
Sylvanus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,406
Damage
7,178
15,354
Taken
15,731
5,651
Mitigated
6,244
6,330
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,336
559
0
1,364
3,749
2,010
0
470
3,279
0
8,900
W
Anhur
 
Anhur
1,995
850
0
554
2,744
597
0
401
2,343
0
15,326
W
1,712
616
0
2,058
4,138
1,104
0
206
3,932
0
18,834
L
0
0
0
240
772
121
0
256
511
1,869
0
L
Cabrakan
ChristheNerd
Cabrakan
960
133
0
1,083
4,731
2,819
0
77
4,654
6,134
0
L
756
53
0
1,739
2,346
596
0
136
2,180
0
15,665
W
Vulcan
545
84
0
408
806
190
0
0
806
18,633
1,527
W
Vamana
Mastah Nut
Vamana
1,818
622
0
1,946
3,917
1,750
0
2,127
1,790
0
17,774
L
3,011
1,760
0
1,230
3,523
961
0
0
3,523
0
23,107
L
Sylvanus
xOnlyDanzx
Sylvanus
2,451
895
24
1,251
4,359
1,747
0
0
4,359
14,025
4,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,609
Gold Earned
16,677
157
Minions Killed
112
0
Camps Cleared
0
579,879
Distance Traveled
459,166
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,785
757
12
2
0
131,927
2
W
Anhur
3,286
657
32
6
0
99,658
0
W
Kali
4,233
847
39
8
0
135,847
0
L
Hera
2,656
531
5
1
0
21,704
0
L
Cabrakan
3,514
703
9
2
0
106,620
0
L
Susano
3,240
648
28
6
0
128,460
0
W
Vulcan
4,253
851
34
7
0
109,110
0
W
Vamana
4,052
810
40
8
0
103,337
0
L
Nut
3,371
674
31
6
0
91,662
0
L
Sylvanus
3,896
779
39
8
0
110,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role