Player Matchup

Skadi
Skadi
IGotY
Skadi
Level 196
God Stats
14W - 5L
1,668 SR
Queue Stats
466W - 205L
1,764 Elo+
Party 1
Raijin
Raijin
Typ6oDjony
Raijin
Level 137
God Stats
3W - 2L
1,530 SR
Queue Stats
530W - 520L
1,472 Elo+
Solo
Nemesis
Nemesis
aaªª
Nemesis
Level 164
God Stats
2W - 0L
1,569 SR
Queue Stats
303W - 84L
1,825 Elo+
Party 1
He Bo
He Bo
hannibal-MD93
He Bo
Level 158
God Stats
2W - 3L
1,353 SR
Queue Stats
238W - 236L
1,437 Elo+
Solo
Geb
Geb
yvanmercer
Geb
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,399 Elo+
Solo
Team Averages
Level 141
1,524 SR
1,579 Elo+

VS

Team Averages
Level 98
1,409 SR
1,493 Elo+
Hades
Hades
ArGri
Hades
Level 86
God Stats
4W - 6L
1,436 SR
Queue Stats
176W - 164L
1,468 Elo+
Solo
Fenrir
Fenrir
CosmicHunter
Fenrir
Level 142
God Stats
0W - 5L
1,386 SR
Queue Stats
50W - 47L
1,454 Elo+
Solo
Hachiman
Hachiman
DAXERO12
Hachiman
Level 89
God Stats
0W - 3L
1,162 SR
Queue Stats
58W - 57L
1,507 Elo+
Solo
Nut
Nut
Serginn
Nut
Level 17
God Stats
1W - 2L
1,257 SR
Queue Stats
38W - 54L
1,547 Elo+
Solo
Hun Batz
Hun Batz
squalle77
Hun Batz
Level 154
God Stats
2W - 1L
1,805 SR
Queue Stats
192W - 206L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
IGotY
Skadi
18
10 / 2 / 19
11,515
960
16,840
8,700
4,837
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Raijin
Typ6oDjony
Raijin
14
0 / 5 / 16
9,251
771
6,615
9,896
4,287
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
aaªª
Nemesis
19
9 / 2 / 22
11,177
931
16,324
15,385
18,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
13 / 3 / 13
11,802
984
10,999
12,445
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 21
10,149
846
7,192
15,494
19,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ArGri
Hades
14
0 / 9 / 7
8,102
675
8,019
15,160
8,129
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
16
3 / 5 / 11
9,253
771
9,219
15,811
12,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
DAXERO12
Hachiman
15
2 / 7 / 10
8,415
701
7,395
12,561
4,995
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nut
16
4 / 6 / 8
9,824
819
11,369
10,468
4,415
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
squalle77
Hun Batz
15
7 / 7 / 4
9,523
794
12,691
9,836
5,066
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
56
34
Kills
16
16
Deaths
34
91
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hades
ArGri
Hades
0
9
7
0.39
L
Fenrir
3
5
11
1.7
L
Hachiman
DAXERO12
Hachiman
2
7
10
1
W
Skadi
IGotY
Skadi
10
2
19
9.75
L
Nut
4
6
8
1.33
W
Raijin
Typ6oDjony
Raijin
0
5
16
1.6
W
Nemesis
aaªª
Nemesis
9
2
22
10
W
13
3
13
6.5
L
Hun Batz
squalle77
Hun Batz
7
7
4
1.29
W
2
4
21
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,970
Damage
48,693
61,920
Taken
63,836
52,536
Mitigated
35,453
19,196
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
ArGri
Hades
8,019
40
226
2,926
15,160
8,129
0
5,467
9,349
22,508
402
L
Fenrir
9,219
668
0
2,438
15,811
12,848
0
7,364
8,046
0
13,686
L
Hachiman
DAXERO12
Hachiman
7,395
3,462
507
1,518
12,561
4,995
0
4,684
7,565
0
14,370
W
Skadi
IGotY
Skadi
16,840
9,119
124
1,640
8,700
4,837
2,790
909
7,791
0
42,404
L
Nut
11,369
6,511
811
1,110
10,468
4,415
0
2,842
7,431
0
26,750
W
Raijin
Typ6oDjony
Raijin
6,615
352
668
895
9,896
4,287
1,676
2,350
7,546
18,312
0
W
Nemesis
aaªª
Nemesis
16,324
4,043
1,877
4,195
15,385
18,370
628
1,570
13,815
0
24,110
W
10,999
785
1,114
1,780
12,445
5,835
1,207
1,910
10,535
21,556
0
L
Hun Batz
squalle77
Hun Batz
12,691
2,269
796
251
9,836
5,066
0
4,449
5,341
0
19,250
W
7,192
977
3,833
3,070
15,494
19,207
257
1,092
14,402
11,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,894
Gold Earned
45,117
134
Minions Killed
92
0
Camps Cleared
0
1,136,234
Distance Traveled
956,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,102
675
32
3
0
190,773
0
L
Fenrir
9,253
771
8
1
0
218,930
0
L
Hachiman
8,415
701
15
1
0
180,879
0
W
Skadi
11,515
960
63
5
0
220,477
0
L
Nut
9,824
819
29
2
0
195,606
0
W
Raijin
9,251
771
29
2
0
225,086
0
W
Nemesis
11,177
931
19
2
0
257,483
0
W
He Bo
11,802
984
20
2
0
196,410
0
L
Hun Batz
9,523
794
8
1
0
169,939
0
W
Geb
10,149
846
3
0
0
236,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role