Player Matchup

Cerberus
Cerberus
GarretQuillin
Cerberus
Level 77
God Stats
0W - 2L
1,737 SR
Queue Stats
45W - 48L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
Gibberwatt
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,555 Elo+
Party 1
Nike
Nike
Guanacomaster
Nike
Level 125
God Stats
1W - 1L
1,847 SR
Queue Stats
107W - 70L
1,620 Elo+
Party 1
Aphrodite
Aphrodite
MinuteMonkey744
Aphrodite
Level 159
God Stats
0W - 3L
1,329 SR
Queue Stats
242W - 228L
1,530 Elo+
Solo
Erlang Shen
Erlang Shen
SexyButter
Erlang Shen
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 40L
1,589 Elo+
Party 1
Team Averages
Level 91
1,583 SR
1,562 Elo+

VS

Team Averages
Level 110
1,434 SR
1,490 Elo+
Yemoja
Yemoja
Bashar4356
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 123L
1,504 Elo+
Solo
Discordia
Discordia
Martinez9247
Discordia
Level 97
God Stats
2W - 1L
1,298 SR
Queue Stats
83W - 71L
1,530 Elo+
Solo
Kukulkan
Kukulkan
Wuaguan
Kukulkan
Level 130
God Stats
23W - 15L
1,556 SR
Queue Stats
310W - 319L
1,435 Elo+
Solo
Freya
Freya
ajcap123
Freya
Level 40
God Stats
4W - 5L
1,484 SR
Queue Stats
104W - 120L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
shabangshabloom
Gilgamesh
Level 176
God Stats
1W - 1L
1,330 SR
Queue Stats
408W - 376L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GarretQuillin
Cerberus
18
5 / 2 / 6
11,355
757
11,830
22,800
26,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Gibberwatt
Sun Wukong
14
1 / 5 / 8
9,622
641
8,690
20,748
32,792
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

18
2 / 4 / 10
10,148
677
15,092
25,693
30,650
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
MinuteMonkey744
Aphrodite
19
6 / 1 / 9
11,322
755
11,340
13,680
9,659
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Erlang Shen
SexyButter
Erlang Shen
15
2 / 6 / 10
9,392
626
12,405
21,511
27,455
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bashar4356
Yemoja
16
2 / 3 / 14
10,450
697
7,457
18,138
12,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
Martinez9247
Discordia
17
1 / 2 / 17
9,974
665
26,735
9,161
2,980
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Wuaguan
Kukulkan
20
4 / 1 / 9
11,314
754
16,375
5,928
2,370
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
ajcap123
Freya
17
6 / 6 / 8
11,228
749
16,262
15,971
7,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilgamesh
shabangshabloom
Gilgamesh
17
4 / 4 / 13
10,214
681
23,191
21,677
26,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
78
16
Kills
17
18
Deaths
16
43
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bashar4356
Yemoja
2
3
14
3
L
Cerberus
GarretQuillin
Cerberus
5
2
6
4
L
Sun Wukong
Gibberwatt
Sun Wukong
1
5
8
1
L
2
4
10
1.75
W
Discordia
Martinez9247
Discordia
1
2
17
4.75
L
Aphrodite
MinuteMonkey744
Aphrodite
6
1
9
10.5
L
Erlang Shen
SexyButter
Erlang Shen
2
6
10
1.17
W
Kukulkan
Wuaguan
Kukulkan
4
1
9
8.5
W
Freya
ajcap123
Freya
6
6
8
1.67
W
Gilgamesh
shabangshabloom
Gilgamesh
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,357
Damage
90,020
104,432
Taken
70,875
126,761
Mitigated
51,488
55,802
Healing
30,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bashar4356
Yemoja
7,457
1,614
11,799
5,574
18,138
12,997
243
5,994
11,928
15,159
0
L
Cerberus
GarretQuillin
Cerberus
11,830
629
3,930
7,925
22,800
26,205
362
16,152
6,648
18,002
1,605
L
Sun Wukong
Gibberwatt
Sun Wukong
8,690
1,220
485
2,541
20,748
32,792
350
13,539
7,209
0
16,631
L
15,092
753
506
1,990
25,693
30,650
378
14,981
10,712
686
33,327
W
Discordia
Martinez9247
Discordia
26,735
714
557
868
9,161
2,980
508
2,503
6,334
38,011
0
L
Aphrodite
MinuteMonkey744
Aphrodite
11,340
1,457
20,130
10,498
13,680
9,659
450
8,094
5,586
40,207
0
L
Erlang Shen
SexyButter
Erlang Shen
12,405
6,853
2,624
5,173
21,511
27,455
108
14,523
6,988
0
17,493
W
Kukulkan
Wuaguan
Kukulkan
16,375
954
2,382
1,355
5,928
2,370
42
2,168
3,717
53,721
0
W
Freya
ajcap123
Freya
16,262
5,285
616
2,045
15,971
7,107
888
4,129
11,558
25,319
0
W
Gilgamesh
shabangshabloom
Gilgamesh
23,191
6,818
1,704
3,273
21,677
26,034
141
7,914
13,542
460
33,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,839
Gold Earned
53,180
158
Minions Killed
166
0
Camps Cleared
0
1,444,517
Distance Traveled
1,423,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,450
697
13
1
0
257,580
0
L
Cerberus
11,355
757
18
1
0
269,333
0
L
Sun Wukong
9,622
641
15
1
0
300,490
0
L
Nike
10,148
677
42
3
0
300,436
0
W
Discordia
9,974
665
25
2
0
316,451
0
L
Aphrodite
11,322
755
74
5
0
289,577
0
L
Erlang Shen
9,392
626
9
1
0
284,681
0
W
Kukulkan
11,314
754
90
6
0
306,305
0
W
Freya
11,228
749
17
1
0
245,746
0
W
Gilgamesh
10,214
681
21
1
0
297,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role