Player Matchup

Ne Zha
Ne Zha
SOLITARE_X_54
Ne Zha
Level 129
God Stats
2W - 2L
1,649 SR
Queue Stats
156W - 132L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
alva_542
Baron Samedi
Level 126
God Stats
9W - 3L
1,961 SR
Queue Stats
148W - 149L
1,514 Elo+
Party 2
Medusa
Medusa
andreswantig
Medusa
Level 122
God Stats
4W - 1L
1,885 SR
Queue Stats
144W - 146L
1,514 Elo+
Party 2
Odin
Odin
player4321529
Odin
Level 105
God Stats
37W - 41L
1,515 SR
Queue Stats
93W - 114L
1,516 Elo+
Party 2
Merlin
Merlin
Хаирюл
Merlin
Level 129
God Stats
6W - 6L
1,529 SR
Queue Stats
302W - 280L
1,602 Elo+
Solo
Team Averages
Level 122
1,708 SR
1,533 Elo+

VS

Team Averages
Level 95
1,628 SR
1,462 Elo+
Maui
Maui
Cabbageese
Maui
Level 68
God Stats
14W - 12L
1,556 SR
Queue Stats
62W - 76L
1,443 Elo+
Party 1
Skadi
Skadi
GroovyGruver
Skadi
Level 86
God Stats
1W - 1L
1,819 SR
Queue Stats
28W - 48L
1,393 Elo+
Party 1
Fenrir
Fenrir
MasterSilverr
Fenrir
Level 149
God Stats
47W - 45L
1,532 SR
Queue Stats
327W - 353L
1,485 Elo+
Party 3
Sun Wukong
Sun Wukong
MrBoombasticcc
Sun Wukong
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 94L
1,453 Elo+
Party 1
Baba Yaga
Baba Yaga
Seieiryuu
Baba Yaga
Level 103
God Stats
14W - 7L
1,731 SR
Queue Stats
179W - 178L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,625
511
3,665
8,454
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
alva_542
Baron Samedi
10
3 / 2 / 3
6,520
593
4,062
6,920
4,793
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
10
2 / 2 / 4
5,868
533
7,714
8,357
2,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 2
5,391
490
4,710
9,492
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
11
0 / 2 / 1
6,487
590
3,424
8,024
2,570
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
6,789
617
4,813
9,542
7,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
2 / 3 / 2
5,997
545
7,414
6,793
2,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 2 / 3
6,890
626
7,084
9,530
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
MrBoombasticcc
Sun Wukong
11
2 / 2 / 3
7,007
637
5,754
7,966
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Seieiryuu
Baba Yaga
12
1 / 0 / 1
6,249
568
4,817
4,177
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
12
12
Deaths
10
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
3
2
1
W
4
2
3
2.75
W
Sun Wukong
MrBoombasticcc
Sun Wukong
2
2
3
1.75
L
3
3
1
1.17
W
Baba Yaga
Seieiryuu
Baba Yaga
1
0
1
1.5
L
Baron Samedi
alva_542
Baron Samedi
3
2
3
2.25
L
Medusa
2
2
4
2
L
1
3
2
0.67
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
29,882
41,247
Taken
38,008
19,787
Mitigated
19,403
12,758
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,813
1,346
0
1,926
9,542
7,831
150
2,122
7,383
16,294
0
W
7,414
1,943
0
742
6,793
2,171
928
1,409
5,308
0
35,488
W
7,084
1,740
0
3,881
9,530
3,844
513
2,068
7,359
0
51,408
W
Sun Wukong
MrBoombasticcc
Sun Wukong
5,754
1,378
0
3,736
7,966
4,206
0
148
7,464
0
42,987
L
3,665
1,370
0
2,367
8,454
3,082
0
425
7,925
0
34,048
W
Baba Yaga
Seieiryuu
Baba Yaga
4,817
531
0
1,067
4,177
1,351
0
1,567
2,610
35,513
1,210
L
Baron Samedi
alva_542
Baron Samedi
4,062
592
692
2,642
6,920
4,793
438
1,972
4,948
16,321
866
L
Medusa
7,714
2,542
0
1,793
8,357
2,419
1,456
1,959
6,285
0
39,739
L
4,710
340
0
3,250
9,492
6,923
269
734
8,441
435
18,667
L
Merlin
3,424
361
0
2,014
8,024
2,570
649
4,437
3,587
46,112
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
32,932
272
Minions Killed
308
0
Camps Cleared
0
1,125,412
Distance Traveled
1,140,089
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,789
617
16
1
0
220,846
2
W
Skadi
5,997
545
68
6
0
210,352
0
W
Fenrir
6,890
626
79
7
0
262,066
3
W
Sun Wukong
7,007
637
80
7
0
211,469
0
L
Ne Zha
5,625
511
55
5
0
205,643
3
W
Baba Yaga
6,249
568
65
6
0
235,356
3
L
Baron Samedi
6,520
593
28
3
0
231,106
2
L
Medusa
5,868
533
66
6
0
218,761
0
L
Odin
5,391
490
37
3
0
244,267
0
L
Merlin
6,487
590
86
8
0
225,635
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role