Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AnubisCommander
Hercules
Level 86
God Stats
5W - 2L
1,663 SR
Queue Stats
237W - 235L
1,485 Elo+
Party 1
Ne Zha
Ne Zha
J0hnny_blaze0gGr
Ne Zha
Level 86
God Stats
19W - 10L
1,496 SR
Queue Stats
101W - 133L
1,478 Elo+
Party 1
Anubis
Anubis
JOSIE378
Anubis
Level 128
God Stats
10W - 5L
1,596 SR
Queue Stats
186W - 199L
1,481 Elo+
Solo
Achilles
Achilles
celestinewishes
Achilles
Level 124
God Stats
14W - 16L
1,574 SR
Queue Stats
423W - 440L
1,494 Elo+
Party 1
Team Averages
Level 119
1,566 SR
1,488 Elo+

VS

Team Averages
Level 85
1,568 SR
1,486 Elo+
Janus
Janus
AdeptTriksterTTV
Janus
Level 48
God Stats
6W - 12L
1,382 SR
Queue Stats
151W - 141L
1,483 Elo+
Party 2
Mulan
Mulan
CaptClpnChks
Mulan
Level 68
God Stats
12W - 5L
1,681 SR
Queue Stats
149W - 149L
1,482 Elo+
Party 2
Hercules
Hercules
JASD2705_
Hercules
Level 83
God Stats
1W - 2L
1,625 SR
Queue Stats
184W - 189L
1,463 Elo+
Solo
Artemis
Artemis
MyBlackness
Artemis
Level 122
God Stats
20W - 16L
1,540 SR
Queue Stats
189W - 185L
1,451 Elo+
Solo
Agni
Agni
Sir loco117
Agni
Level 102
God Stats
40W - 33L
1,612 SR
Queue Stats
196W - 174L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
4 / 1 / 9
10,764
633
10,536
12,236
5,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
12
4 / 1 / 9
9,266
545
8,091
16,609
17,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 5 / 4
7,991
470
7,205
17,469
7,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
JOSIE378
Anubis
15
9 / 2 / 6
9,805
577
16,726
16,230
7,364
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
6 / 1 / 9
9,729
572
14,086
20,257
22,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
8,882
522
8,086
10,749
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 8 / 2
8,396
494
15,742
20,609
12,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
JASD2705_
Hercules
12
1 / 6 / 3
7,039
414
7,676
19,993
14,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
MyBlackness
Artemis
14
1 / 5 / 1
8,141
479
9,454
13,013
3,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 5 / 0
7,947
467
17,121
13,888
3,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
25
Kills
10
10
Deaths
26
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
1
9
8.5
L
2
2
3
1.75
W
Hercules
4
1
9
8.5
L
2
8
2
0.38
W
2
5
4
0.8
L
Hercules
JASD2705_
Hercules
1
6
3
0.42
W
Anubis
JOSIE378
Anubis
9
2
6
6
L
Artemis
MyBlackness
Artemis
1
5
1
0.3
L
4
5
0
0.8
W
Achilles
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,644
Damage
58,079
82,801
Taken
78,252
60,327
Mitigated
37,128
34,911
Healing
26,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,536
5,845
0
5,817
12,236
5,260
2,552
1,961
10,275
0
90,704
L
8,086
221
0
5,978
10,749
3,126
47
2,498
8,202
91,258
0
W
Hercules
8,091
2,016
280
5,438
16,609
17,948
505
5,453
11,156
227
21,704
L
15,742
1,292
0
5,000
20,609
12,007
0
2,702
17,098
0
61,163
W
7,205
1,564
0
5,825
17,469
7,093
218
6,339
11,130
0
52,540
L
Hercules
JASD2705_
Hercules
7,676
2,200
0
7,121
19,993
14,619
0
6,170
13,605
0
27,937
W
Anubis
JOSIE378
Anubis
16,726
710
0
7,525
16,230
7,364
230
8,512
7,718
66,642
1,340
L
Artemis
MyBlackness
Artemis
9,454
4,549
0
4,180
13,013
3,863
0
1,851
11,069
0
51,491
L
17,121
847
70
4,271
13,888
3,513
0
5,021
8,681
58,541
0
W
Achilles
14,086
4,179
0
10,026
20,257
22,662
256
3,378
16,879
2,558
58,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,555
Gold Earned
40,405
424
Minions Killed
468
0
Camps Cleared
0
1,793,447
Distance Traveled
1,647,939
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,764
633
156
9
0
341,610
1
L
Janus
8,882
522
149
9
0
384,000
0
W
Hercules
9,266
545
23
1
0
393,080
2
L
Mulan
8,396
494
105
6
0
301,602
0
W
Ne Zha
7,991
470
70
4
0
399,861
4
L
Hercules
7,039
414
43
3
0
343,637
2
W
Anubis
9,805
577
94
6
0
332,168
4
L
Artemis
8,141
479
77
5
0
280,695
7
L
Agni
7,947
467
94
6
0
338,005
2
W
Achilles
9,729
572
81
5
0
326,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role