Player Matchup

Neith
Neith
Masters
 
Neith
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
 
Sol
Silver I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Grandmaster
Floodforce
Gilgamesh
Grandmaster
Level 175
God Stats
64W - 46L
1,681 SR
Queue Stats
195W - 139L
3,066 MMR
Solo
Danzaburou
Danzaburou
Silver I
TMAN109
Danzaburou
Silver I
Level 143
God Stats
5W - 4L
1,498 SR
Queue Stats
303W - 322L
1,067 MMR
Solo
Horus
Horus
Silver I
killerdragonflyi
Horus
Silver I
Level 105
God Stats
147W - 96L
1,619 SR
Queue Stats
377W - 394L
1,220 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,560 SR
1,671 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 175
1,657 SR
1,709 MMR
Hou Yi
Hou Yi
Silver I
Hutch253
Hou Yi
Silver I
Level 121
God Stats
1W - 2L
1,650 SR
Queue Stats
79W - 91L
941 MMR
Solo
Ymir
Ymir
Platinum II
Kdrizzy
Ymir
Platinum II
Level 127
God Stats
0W - 1L
1,762 SR
Queue Stats
104W - 99L
1,916 MMR
Solo
Xing Tian
Xing Tian
Diamond V
SigEpKILLSWITCH
Xing Tian
Diamond V
Level 222
God Stats
16W - 22L
1,532 SR
Queue Stats
463W - 468L
1,934 MMR
Party 1
Eset
Eset
Diamond V
Sydate
Eset
Diamond V
Level 226
God Stats
4W - 4L
1,754 SR
Queue Stats
215W - 204L
2,063 MMR
Party 1
Arachne
Arachne
Platinum IV
Yuvia
Arachne
Platinum IV
Level 181
God Stats
108W - 93L
1,588 SR
Queue Stats
478W - 479L
1,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 7
8,732
624
7,260
8,232
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sol
 
Sol
14
0 / 0 / 8
7,786
556
9,595
5,842
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
Floodforce
Gilgamesh
14
8 / 0 / 5
8,340
596
9,555
11,506
4,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
TMAN109
Danzaburou
13
1 / 2 / 2
8,030
574
3,982
8,845
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 9
8,296
593
4,119
12,755
11,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Nu WaSurtrSkadiAnhur

VS

Bans
CthulhuThanatosAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hutch253
Hou Yi
12
1 / 2 / 1
6,932
495
4,244
8,088
2,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Kdrizzy
Ymir
10
0 / 3 / 4
6,454
461
3,491
13,987
8,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
SigEpKILLSWITCH
Xing Tian
13
1 / 2 / 2
7,589
542
7,302
9,844
11,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Eset
Sydate
Eset
13
1 / 4 / 2
7,242
517
9,551
7,835
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Yuvia
Arachne
13
3 / 4 / 1
6,777
484
4,649
9,140
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
15
Kills
6
6
Deaths
15
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
7
6.5
W
Sol
 
Sol
0
0
8
4
W
Gilgamesh
Floodforce
Gilgamesh
8
0
5
10.5
L
Hou Yi
Hutch253
Hou Yi
1
2
1
0.75
L
Ymir
Kdrizzy
Ymir
0
3
4
0.67
L
Xing Tian
SigEpKILLSWITCH
Xing Tian
1
2
2
1
L
Eset
Sydate
Eset
1
4
2
0.5
W
Danzaburou
TMAN109
Danzaburou
1
2
2
1
L
Arachne
Yuvia
Arachne
3
4
1
0.88
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,511
Damage
29,237
47,180
Taken
48,894
23,759
Mitigated
27,909
16,203
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,260
2,174
0
3,653
8,232
2,719
0
4,310
3,434
0
64,535
W
Sol
 
Sol
9,595
2,713
80
3,334
5,842
1,709
2,504
1,263
4,547
70,776
4,339
W
Gilgamesh
Floodforce
Gilgamesh
9,555
3,111
0
976
11,506
4,922
37
2,891
8,383
0
63,685
L
Hou Yi
Hutch253
Hou Yi
4,244
1,904
0
1,601
8,088
2,300
522
2,260
5,828
0
51,325
L
Ymir
Kdrizzy
Ymir
3,491
734
1,887
2,432
13,987
8,442
0
4,026
9,961
20,295
1,924
L
Xing Tian
SigEpKILLSWITCH
Xing Tian
7,302
204
0
1,110
9,844
11,076
0
332
9,512
44,880
1,645
L
Eset
Sydate
Eset
9,551
834
426
1,146
7,835
2,772
0
887
6,948
51,088
0
W
Danzaburou
TMAN109
Danzaburou
3,982
2,208
0
3,447
8,845
3,018
573
4,622
3,698
0
56,787
L
Arachne
Yuvia
Arachne
4,649
3,709
0
3,246
9,140
3,319
0
1,975
7,165
0
35,602
W
4,119
2,258
1,040
3,673
12,755
11,391
21
5,213
7,170
0
14,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,184
Gold Earned
34,994
472
Minions Killed
394
0
Camps Cleared
0
1,445,330
Distance Traveled
1,391,242
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,732
624
139
10
0
290,363
2
W
Sol
7,786
556
129
9
0
273,656
0
W
Gilgamesh
8,340
596
86
6
0
341,072
6
L
Hou Yi
6,932
495
87
6
0
252,706
0
L
Ymir
6,454
461
28
2
0
259,916
3
L
Xing Tian
7,589
542
93
7
0
288,080
2
L
Eset
7,242
517
116
8
0
278,367
5
W
Danzaburou
8,030
574
98
7
0
235,166
8
L
Arachne
6,777
484
70
5
0
312,173
0
W
Horus
8,296
593
20
1
0
305,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role