Player Matchup

Ares
Ares
 
Ares
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bardock72
Baron Samedi
Level 114
God Stats
12W - 5L
1,560 SR
Queue Stats
157W - 141L
1,511 Elo+
Solo
Nu Wa
Nu Wa
ShinnidyPV
Nu Wa
Level 95
God Stats
36W - 24L
1,545 SR
Queue Stats
460W - 422L
1,417 Elo+
Party 2
Aphrodite
Aphrodite
lehey_
Aphrodite
Level 87
God Stats
57W - 50L
1,536 SR
Queue Stats
390W - 385L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
star_ghost31
Danzaburou
Level 82
God Stats
11W - 9L
1,482 SR
Queue Stats
292W - 304L
1,453 Elo+
Solo
Team Averages
Level 96
1,525 SR
1,464 Elo+

VS

Team Averages
Level 65
1,445 SR
1,376 Elo+
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Blirzcrank
Lancelot
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 34L
1,347 Elo+
Solo
Cerberus
Cerberus
Cassius_B0L4CAC0
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,448 Elo+
Party 1
Bellona
Bellona
Joa1o_B0L4CAC0
Bellona
Level 29
God Stats
0W - 3L
1,227 SR
Queue Stats
0W - 4L
1,142 Elo+
Party 1
Zeus
Zeus
lPepsiBlaCk
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 0 / 3
5,579
558
4,270
7,782
5,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Bardock72
Baron Samedi
11
2 / 3 / 4
6,088
609
6,233
5,037
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
11
4 / 0 / 2
7,015
702
7,156
5,276
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
lehey_
Aphrodite
11
1 / 1 / 0
6,439
644
1,602
4,025
1,124
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
star_ghost31
Danzaburou
12
9 / 0 / 2
7,362
736
6,129
5,763
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 5 / 0
4,635
464
3,613
6,479
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Blirzcrank
Lancelot
8
1 / 4 / 0
4,631
463
3,226
7,037
2,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 2
4,941
494
2,295
10,364
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,146
515
725
5,570
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 5 / 0
4,722
472
2,354
6,421
1,296
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
4
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
3
2.5
L
Neith
 
Neith
1
5
0
0.2
W
Baron Samedi
Bardock72
Baron Samedi
2
3
4
1.33
L
Lancelot
Blirzcrank
Lancelot
1
4
0
0.25
L
0
2
2
0.5
L
1
1
0
1
W
Nu Wa
4
0
2
5
L
0
5
0
0
W
Aphrodite
lehey_
Aphrodite
1
1
0
1
W
Danzaburou
star_ghost31
Danzaburou
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,390
Damage
12,213
27,883
Taken
35,871
11,411
Mitigated
13,502
11,483
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,270
419
0
1,493
7,782
5,107
0
1,599
6,183
18,793
0
L
Neith
 
Neith
3,613
984
0
1,655
6,479
1,558
0
3,238
2,899
0
25,754
W
Baron Samedi
Bardock72
Baron Samedi
6,233
817
372
1,152
5,037
1,801
308
325
4,712
34,174
1,492
L
Lancelot
Blirzcrank
Lancelot
3,226
653
0
395
7,037
2,029
0
2,559
4,287
0
20,191
L
2,295
330
150
4,236
10,364
4,749
0
5,667
4,186
11,827
0
L
725
0
0
1,241
5,570
3,870
0
1,751
3,757
58
17,451
W
Nu Wa
7,156
2,617
0
2,440
5,276
1,422
1,685
2,354
2,922
39,073
2,757
L
2,354
107
0
864
6,421
1,296
57
4,473
1,622
33,415
0
W
Aphrodite
lehey_
Aphrodite
1,602
304
0
2,372
4,025
1,124
53
0
4,025
34,171
2,684
W
Danzaburou
star_ghost31
Danzaburou
6,129
1,665
0
3,654
5,763
1,957
0
389
5,374
0
53,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,483
Gold Earned
24,075
319
Minions Killed
190
0
Camps Cleared
0
934,933
Distance Traveled
968,467
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,579
558
21
2
0
220,736
0
L
Neith
4,635
464
43
4
0
168,235
4
W
Baron Samedi
6,088
609
72
7
0
190,641
2
L
Lancelot
4,631
463
37
4
0
231,030
2
L
Cerberus
4,941
494
26
3
0
192,580
0
L
Bellona
5,146
515
32
3
0
204,690
0
W
Nu Wa
7,015
702
67
7
0
174,528
0
L
Zeus
4,722
472
52
5
0
171,932
0
W
Aphrodite
6,439
644
58
6
0
145,718
0
W
Danzaburou
7,362
736
101
10
0
203,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role